FadedImage
Smash Journeyman
I was making fun of Rock's lack of depth and generalizations about the matchup.1- They only get 2 un-exploded grenades on the field at one time, so that somewhat limits their powers.
2- Aerials? Tilts? Side-B isn't really even a "rack up damage" move.
As for doing damage with Side-B, yes, it should be used to rack up lots of damage. First, it's ZSS's highest damage single hit move, second, it gets Snake in the air, which should result in more damage.
You aren't going to be shorthopping aerials at Snake, unless you want to get faceraped by f-tilt, you also shouldn't be in range to perform any of your tilts, since he probably already did his first. True, tilts can be handy to try and get a breather, but hardly ever will you rack up serious damage with them.
lol @ cake, thanks for taking the time to address each step, I was thinking about doing it, but decided against it, lol.
So, how does everyone feel about this matchup?
4:6 ZSS:Snake
Snake is a soft counter for ZSS?
Any additional input for how to deal with the matchup? Any more pros and cons?
OHHH, we should talk about counterpick stages toooo.
Pokemon Stadium 1 - I like this stage for ZSS in general, and it holds true in this matchup as well. Stage transformations mean no super boostsmashing everywhere. Short walls mean quicker KOs on a super heavy character. However, it does backlash because it also has a slightly lower ceiling.
Jungle Japes - Just because the ceiling is so **** high. It's not the best ZSS stage, but it could be considered a bad Snake stage, since it will help us survive for a lot longer. The side platforms should also alleviate some of the boostsmash pressure, as well as grenade pressure.
Brinstar - The messed up base makes it tough for Snake to boostsmash, plus, when the lava start coming up he's forced into the air, which is where we want him. The height of the top platform allows you to get high up there and go for u-air KOs close to the ceiling.
Norfair - same as Brinstar, except with the bonus of cutting Snake's ledge camping game. If it's legal...
Rainbow Cruise - just like Japes, it's not the best ZSS stage, but it's a bad Snake stage, keeps him in the air, doesn't let him use c4 shenanigans and such.
Stay away from: Final D (camp-city), Battlefield (too much stage control) and Halberd (low ceiling)
Jungle Japes - Just because the ceiling is so **** high. It's not the best ZSS stage, but it could be considered a bad Snake stage, since it will help us survive for a lot longer. The side platforms should also alleviate some of the boostsmash pressure, as well as grenade pressure.
Brinstar - The messed up base makes it tough for Snake to boostsmash, plus, when the lava start coming up he's forced into the air, which is where we want him. The height of the top platform allows you to get high up there and go for u-air KOs close to the ceiling.
Norfair - same as Brinstar, except with the bonus of cutting Snake's ledge camping game. If it's legal...
Rainbow Cruise - just like Japes, it's not the best ZSS stage, but it's a bad Snake stage, keeps him in the air, doesn't let him use c4 shenanigans and such.
Stay away from: Final D (camp-city), Battlefield (too much stage control) and Halberd (low ceiling)