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ooor knee storming!! *falcon*Tch, shame... Timer is banned.... but I suppose it IS unfair. Especially if you're playing Lucario. If it works right, he can cause some serious pain at high speed, and if it backfires? Double Team Spamming FTW.
:|1v1 isp got cancelled due to lack of people.
^^^ This is a smart man with a genius idea. It will be done at the next ISP tourney.gah I was so looking forward too it! Next time use dugfins projector to have a giant copy of the rules on the wall
I feel sorry for Lain. He had to team with ME for ISP lol I think we could've done better. Stipid DSF and Tyrant with your Warios! :O13: LAIN GOT ROBBED!!!
♫ I think that's better when it come's to item play. For example on Doubles you want Smash Balls on when you Counter Pick, you might have a character that own with their Final Smash, but might fry your teammate as well. My saying, Team Attack should be on because of some items that's allowed like Assist Trophies, Smash Balls, etc. ☼Something to note: Japanese Brawl has items on in normal doubles.
Wait, all the items? Or just some?Something to note: Japanese Brawl has items on in normal doubles.
Yeah, it's low. I really need to make that easier to see.Forgive me if I'm dense, since I'm not seeing it anywhere - what's the item spawn rate for 1v1? Low?
Now there are. ^_^Wow , I didn't even now they had competitive item matches , with different rules and all that. Awesome.
That usually is what most people have to get used to the most; try it with Team Attack on (especially with the 1 use rule), and it gets a TON more strategic.i don't like the smashballs can be a counterpick in doubles. everything else seems good.
Do you mean in counterpicking? Strikes? Because we ban a lot more than 2-3 usually.Well, being that there are quite a few Items, I'd think to ban 2-3 of them.
Not at all. The reason it works is because hitlag is extended with timers, and there's no way you can SDI out in hitlag.Lol @ you guys banning timers because people abuse of CFs knee.
Learn to SDI, especially in such lag its the easiest thing to do to get out.
Exactly. In the write-up for the Timer, we link to 4 separate Youtube videos all clearly demonstrating why it is impossible to use SDI to get out of various Lightning-stun hi-jinx. If there were a way, we'd have made note of it, but the game mechanics are just built that way, unfortunately.Not at all. The reason it works is because hitlag is extended with timers, and there's no way you can SDI out in hitlag.
That and it's not just Captain Falcon, Ganondorf, Pikachu, and Zelda all immiediatly come to mind that can do that.
Not at all. The reason it works is because hitlag is extended with timers, and there's no way you can SDI out in hitlag.
That and it's not just Captain Falcon, Ganondorf, Pikachu, and Zelda all immiediatly come to mind that can do that.
...Actually, due to timer, you can SDI the moves for so long, i garantee you wont land 2 knees in time vs me. You are completely wrong about your assumption. The more hitlag, the more time you can SDI out. SDI occurs during hitlag...
QCDI up and down to dodge and you guys are screwed. The problem seemed to be able to land more than 1 time the same move without being able to dodge the second. Well, i just showed you how. In hitlag, you can instantly teleport to any side and even faster with timer off due to QCDI being so powerfull then.
The only problem would be zelda.... her kicks cannot be SDI-ed.... at all. Weird uh? But such item should be on CP, because zelda is the only char who has lightning moves the do NOT allow SDI, which makes this mostly balanced.
This is already banned under stalling rules, like flying under the stage over and over.Green Shells should be banned.
I just spent the morning testing them. and Ganondorf, Falco, Fox, Wolf, Cpt Falcon, Peach, Sonic, Snake, Ike, Marth, DDD, Charizard, Sheik, Pikachu, Pit, ROB (and possibly Lucario and Wario, though i cannot get it for them) have infinite jumps with the green shell.
its not fair because once the characters listed above have a green shell they basically have inifinite recovery/stalling (except Snake and Ike, because they lose height)