Why not ask him in his own "Ask Snakeee stuff" thread?Snakeee why aren't you at CoT4? off topic
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Why not ask him in his own "Ask Snakeee stuff" thread?Snakeee why aren't you at CoT4? off topic
Is there an in-detail discussion on this matchup? If there is can someone direct me there? Please and thank you.I don't know what you guys are talking about. I love fighting Diddy. Well, actually at first I hated the match up but you really have to know the match up well and use the bananas against him. ZSS can do a lot of nice things with them especially while glide tossing. She also catches them really easily with up air/n-air, and gets them off the ground with dash attack (risky sometimes), or just walk up to it and press A lol.
ph00tbag said:Bairs shrug off Pikmin really well, and have little lag. Your Plasma Whip outranges all of Olimar's moves. Space well with Plasma Whip and stay out of grab range. Get him off the stage and then edgehog him.
And from Snakeee:DeliciousCake said:Easiest thing I find against Olimar is to get under him in the air. He flounders big time in that position. But yeah, definitely stay out of grab range since he has quite a bit of range with those blue Pikmin and very little lag time. Also, if you have to, take a few hits from thrown Pikmin if you have to. Prioritize getting off white Pikmin and jabbing purple Pikmin. Shield works equally as well, but watch for grabs.
(Olimar's Thread)Snakeee said:Olimar is both hard to hit, and hard to combo. He is small, and outspaces you in many aspects. Your Forward B will barely outrange him, but using it can backfire against him and once he is past that tiny boundary you're basically in his grab range and down smash. He can also out-camp you his Pikmin latch. It's easy to get them off, but it pretty much forces you to approach, which you're going to have trouble doing. An advantage for ZSS is that her recovery is far better than his, and she can edgehog him nicely.
Edit: You can actually space a bit further than Olimar can by using Forward B properly, which makes a big difference.
Actually olimar's purple pikmin usmash kills @ 72 (fresh with no DI) with perfect DI probably around 100+ fresh = certain death.]
-light weight, means that his Usmash is deadly in the 90+
Now that I think of it, olimar doesnt have really good hand2hand besides grabbing. I remember reading a guide that said that olimar shouldnt really use his jab because it doesnt have a follow-up.hai faded :]] -is skank-
in person we agreed around 50-50 right?
yeah i hate this, it's weird
use your armor right and it'll wreck us, but you gotta be perfect with them
fsmash outranges whip with any pikmin outside of purple >.>
i distinctly recall hitting every ZSS i played with fsmash before they were able to reach with whip
i just scared of jab and items D:
i say 50-50/55-45 either way
basically even
spacing is hard for any one >.>I dont really have much input in this matchup as I've only fought one Olimar offline. He told me that it was hard for him to get pass my spacing so I guess side b's and lasers help a lot here.
Anyone know if Olimar is able to shield ZSS' third jab? And does ZSS' uair out prio his falling nair?
I thought it was the b-throw that was super strong with the blue pikmin? I could be mistaken though, maybe I'm thinking of Ness' bthrow.his Pivot Grab is beyond amazing and has alot of range. watch out for his Blue pikmin at high %ages because they can kill you with a f-throw
You're right. I've heard noise that at some points it's more powerful than Ness' bthrow, but I'm not sure.I thought it was the b-throw that was super strong with the blue pikmin? I could be mistaken though, maybe I'm thinking of Ness' bthrow.
not every olimar sits and spams >b >.>ZSS definitely has the advantage against Olimar, and once again my old post from that thread is garbage lol.
Just throwing one forward B out that doesn't get powershielded will probably be enough pressure for you to run in and dash attack - up tilt him because his shield is pretty weak. Since he will be pulling Pikmin and throwing them at you a lot from a distance, the forward B is also more likely to actually hit. Olimar also can't deal with dash attack and rapid jabs, and that is a huge weakness for him in this match up.
i personally have never been juggled very long, as oli can spam whistle if it's really bad. after whistle olimar can do anything, with little lag after the whistle, so it is doubtful you'll hit the oli again after a whistleOlimar gets things worse than others while he's above ZSS since he doesn't have anything that can out range or out prioritize her at all from that position. If ZSS waits for his airdodge she will continue the juggle with up airs or b-air him off the stage. The only thing that is useful here is the whistle cancel, but he can still get up aired again sometimes because of the up air's speed.
everyone edgeguard oli well >.>ZSS also edgeguards him really well. A neat trick is to stay on the ledge, let go as he's about to tether, and then down B back onto it to edgehog him. If he is going to make it onto the stage, ledgehop up air or b-air works great.
For Olimar's strengths.....welll Olimar has a much better grab game obviously, and he has nice control when he has ZSS on the run. He can also KO much earlier from the stage, and is a ridiculous damage racker.
Well, that's all I'm going to say for now I have to get some sleep.
Sorry, but you're wrong here. Olimar's f-smash does NOT outrange ZSS's side B.not every olimar sits and spams >b >.>
there will ALWAYS be an fsmash in there which does wonders vs plasma whip
dash attack and jabs are trouble, but not too hard to avoid
btw, oli's jab is amazing as a GTFO move, which will be used as such
i personally have never been juggled very long, as oli can spam whistle if it's really bad. after whistle olimar can do anything, with little lag after the whistle, so it is doubtful you'll hit the oli again after a whistle
unless they is stupid
everyone edgeguard oli well >.>
oli also outranges your best spacer and finisher, and oli's uair is teh amazing <3333
all of oli's aerials have surprising range and will hit you. he has decent air control so he can fair OoS and fade away to safety
also, SH toss is lagless, anything can be done after it in the same SH
it's even >.> <.<
Jungle japes means no side b; no side b means no spacing; I think we're gonna need spacing, to approach and avoid fsmash and all that.and they both do Horribly in Japes...can we CP that?
I mentioned this earlier.His down-B has superarmor frames, and they can use that to detiorate your kill moves and retaliate rather well at the same time, as it's fewer frames than an airdodge.
I assumed everyone implied from this that Oli usually uses SA frames while recovering to help himself get back.For when he's above, can't he just use the superarmor from his whistle to land safely?
Still waiting on this.Also, what about playing an aggressive Olimar?
QFTI bet an Olimar would change characters if we cp Rainbow. Which really makes no sense to me why people are allowed to do that since it eliminates the point of CPing stages if they could just turn into a character that's GOOD on that stage as soon as you choose it.
i think ZSS will do better in japes than olimar. you just have to know how to use it and WHEN.Jungle japes means no side b; no side b means no spacing; I think we're gonna need spacing, to approach and avoid fsmash and all that.
i cannot agree w/ you more. ZSS isnt all about plasma whip.You can still use Plasma Whip, it's just a matter of using it properly.
he actually does it at times when getting juggledI assumed everyone implied from this that Oli usually uses SA frames while recovering to help himself get back.