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Why do we keep making rulings based around the limitation of MK?Or a rule that specifically applies to meta knight... again.
Everything in brawl is based around MK.Why do we keep making rulings based around the limitation of MK?
O_o
Actually with the current ruleset it doesn't lead to a tie. It leads to a rematch of 1 stock 3 minutes, and then sudden death. With the frame data DMG has shown, it is entirely possible for MK to plank during that as well.firstly that doesn't achieve anything except a tie
2nd, I was saying that mockingly
Not useful...For projectiles, I'm curious would Mario's Fireball's be able to stop it? If they are shot at the right angle they do travel past the ledge, or would Metaknight just be able to gain his inviciblity before it hits?
DEAR GOD THIS.So ban MK, right?
Right?
.....seriously?
No other downB has the capability to stall the game indefinitely, and also, it's not downB. It's DownB+tons of very obvious extra inputs.we have a down special attack, every character has a down special, MK's down special can grant an indefinite amount of continuous invincibility frames. Do we ban using DownB or do we ban MK?
neither, we ban MK's IDC
I'm starting to see a pattern here though
Please be trolling...there's a way to beat it, never be behind in percents or stock to a MK
gg planking
Probably a dumb comment/question, but I don't really care:Most stages follow the 2 edge "standard" layout. On those stages, just about everything stays the same. Frame-wise, nothing changes. Depending on the stage, it can be further beneficial for MK, or slightly hinder him (HOWEVER, framewise it would almost certainly NOT hinder him. Hinder him maybe in the space he can abuse, or certain aspects like lips of stages that Thunder Jolts would hug, or the edges allowing you to "shark" the stage, etc). Something like Frigate would be interesting. Everything would be the same, except that the stage flips momentarily, and that on the transformation with only 1 edge it's harder for MK to run to another edge once he is onstage safely. But that's it really. Aside from certain stages or edges making it slightly harder for MK to be "perfect", but not negatively impacting him significantly, most stages or edges do not change things. Certainly not frame-wise, but like I said concerning stuff like Sharking or how Thunder Jolts would Contour to the stage or how well you can hug the lip.
There are frames when he isn't invincible while doing the down+b, and frames where he isn't invincible away from the ledge.Probably a dumb comment/question, but I don't really care:
What about Brinstar/Norfair? Can you actually invincible-downB to the ledge continuously even in the lava, or do those stages actually force a confrontation? Though Norfair has a crapton of other ledges you could just snap to...
...inb4lolbrinstarnorfairmkownsthosestagesanyway
I'd like to point out that people have been asking for data on planking since the beginning of 2009.I believe this thread is LONG overdue, and honestly I am somewhat saddened that it took the community this long to REALLY try to look and see how something such as planking works on a frame basis, but I digress. I am glad that finally some effort has been put into shedding light on this subject, and understanding better how planking as a whole operates.
Thunder Jolts are bad. In the air, they travel Diagonally down and are easy to avoid. If it clings to the edge, you can try to eat it while invincible, or drop down vertically/not hug the edge so close. Thunderjolt would be REALLY good if Pikachu didn't lag afterwards so dang much. Even if you jump, move forward, shoot it, and follow it, Pikachu can't capitalize on it.
Great read, but I think not enough time was spent on characters abilities to deal with planking. Granted I say that only judging the stuff said on pika.Trust me when I say that Thunderjolts don't stop planking. You can either eat the Thunderjolt while invincible, or if that is not possible you can Down B to the edge safely.
IF that is not enough, you can drop down JUST a sliver, and while Thunder Jolt runs along the edge, then you grab it. If Pika tries to take the edge during this, remember Uair stuffs his options lol.
I've beaten thunderjolts on the ledge as Bowser by dropping and Up-B'ing.stly, jolt is far from bad at dealing with planking. It does not get eaten when the an character is invincible, it stays out until it either travels away or they lose their invincibility and it hits them.
Yoshi's Egg is ok. Like the two biggest problems are generally the arc/range, and the startup or the time it takes the egg to finally reach MK. Invincible attacks breaking it also sucks sometimesso I know it's easy enough to vary the timing/invincible cape grab , but how does yoshi's egg (with the two different hitboxes and dropping over the ledge) compare with some of these other projectiles, from a technical perspective? Also, what is yoshi's hugging frame time?
This has been brought up actually. SDI in shield would potentially allow some characters to hog the edge (some maybe not if they are in the air too long). The problem is that, as I pointed out, for most of the cast taking the edge doesn't accomplish anything as MK is now guaranteed safety to the edge. That, and basically if you can react fast enough to try and SDI while in a shield, you might as well try to Shield drop and punish the MK.So DMG, when do you tell people that god-like teching Foxs up smash at kill percents smash di in shield may allow people to hog the ledge inbetween mks uair?
The main problem with that actually is that as long as MK can fast fall and spaces the Uair well (not perfectly, but well), that you actually can't punish him like that.I'd also like to add that running up and powershielding allows you to punish Metaknight with the right character; Falco can do it by running, powershielding, then bairing off stage.
This is only a single hit, requires the MK to u-air you at the same time you shield, potentially puts you at risk for losing a stock, and is ultimately up to the MK whether it can work in the first place but it is still an option.
I am, their is some weird data I need someone to check or confirm for me (like when G&W, under normal circumstances, can first grab an edge out of Upb), but once that is done I can move on to G&W (and Pit and even Pika too).So yeah, DMG, you should totally grab the info for G&W and Pit. If their planking is reasonably beatable, then it's over with either the reign of Metaknight or the legitimacy of the BBR.
Did you know that MK can jump up and Down B/Tornado at you if you are trying to Dsmash? He can also reverse Shuttle Loop and probably hit you. MAYBE if he is fast and you are barely too close, he can buffer a DJ and Shuttle Loop normally at you. Not sure, I'll see what he can do as she is right there. This is besides the obvious options of avoiding it.:3
ZSS's d-smash outspaces uair, and can hit MK's down-b as he's appearing, before he grabs the ledge.
Ban ZSS. :D
I like how this data is going to become a ban MK thread.
Good **** guys.
Of course it is. *Waits for this thread to be quoted in the "Official MK Discussion" thread.*Did you know that MK can jump up and Down B/Tornado at you if you are trying to Dsmash? He can also reverse Shuttle Loop and probably hit you. MAYBE if he is fast and you are barely too close, he can buffer a DJ and Shuttle Loop normally at you. Not sure, I'll see what he can do as she is right there. This is besides the obvious options of avoiding it. If she is spacing, all MK can do is reverse Shuttle Loop. Even though d-smashing MK isn't the safest thing, I like limiting his options to one. (Other than just dodging it, of course.)
... Unfortunately this was gonna be viewed as a MK banned thread. While he is certainly broken when allowed to plank, this isn't a "GET THE GOD **** BATMAN!" thread lol
Oh yeah, MK cant do that. Transcendent priority sword.I wasn't talking about moving around the jolts...
http://www.youtube.com/watch?v=5K8yjNM2UaA&#t=01m55s
Maybe if he does that, but I'm not sure if he can. I'll test that later today, and record my findings. :3You sure Nick? I thought he could Down B, and angle it kinda upwards near your head and he would land right on top of her head or around that area with the back of his sword. I'll go look at that, that would be kinda ****** to punish people that way lol. Maybe you can't if it's spaced REALLY well/depends on the lip. That would be kind of cool to know.
Thanks for your guide on how to plank, I'm gonna be using MK as secondary now.
Dear God almighty, MK just took a level in Akuma, yes, the comparison is fair now.
I kinda wanna challenge that...Nothing can hit MK's down-b as he's appearing before he grabs the ledge if the down-b is sweetspotted
something like this?I kinda wanna challenge that...