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Predictions for Tier List v4 (Includes overview of entire cast)

Pierce7d

Wise Hermit
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INTRO

Now I know you read the thread title, and you're all like, "PIERCE! YOU?!?!?! HOW COULD YOU!?"

But the fact of the matter is, the last tier list came out around 4 months ago (it came out early June, and we're about to enter October.) I know I'm inviting stupid amounts of flame wars and dumb tiers lists with no founding (but it's okay to express your opinion, because that's what a forum is for).

This was a hot summer for Brawl. It's the second summer since Brawl's release, and the first summer where we really know some stuff about this game. Last summer, everyone was still learning, we had no idea what was going on. Then we went through a year, and we all learned, little by little. Summer broke out again, and we had some of the best Smash the world has ever seen. Genesis, GameUnicon, Evo, we just had ActiveGamers, and all our tourneys in our various regions. A LOT OF SMASHING HAS HAPPENED. We learned a lot. It was too fun, and things aren't quite the same.

Also, I'm not going to lie, I kinda like talking about Tiers. We all get upset when some noob says something really stupid, etc, but I talking about the game in an educated manner, with other educated people, and making more people educated. I mean, I could go into the SBR tier list thread and start discussion there, but it's unorganized and goes off into random tangents (like this is most likely going to do). So much has changed, and I want to talk about it with some intelligence and detail, and not really worry too much about tier list v3 right now. I mean, it's been 4 months. Nobody who matters still cares what the errors are on that one. Let's start fresh, eh?

So of course, to keep some semblance of organization, I'm going to put up a rough outline of what I think the tier list should look like based off the current meta-game right now. THIS DISCUSSION WILL BE BASED OFF OF THIS LIST! Of course you can agree, disagree, relate it to the SBR Tier List, state your own opinion, etc. But for the time being, we aren't going to have EVERYONE post their own tier list, and try and discuss all of them. It's just too much, and it's how the discussion gets derailed. Also, please note, that when I say "rough outline" it means that. I'm not going to order every character in the game myself. It's impossible. I don't know enough about the game, all by myself, to put an exact order for every character. I've tried, but I would fiddle, and miff, and be unsure, and it's not even worth it. This list shows where characters fall relatively to each other.

The last thing I have to say before we begin is this: people often say that Brawl isn't a very balanced game, but I'd like to disagree. I think that my S-tier is pretty **** broken, and that the characters in B-Tier and higher are a bit over powered. But I think that many people don't take the fact that there's 39 characters in the game into consideration. On the overall spectrum, yes, Brawl gets pretty stupid. Comparing MK to Ganondorf is dumb, and their relative power is so vastly different that they may as well not be in the same game. However, I have broken the game up into three inclusive tiers, High, Mid, and Low. Within these tiers, I would find the characters balanced, relative to the other characters.

FINAL NOTE: I wouldn't recommend reading the entire next section. Just read the characters you're interested in discussing and jump to the conclusion. I don't reveal any secrets about any characters, it's just an overview.

My Tier OutLine Please note that the characters are not ordered within the tiers.

High Tiers S-B

These are the competative characters. They're a notch above the rest, and you should know most of them well, as they're the ones you will see counting in tournament.

S Tier

I think top 4 right now is easily MK, Diddy, Snake, IC in no particular order. That would be my S-tier. I greatly enjoy this, because it makes the top of the game very dynamic. I'm really loving the Brawl Metagame right now.
:metaknight: MK is MK. I'm not really going to say much about him, because he's been discussed enough already, but it's clear that he's top 4 in the game. However, I'd like to note that despite his powerful offensive and defensive options, I am beginning to doubt if he is the best character in the game.
:diddy: Diddy Kong is really stupid. Many of you might say, "But Pierce, you're biased, you train with ADHD." That's true, but I'm not dumb, and I'm really good at analyzing characters. Diddy Kong is a very interesting character, in that I find he has a lot of the same broken characteristics of MK (minus the 5 jumps). He never needs to commit to an approach. He has a modifiable grabbing approach to bypass shields. He has an attack which, when it hits you, reduces your options to ZERO and then FOUR, and it combos into itself. There is a lot of stuff I know about Diddy, but I'm not going to make this all about Diddy Kong. If you want to learn more about Diddy Kong, please await my new thread in the Diddy boards coming out sometime this week titled, "Diddy Kong is the best character in the game." Needless to repeat, I think that right now, Diddy Kong is the best character in the game.
:popo: Ice Climbers are also mad broken. They have a projectile, which encourages your opponents to approach. De-synched Blizzard is a stupidly solid wall. Their Uair deals massive damage and combos, solidifying their Blizzard wall. They have good kill power and priority. And of course, the chain-grab. As our IC players are perfecting their craft, one grab is becoming the loss of a stock. And let's face it, it's not that hard to get grabbed in Brawl. With pivot grabbed, and de-synched techniques, all an IC player needs is for you to mess up once, or to read one dodge, and GGs. This is a stupidly devastating character.
Fortunately, both Diddy and ICs have an extremely exploitable weakness. Diddy, though solid without them, is not nearly as devastating without his bananas. ICs can have Nana killed off since she is controlled by an AI when separated, and this leaves Popo vastly weakened. MK does not suffer from such an exploitable weakness.
:snake: Lastly in S-Tier, we have Snake. Now, I used to love Snake, but recently, he's been frustrating me. The reason for this is because I'm realizing that Snake's stupid weight class alone increases virtually every single one of his MUs by about 10 points or more. Now, that might be a no-brainer, but let's think about this for a second. I think if D3 or DK were mid-weight, or at least lower heavy weight (C. Falcon or Yoshi) that Marth would go even with these characters. But it only changes the MU by about 5 points. In the instance of Snake, he potentially has a positive MU over Marth, Diddy, and even with MK, etc, off of sheer weight class. It's a bit ridiculous. Coupled with his reliable kill power, stupid damage output, and amazing recovery, Snake is really great. Still, I think he's rank 4 in the game right now. When I look at Snake, and his move-set, I realize something. Snake really can't do anything. Snake relies on his opponent's either, A) Doing something punishable and getting punished. B) Not anticipating Dash Attack which is his only (unsafe) reliable approach. C) Hitting a grenade, or fearing it unnecessarily. and D) Letting Snake reach safe solid ground. I could write essays about Snake, but I think you get the point. For more information, check out the Snake boards.

A Tier

Falco/Wario come in VERY close 5/6 (no order again). Though IC get ***** by Snake, they **** Falco, who does good against every other character listed this far. Wario also does good against every other character here, so they greatly add to the meta-game as well. We're finally starting to settle into the diversity that Melee enjoys. This is my A-Tier.
:falco: Falco is extremely good, and has S-Tier potential. He has a map wide transcended projectile, with no lag. Now someone (I think it was VaNz) said to me that lasers hold no weight in the game because of power-shielding. I greatly disagree. The reason lasers are so **** good, is BECAUSE they force an action. You must either reflect them, shield, dodge, or jump. Dodging is really not that great of an option, and not every character has a reflector (plus Falco has an amazing reflector), so that leaves you with shielding and jumping. For a character who doesn't really have disjointed normals, Falco has really great priority, and he can get around really fast with absurd traps, follow ups, and actual combos. Couple this with his chaingrab, and he's definitely a beast of a character. Falco outright beats MK on FD. The only reason I don't give Falco the S-Tier ranking is because he suffers from a gimp-able recovery, and has issues with certain characters lower on the tier list. However, I think that if you were to put Falco in S-Tier on your tier list, it would be fair.
:wario: Wario got a LOT of hype last season, and many, many players picked him up. He is fast, he is not large, he is heavy, he can kill, he wracks up great damage, and fart might end your stock at 40%. To top it off, he has bite, which means that he can approach you from the air safely even if you're shielding. This amount of attack power, plus defense power qualifies Wario as an A-Tier character. Wario just barely misses my S-Tier, because like Falco, he has an awesome but gimpable recovery. Additionally, he has an exploitable grab release that sets up kills for many characters, which almost nullifies his weight class. He also does not have disjoints despite high priority like Falco again, but unlike Falco, he doesn't have an accessible projectile. This means that in some MUs, he's forced to approach, and certain opponents can simply outfight him (Marth, Luigi, MK). Now that so many players have picked up Wario, we've discovered his weaknesses a bit better, and know how to handle this character, but doesn't stop him from being top notch and A-Tier.

B Tier

Marth, D3, GnW, Pikachu, Olimar make up my B-Tier. These characters rarely have un-winnable MUs, and most of them can compete with the characters above.
:marth: Marth is viable against all characters listed this far. Marth is everything I could ever want in a character. He has speed, range, combos, a great camp game, solid recovery, kill set-ups, shield breaker, a great grab game, and if you tipper a smash attack, awesome kill power. He's just mad good. His low weight class coupled with lack of a projectile means that this lightweight character is forced to approach in some MUs, and that's what landed him in my B-Tier. Still, I wouldn't grudge you if you put Marth in the same tier as Falco and Wario.
:dedede: D3 is suffering now, because Diddy and IC are getting popular, and Pikachu + Olimar give him trouble, and there's always MK, but D3 is still a solid character. His recovery is punishable, but good at getting him back to the stage, and he's got 4 jumps. Aside from this, absolutely beast grab range plus major damage (guaranteed at least 16 or 18 percent regardless of everything) off a grab makes him really solid. Ftilt is a great tool to approach with. Bair is HUGELY disjointed, active forever, and extremely interrupt-able, making for what I think is the most annoying aerial in the whole game. Inhale allows D3 to grab from the air. Utilt kills pretty solidly, and D3 himself is very heavy. This is the make-up of a B-tier character.
:gw: GnW is a really great and unique character, that suffers a lot in many of these MUs. I'm not sure how he does vs. ICs, but he gets wrecked by Marth, MK, Snake, and Diddy. Still, I label him B-Tier because he wrecks most of the cast below him in a way that he is clearly above. Like Diddy Kong, he's momentum based due the the fact that his lag is toward the beginning of his moves and not the end. This makes it hard for him to get started, but easy to keep going once he hits you once. Of course, against some characters like Marth, MK, and Diddy Kong, he finds it extremely hard to ever get started. Additionally, since he has low start-up, GnW is very vulnerable to pokes. Still, if the GnW gets in, it's amazing amounts of damage, and of course, GnW has great kill power, and good set-ups into kills.
:pikachu2: Pikachu suffers in similar ways, but always seems to find ways to deal with bad MUs (either through camping or CG). I don't know enough about Pikachu to really go into detail, but for more information, check out the Pikachu board.
:olimar: Olimar does well against most characters here as well, though out of my B-Tier, he is the least dominating over the cast below, but still flexible enough to fight all characters listed thus far. His grab and reliable kills and damage still make him B-tier material. I know a lot about Olimar, but there isn't much to say. He camps like a beast, and you want to curse when he plucks a purple. He's good.

Mid Tiers C-D

I feel like most of the characters can fight each other, and that's reflected by the larger mid-tiers. I really like the C-Tier because I feel like characters here will take you as your skill will let you go, but no further.

C Tier

I think C-Tier is: R.O.B., Kirby, Lucario, Zero Suit Samus, Toon Link, Pit, Donkey Kong, Peach, Luigi, Mario, and Zelda/Sheik
:rob: R.O.B. is an interesting character, because he doesn't really have any safe pokes. His DownB gives him decent approaches, and dtilt gives him a decent poke I guess, but really, he just throws mad projectiles at you, and forces you out with his anti-approach options (ftilt, Fair, Pivot grab). He has a great recovery and defensive game, and despite decent kill power, he lacks good kill set-ups. R.O.B. also has a difficult time dealing with certain strategies, including characters that out-camp him. He's an all around solid character, but not great in way that makes him high tier.
:kirby2: Kirby is similar to R.O.B. in that he has great range and priority. Kirby gives up the great recovery for 5 jumps, which is a pretty fair exchange if you ask me. Kirby's tilts and awesome dash grab give him great options, and the disjointedness and speed of his Bair make him an contender. He suffers against camping though, as his approach options really are limited, and his range and aerial mobility aren't the greatest. Another solid character that misses the mark of High Tier.
:lucario: Lucario is such a weird character, because of the aura effect. It's hard to place him. Unfortunately, Lucario is a little on the slow side with ground moves, but his meta-game is a little underdeveloped. His dtilt is really fast, and though not completely safe, hard to punish. His ftilt might be completely safe, and unlike most other pokes, it cannot be power-shielded normally because it's two hits. Utilt is really fast as well. Coupled with the safe Fsmash and Bair, Lucario can remain relatively safe. High jump and decent movement with a solid projectile and aerial move pool, Lucario is pretty good. He doesn't have reliable kill set-ups, but Bair, Uair, Fsmash, and Aura Sphere are mostly safe, so he makes the K.O.s happen. Dair also is pretty clutch utility. If this character was always at his peak strength, he'd definitely be high tier. However, seeing as he's most powerful when he's about to die, and otherwise pretty underwhelming, he's only seeing C-Tier
:zerosuitsamus: Zero Suit Samus is pretty over-rrated IMO. Bair is safe on block and kills, but the set-up for Bair is pretty bad. and Plasma Whip is safe when spaced, but easy to power-shieid. Dsmash makes this character good, but it has start-up. Basically, a really patient player can overcome ZSS, simply by not running into all of her traps. A solid character with great range and traps, once again lacking tools in the approach category. C-tier.
:toonlink:Toon Link is a really misunderstood character with good pokes, and a great camping game. He has decent kill power, and not to shabby traps and recovery. What most players fail to understand is how vertical spacing is necessary to overcome his amazing Zair. This is a really good character, but has no dominating features which put him in the high tier.
:pit: Pit . . . this character is mad good. I think people have yet to understand just how amazing Pit is. This character has a great projectile, solid approaches, great recovery, decent weight, and is just good all around. Despite not having amazing kill power, Pit's kill moves are really good, and can rack up damage like a beast. In fact, I'd say the only reason this character isn't B-Tier, is because he suffers a lot versus the high tier character. MK, GnW, Snake, Marth, and Falco all give Pit a lot of problems, and he doesn't exactly dominate the characters below him. In my personal opinion, Pit is potentially the best character in C-Tier, and is extremely underdeveloped. Once again in my opinion, I think my brother is THE BEST PIT, and Pit's meta-game is STUPIDLY UNDERDEVELOPED. I've seen mad stuff that Pit can do that really makes me wonder why he's so much less popular at the game's development. It's probably just because MK and Snake are so unfair to him.
:dk2: D.K. is pretty straight forward. Good damage, good anti-approach, good weight, good kills. His frame data is just slightly underwhelming, and he doesn't really have really amazing pokes. Other that that, DK is really solid.
:peach: Peach has the advantage of very little lag, a solid projectile, glide-tossing AND floating, and nice combos and damage. She lacks the reliable kills she needs to be better though, and coupled with her lightweight, this puts her in mid-tier.
:mario2:Mario is the most underrated character right now in my opinion. This character has a beast projectile, good pokes, beast jab, beast anti-air, beast fsmash for kills, solid damage racking, decent recovery when master, etc. MK, Marth, and GnW are the only MUs that this characters really suffers against. He's very flexible, and his ability to gimp can compensate for his lack of K.O.s in some MUs. A patient Mario who has mastered his many styles of fighting can definitely perform well in tourney.
:luigi2: Luigi's interesting sliding mechanic lets him approaching in weird ways. He's got a beast jab, good zoning tools, and his Tornado seems to ignore the rules of spacing. Coupled with devastating kill options, he's really solid. Unfortunately, the sliding also makes some moves save on block against him. A poor ability to punish offense keeps Luigi from climbing up the ranks.
:zelda: / :shiek: I count Zelda/Sheik as one character. Anyone playing solo-Zelda against any reasonably good character is doomed to failure. Sheik is another underrated character who has excellent chains and the ability to hit the opponent many times consecutively with proper reads. Speed, coupled with excellent juggle tools and traps, and a fast projectile that deals 18 damage when charged makes Sheik a great choice for experienced players. Still, lack of kill power, defensive power, disjoints, and priority make Sheik suffer. Zelda is a good option not just to kill, but to refresh moves. Unfortunately, Zelda is a pitiful character. This puts Sheik/Zelda in the C-Tier.

D Tier

Fox, Wolf, Sonic, Ike, Bowser, Pokémon Trainer, Lucas, Ness compose my D-Tier.
:fox: Fox isn't actually a bad character. Lasers help refresh moves and rack up damage, and overwhelming ground speed with surprising grab range help the approach game as well. Unfortunately, coupled with easy gimping, underwhelming approach tools, and light-weight, Fox relies on landing very difficult to land moves on good opponents to secure kills and rack up damage. Fox can neither poke, nor punish very well. Additionally, Fox has several un-winnable MUs, due to Pikachu's chain-grab, Sheik's ftilt lock, and ZSS Dsmash lock. This puts Fox in my D-Tier.
:wolf: Wolf is in a similar boat to Fox. A great projectile, coupled with a couple of good pokes and excellent punishing make Wolf pretty solid. He's also heavier than Fox, and has his own reliable kills. Bair also gives Wolf a solid zoning tool. A common question is what makes Wolf so bad with all these good qualities? The answer lies in everything gay. I always say Wolf is the worst good character in this game. He'd be viable if he didn't get ***** by pretty much every gay thing in this game. He's caught by everyone's chain-grab. In fact, he's the only space animal that gets caught in D3's chain-grab. Name any gay tactic, or any chain-grab a character can perform, and I bet you it works on Wolf. He's just heavy enough, falls just fast enough, and is just tall enough to get ***** by Brawl at large. This lands him in D-Tier.
:sonic: Sonic is another of those almost decent characters. He has semi-reliable pokes, in that spin dash is a pretty solid move. Sonic can punish, and do lots of cool things. Homing attack has good mind-game utility, and gets Sonic out of juggles. The problem here is killing. If you DO NOT DODGE, Sonic cannot kill you. That's just the way it is. He has no kill moves with any kind of respectable frame data. Don't dodge, and you won't get mind-gamed into one. This plops Sonic in D-Tier.
:pt: Pokemon Trainer has recently been proven to be more competent than he is usually given credit for. However, I find Pokemon Trainer's recent success to be in that most people simply don't know the match-up. A lot of people say that Pokemon Trainer should be really good because of having three Pokemon, and this means you can almost always find a positive match-up. However, I think that logic is terribly flawed. Since you have three Pokemon and three stocks, you're going to use each Pokemon once. Most Pokemon Trainers will start with Squirtle as he's the best Pokemon, and probably A Tier individually. They also switch off Ivysaur instantly because despite beast kill power, he's extremely gimp-able if you break his zoning, and considered bottom tier. Charizard himself is mid-tier. The problem comes in the fact that even considering you might have one advantaged MU, you also have to consider that you have one or more disadvantaged MUs. If that bad MU is Squirtle or Charizard, then you're pretty much out 1.5 stocks. Obviously, this is a flaw in the character design, and lands PT in D-Tier.
:lucas: Lucas has awesome kill moves, reasonable damage racking, and semi-decent pokes. He's got a decent grab range, but Fair isn't really that safe, and neither are the rest of his aerials. However, his relative defense is poor, and his recovery is punishable and gimp-able. His priority is poor, and he has no range either. Coupled with a horrible grab break, he's D-Tier.
:ness2: Ness has recently shown us that he's more than meets the eye. Fair is an awesome zoning tool, Nair is extremely fast, and Bair has great power. He also gets awesome kills off the Bthrow, and has a great dash grab to secure it. Unfortunately, a lack of range and an awful recovery ends this character's career early.
:bowser2: Bowser lives forever, has a really good grab game, can grab from the air with SideB to increase his approach options, and has a pretty decent anti-air game. He also has an amazing UpB out of shield, which allows him to punish well, and rack up good damage. He even has frame advantage on grab release, so he has great grab game. Unfortunately, Bowser has a pretty vulnerable recovery. He also has a lame Dair, so he's susceptible to getting juggled. Also, due to his massive size and weight, he can actually get comboed, and can have a really hard time getting off a platform.
:ike: Ike is a heavyweight character with lots of kill power, but outside of his jab, he's pretty slow. His grab is also sub-par, so he's very vulnerable to shield camping. It's relatively easy to powershield his Fair and punish it. Also, his recovery is relatively gimpable.
Low Tiers E-F

The low tiers in this game are pretty below the rest of the cast. They have severe weaknesses that are not MU dependent, and cripple them from competing versus most of the cast. While the characters in E-Tier might be able to challenge the D-Tiers, the F-Tier is pretty hopeless.

E Tier

Yoshi, Samus, and Jigglypuff are my E-Tier. They all seem like they might be alright, until you figure out just how deep the weakness of these characters run.
:yoshi2: Yoshi cannot jump out of shield, and has a longer than average shield drop. While Yoshi cannot be shield stabbed, this weakens Yoshi's defense overall. Yoshi is heavy, but his recovery is punishable. Eggs are overcome by power-shielding. Yoshi relies his great grab game, and has reasonable approaches, but lacks a powerful defense. Lastly, Yoshi has a difficult time killing a cautious opponent. Yoshi would be a solid character, but having a handicap on his shield puts him in low-tiers.
:samus2: Samus is great against most of the cast . . . or rather, she would be if she could kill. Unfortunately, this character's fsmash is completely underwhelming, and you'll never kill with the other two smashes. A Dair can be avoided as a meteor, and Charge Shot is both telegraphed and underwhelming. Dtilt is about the best thing Samus has going for her as far as kills, and it's not that great. Zair is a great long range attack, and missiles are good projectiles. Samus has good combos and decent defense, but she's a little on the slow side. This makes Samus pretty bad, and lands her in my E-Tier.
:jigglypuff: This character has great mobility and multiple jumps, so she can stay in the air, but her priority isn't that great. Similar to Wario, she can weave, but she doesn't fall fast like that character. She has no projectile, and has difficulty landing K.O.s. Overall, I'm actually not sure how good this character is, but from what I've seen, and from what I can tell, Jigglypuff is pretty fail. Her super lightweight status does nothing to help her pitiful struggle in racking up damage and landing K.O.s.

F Tier

It's quite obvious that the worst characters in the game are Captain Falcon, Link, and Ganondorf. Ironically, if Zelda was a solo character, she'd be here too. No love for LOZ.
:falcon: This character can't really kill you if you don't mess up, and can't really do much of anything. Dash attack punishes and jab mix-ups will only take you so far if it's all you have. A gimp-able recovery doesn't help the matter at all. Falcon might be fast and heavy, but his advantages end there. He needs way more reward for landing a hit.
:ganondorf: I encourage you to take a look at Ganon's frame data sometime, and then you must ask yourself why Sakurai would curse him with a pitiful grab range on top of all this. Run up to Ganon and shield, and there's nothing he can do. He's just a bunch of fail that's can't attack or defend himself.
:link2: Link has standard game-play, but you would expect him to pack way more of a punch for a supposed heavy character. Since Link has such a terrible recovery to boot, he's not really a huge contender.

Conclusion

If you actually read all of that, you might have forgotten we're talking about tiers. At any rate, this is my opinion on what the current tier list should look like. Please, rate, review, discuss, debate, etc. Here's the condensed version:

S-Tier: MK, Diddy, Snake, IC
A-Tier: Falco, Wario
B-Tier: Marth, King Dedede, Mr. Game and Watch, Pikachu, Olimar
C-Tier: R.O.B., Kirby, Lucario, Zero Suit Samus, Toon Link, Pit, Donkey Kong, Peach, Luigi, Mario, Zelda/Sheik
D-Tier: Fox, Wolf, Sonic, Ike, Bowser, Pokémon Trainer, Lucas, Ness
E-Tier: Yoshi, Samus, and Jigglypuff
F-Tier: Captain Falcon, Link, and Ganondorf

 

phi1ny3

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My opinion, not to be confused with SBR's, is that Kirby is overrated even with nice plausible strengths, and having ickies like being countered by ICs doesn't warrant him being at the spot he is now.

Lucario has a decent setup for kill moves, it's uthrow (pretty much a tech chase that consists of jump, AD, or rarely the given ability to attack before he comes at you, and it's pretty easy to read imo), or better yet, getting them offstage, where AS *****.
/character bias

Edit: Mario might be kinda high, I might switch him with luigi/Zeik. Having a good gimp game is good, but if you have issues of truly being able to efficiently getting to that point via damage racking and more reliable punishing tools, I honestly don't see much of a point.
 

n88

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Thank you for not just posting "LOL Meta Knight is in SSSSSS Tier". Maybe some interesting discussion will arise from this.

You left off Ganondorf.
 

Nidtendofreak

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You forgot the Ike section. lol

EDIT: And honestly, I don't see Mario reaching C tier unless he gets some MASSIVE support all of the sudden even with the D3 match-up, but I'll talk it later once everything is a bit more settled.
 

SKnickers03

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Don't have time to post much, but i agree with your demotion of Wario into the A tier. I was actually really surprised by his huge jump into the third spot on the S tier for v3.0. He's no doubt a great character who should be considered high tier, but Diddy's bananas and combobility I think warrants him that spot.
 

CRASHiC

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er. . . Diddy and DDD got 45-55. Diddy doesn't scare us. Diddy can't really do anything against our down air, and once we get him off stage, he's dead.
We are guaranteed AT LEAST 25 because of bthrow after words.
As for ICs, its not a judgeable matchup because neither Seibrik nor Co18 have played Lain, Meep, or Hylian. Seibrik thinks its heavy in our favor.

If ICs are a reason to be B tier, then why is Falco so high? His a worse matchup for Falco. DDD does better against ICs than him. Falco is mad overrated.
 

JJROCKETS

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As an IC main, I can say that there is no way that Ice Climbers are top four in the game. They have too many bad matchups, noteably Snake, and there are so many things you can do that mess them up really badly. S-Tier? Maybe. Top 4? I disagree.
 

phi1ny3

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Thank you for not just posting "LOL Meta Knight is in SSSSSS Tier". Maybe some interesting discussion will arise from this.

You left off Ganondorf.
I'm not sure this is directed at my last post in the tier list thread, but I rarely do that stuff lol. I got tired of the "__________ should be in this tier because _____________".
MK is sloooooooooooowly dropping off the idea that he has his own tier at times, mainly because the placings have been more along the lines of MK, snake, Diddy, Marth, instead of MK x5.
 

fZk

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Very good list. Great explanations on why each character is where it is, you obviously put a lot of thought into this.

Some things I don't agree with is that, in my opinion, Snake still is the second bets character in the game. Diddy is third after that and IC's and Falco are interchangeable for forth and fifth, to close to call right now, but I am leaning towards Flaco over IC's. The rest of the list looks pretty solid to me except Mario is not that good and should be between Wolf and Sonic and changing Link's position with Ganon's. But that's just my opinion.

Other than that, I think this list pretty accurately describes Brawl's metagame to date. I expect Tier List 4, not to be much different than this.

PS. Where's Ike.
 

Uffe

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Ness' recovery is only bad if he's below stage level. Otherwise he could make it back just fine. I'd also like to note that Lucas can Zap Jump to recover, which is a lot safer than his regular recovery.
 

*JuriHan*

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idc about the tier list but Kirby really should drop. He is not A-rank material. At least below ZSS and Lucario. He is a solid character but he has some huge problems. His entire moveset is easily shield grabbed if not spaced perfectly, he can be predictible, he has some bad matchups against some common characters such as Snake, G&W Marth and even worse against ICs, as mentioned before camping hurts him, none of his approaches are safe and he can get predictible when trying to kill.
 

saviorslegacy

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:zelda: / :shiek: I count Zelda/Sheik as one character. Anyone playing solo-Zelda against any reasonably good character is doomed to failure. Sheik is another underrated character who has excellent chains and the ability to hit the opponent many times consecutively with proper reads. Speed, coupled with excellent juggle tools and traps, and a fast projectile that deals 18 damage when charged makes Sheik a great choice for experienced players. Still, lack of kill power, defensive power, disjoints, and priority make Sheik suffer. Zelda is a good option not just to kill, but to refresh moves. Unfortunately, Zelda is a pitiful character. This puts Sheik/Zelda in the C-Tier.
I actually like this.
Your reasons are just and your top SS tier seems accurate.

My only bone is Sheik. *sigh8 I'm not flaming you I'm just critiquing what very few people would know.

#1 She has multiple kill sets ups actually. They include:
f-tilt> USmash
Fair> DACUS
Bair> DACUS
weak Nair> DACUS
ledge wake> DACUS
Nair over the pit
juggling act's that puts them into danger of DACUS
(and) safe transformation into Zelda for a kill. Zelda can easily set up kill's, she just has problems getting damage on them.

#2 Her defensive game is not hurting at all.
Chain ****s up anyone w/o a projectile.
Bair/Fair/Nair can destroy some projectiles to counter those types of approach's
jab= 2 frames... nough said
she has the second fastest jump and the second fastest fall speed. In other words she can get into the air and counter with a Bair VERY quickly while moving out of harm's way.
At the ledge we have tether fun and simple planking. We have enough speed to get out of harms way and safely onto the stage and possibly behind someone.
Vanish= invincibility frames to counter approach's that people have to get up close to us. (Vanish can also have its ending lag canceled)

#3 Sheik is VERY disjointed. Almost every attack she has is disjointed. They are usually like this:
hip, knee, foot
The hip will usually knock them behind you.
The knee is normal.
The foot is a sweet spot.

Attacks that are disjointed are:
f-tilt
d-tilt
u-tilt
Nair
Bair
Fair
Uair
(maybe Dair.. IDK)
FSmash
USmash
DSmash

#4 There is no such thing as priority.
The illusion is that some of Sheiks attacks don't protect her hurt box. Some of the notable attacks are:
DSmash (can be used to protect yourself from Ike's FSmash and Ganon Worlock Punch)
f-tilt
Bair
Nair
d-tilt
u-tilt (insane anti air)
FSmash (the final hit is awesome)
Needle's (goes through almost anything)
Chain (this attack cannot be beaten by anything)
Vanish (same as Chain)

All of those attacks are extended enough so that they clink instead of her take damage.
Her most important attacks (u-tilt, f-tilt, DSmash, Needle's, Chain and Nair) are all pretty safe.


Her real weakness's are:
low weight
bad match ups (due to her fast fall speed)
normal recovery
lack of mains (and thus tourney results)


I agree with the Zelda part. She is only good for that occasional hit to finish their stock (IMO).


S-Tier: MK, Diddy, Snake, IC
A-Tier: Falco, Wario
B-Tier: Marth, King Dedede, Mr. Game and Watch, Pikachu, Olimar
C-Tier: R.O.B., Kirby, Lucario, Zero Suit Samus, Toon Link, Pit, Donkey Kong, Peach, Luigi, Mario, Zelda/Sheik
D-Tier: Fox, Wolf, Sonic, Ike, Bowser, Pokémon Trainer, Lucas, Ness
E-Tier: Yoshi, Samus, and Jigglypuff
F-Tier: Captain Falcon, Link, and Ganondorf
This does not add up with your list (Snake).

:EDIT:
I also agree that Diddy is the best in the game. I have thought that since about May.
 

hippiedude92

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When your talking about Mario you said, "A patient Mario who has mastered his many styles of fighting can definitely perform well in tourney. "

What exactly do you mean by that? Which styles are you referring to, or which ones are there? >.>
 

Zolga Owns

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Zelda isn't F tier material.
Don't even insinuate that.
She may be BAD, but she's not THAT bad.'

Otherwise I agree with your list.
 

TP

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No love for Ike or Bowser?

Good list. The only things I really disagree with are Snake being below ICs and Lucas not being E tier.

:034:
 

Matt07

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Pierced, the problem with Mario is his tournament results are poor, and holding him back from raising in the tier list. He has some things going for him, but the lack of his results are hurting him severely at the moment from rising higher on the tier list. :(.
 

Inferno3044

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Well I might as well give my opinions on this:

S Tier: Not 100% sure about the order of the characters, but those 4 characters are definitely in S tier.
A Tier: I kinda get your point saying "these characters are extremely good, but not the best" but it might consist of more characters
B Tier: I like it. Really solid characters that aren't really broken.
C Tier: Once again, I like. As you said, these characters rely on your skill. Some characters might be switched around a bit like 2 spaces max. Honestly though, I think Luigi should be a bit higher placed then you put him. He has really good kill power. Like possible to kill really heavy characters like D3 and Snake at 130 or lower except for his shoryuken which kills them at like 70. He can combo very well. That nair is sexy. It has a stupid amount of priority AND it's a kill move. He has 3 ways to recover and a momentum cancel (fair + green missile). I think he's upper mid tier in your version of the tier list. I'm very happy with what you wrote about Mario.
D Tier: With what I've seen Ness > Lucas though that might be the fact that the players are better. Honestly I'm not sure. I feel sorry for Wolf though because of what you said. If he didn't fall for every gay tactic, he would be a solid mid tier character.
E-F Tier: I know little to none of what these characters can do. I don't really see anything.

Put something in for Ike, Bowser, Ganon, and Zelda and Shiek separately. The two of them are different characters. Zelda isn't good while Shiek alone can be a solid mid tier character. Also I noticed you didn't make any minor changes, just major ones. Is that on purpose?
 

Kewkky

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As long as Kirby doesn't drop from #13 and ZSS is no lower than mid, I'm good with whatever else you write... But people suddenly started underestimating Kirby, and I find that to be quite uncool. He IS good enough to be within the best 1/3 of the cast, and I don't say this because I'm biased (although it might have a bit to do with it)... I've used him for about a year now, and I KNOW his limitations and strengths inside-out to the max, and he DEFINITELY should stay that high.

Once lots people learn how to use Kirby and prove to me that he sucks, THEN will I be willing to take back my words... Until then, NOOOOOOOO!!!! He IS good, and randomly underestimated!
 

CaliburChamp

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As long as Kirby doesn't drop from #13 and ZSS is no lower than mid, I'm good with whatever else you write... But people suddenly started underestimating Kirby, and I find that to be quite uncool. He IS good enough to be within the best 1/3 of the cast, and I don't say this because I'm biased (although it might have a bit to do with it)... I've used him for about a year now, and I KNOW his limitations and strengths inside-out to the max, and he DEFINITELY should stay that high.

Once lots people learn how to use Kirby and prove to me that he sucks, THEN will I be willing to take back my words... Until then, NOOOOOOOO!!!! He IS good, and randomly underestimated!
I'd say that Kirby is at the low end of viable characters. So, yeah Kirby is still a better than average characters, but there's still many characters that are overall better than him.
 

CRASHiC

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Yoshi the Eternal Scrub reappears despite not playing Brawl anymore and giving out of date info on the metagame!
That list is inaccurate, the person who does the list admits this. Its fun, but don't take that ranking list to heart.
 

ru5514n

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I do agree with you lowering Wario, because I thought his sudden skyrocket in the list was unwarranted. But I do believe that Falco should be in the S tier instead of ICs. True, Falco does do bad against them, but most other characters, especially Snake, make up for that match-up. Plus if Popo is by himself against almost any character, he gets *****. In lower match-ups, no way Mario will ever get that high, because of his Dedede problem. And Zelda/Sheik should be two different characters, because I doubt you can ever change safely between the two in Brawl.
 

Eternal Yoshi

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Yoshi the Eternal Scrub reappears despite not playing Brawl anymore and giving out of date info on the metagame!
That list is inaccurate, the person who does the list admits this. Its fun, but don't take that ranking list to heart.
So this is the response I get........
 

tehf1r3

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how can IC's be better than snake if they get ***** by snake
this list... im sorry, its so wrong on so many levels
 

gm jack

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I do agree with you lowering Wario, because I thought his sudden skyrocket in the list was unwarranted. But I do believe that Falco should be in the S tier instead of ICs. True, Falco does do bad against them, but most other characters, especially Snake, make up for that match-up. Plus if Popo is by himself against almost any character, he gets *****. In lower match-ups, no way Mario will ever get that high, because of his Dedede problem. And Zelda/Sheik should be two different characters, because I doubt you can ever change safely between the two in Brawl.
I transform safely easily. Also, look up their transformation jump. Out of hitstun, they can double jump and immediately do either a neutral, up or down B and get a massive vertical boost. Easily safe transformation. They compliment each other to not be a single character.

And tehf1r3, Olimar beats Snake. Does that mean Olimar should be above Snake?
 

Pierce7d

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My opinion, not to be confused with SBR's, is that Kirby is overrated even with nice plausible strengths, and having ickies like being countered by ICs doesn't warrant him being at the spot he is now.

Lucario has a decent setup for kill moves, it's uthrow (pretty much a tech chase that consists of jump, AD, or rarely the given ability to attack before he comes at you, and it's pretty easy to read imo), or better yet, getting them offstage, where AS *****.
/character bias

Edit: Mario might be kinda high, I might switch him with luigi/Zeik. Having a good gimp game is good, but if you have issues of truly being able to efficiently getting to that point via damage racking and more reliable punishing tools, I honestly don't see much of a point.
Everytime I start to think Kirby is overrated, I play/watch/fight Kirby, and he reminds me why he's good, yet I still could not explain it to you. Also, you said that I should switch Mario with Luigi, but I'd like to remind you that the characters are NOT ordered within their letter tiers. That would be a tier list, instead of a rough outline, and I'm incapable of ordering each character exactly.

Thank you for not just posting "LOL Meta Knight is in SSSSSS Tier". Maybe some interesting discussion will arise from this.

You left off Ganondorf.
he has ganondorf but he messed up the sprite lol
This LOL. Interesting discussion is arising, and I'm extremely happy.

You forgot the Ike section. lol

EDIT: And honestly, I don't see Mario reaching C tier unless he gets some MASSIVE support all of the sudden even with the D3 match-up, but I'll talk it later once everything is a bit more settled.
I did forget Ike, that is true. When I'm done with this post, I'll edit in an Ike section. Honestly, I think that Mario is quite clearly above the characters in D-Tier and lower. There are few good Mario players to show this, but I have been playing him extensively lately and believe it to be so.

Don't have time to post much, but i agree with your demotion of Wario into the A tier. I was actually really surprised by his huge jump into the third spot on the S tier for v3.0. He's no doubt a great character who should be considered high tier, but Diddy's bananas and combo-ability I think warrants him that spot.
Yes. At the time, I supported the transition of Wario into rank three. I thought, "Wow, that much speed + power + weight! This character has the best overall stats in the game." However, with his increase in popularity, his weaknesses were discovered.

er. . . Diddy and DDD got 45-55. Diddy doesn't scare us. Diddy can't really do anything against our down air, and once we get him off stage, he's dead.
We are guaranteed AT LEAST 25 because of bthrow after words.
As for ICs, its not a judgeable matchup because neither Seibrik nor Co18 have played Lain, Meep, or Hylian. Seibrik thinks its heavy in our favor.

If ICs are a reason to be B tier, then why is Falco so high? His a worse matchup for Falco. DDD does better against ICs than him. Falco is mad overrated.
The reason I said at least 16-18 is because if you grab the opponent in a place you cannot regrab them (IE near an edge) you can bthrow them, or you can dthrow ftilt. Falco has far more answers in his problem MUs than D3 does from what I can see. Falco's trump card is actually more broken than D3's (the grab), when combined with the rest of his moveset. D3 has difficulty dealing with camping, and characters with range, and does poorer vs MK. D3 is pretty solid, but not quite Falco. Also, if the Diddy Kong is playing as I would expect Diddy Kong to, D3 can neither approach reliably, nor repel his attacks consistently. I would like to go way more in depth you about the Diddy vs. D3 MU.

As an IC main, I can say that there is no way that Ice Climbers are top four in the game. They have too many bad matchups, noteably Snake, and there are so many things you can do that mess them up really badly. S-Tier? Maybe. Top 4? I disagree.
I've recently been finding that IC lose to Diddy, so it's entirely possible that the belong in A-Tier. However, they have been devastating recently, and I want to see how they develop. What other MUs are bad for IC in your opinion?

I'm not sure this is directed at my last post in the tier list thread, but I rarely do that stuff lol. I got tired of the "__________ should be in this tier because _____________".
MK is sloooooooooooowly dropping off the idea that he has his own tier at times, mainly because the placings have been more along the lines of MK, snake, Diddy, Marth, instead of MK x5.
Yeah, MK's dominance is fading. This is why I'm so pleased with the current metagame.

Very good list. Great explanations on why each character is where it is, you obviously put a lot of thought into this.

Some things I don't agree with is that, in my opinion, Snake still is the second bets character in the game. Diddy is third after that and IC's and Falco are interchangeable for forth and fifth, to close to call right now, but I am leaning towards Flaco over IC's. The rest of the list looks pretty solid to me except changing Luigi's position with Mario's and Link's with Ganons.

Other than that, I think this list pretty accurately describes Brawl's metagame to date. I expect Tier List 4, not to be much different than this.

PS. Where's Ike.
Remember that the characters are not ordered within the tiers. I feel Diddy is first, MK is second, Snake is somewhere between third and sixth, but I feel in the current metagame he's top 4 based off character popularity. If Falco, Wario, Marth, and D3 were to get more popular, Snake would drop, but essentially IC and MK protect his position.

I did forget the Ike section, I'll put it in soon.

idc about the tier list but Kirby really should drop. He is not A-rank material. At least below ZSS and Lucario. He is a solid character but he has some huge problems. His entire moveset is easily shield grabbed if not spaced perfectly, he can be predictible, he has some bad matchups against some common characters such as Snake, G&W Marth and even worse against ICs, as mentioned before camping hurts him, none of his approaches are safe and he can get predictible when trying to kill.
I actually like this.
Your reasons are just and your top SS tier seems accurate.

My only bone is Sheik. *sigh8 I'm not flaming you I'm just critiquing what very few people would know.

#1 She has multiple kill sets ups actually. They include:
f-tilt> USmash
Fair> DACUS
Bair> DACUS
weak Nair> DACUS
ledge wake> DACUS
Nair over the pit
juggling act's that puts them into danger of DACUS
(and) safe transformation into Zelda for a kill. Zelda can easily set up kill's, she just has problems getting damage on them.

#2 Her defensive game is not hurting at all.
Chain ****s up anyone w/o a projectile.
Bair/Fair/Nair can destroy some projectiles to counter those types of approach's
jab= 2 frames... nough said
she has the second fastest jump and the second fastest fall speed. In other words she can get into the air and counter with a Bair VERY quickly while moving out of harm's way.
At the ledge we have tether fun and simple planking. We have enough speed to get out of harms way and safely onto the stage and possibly behind someone.
Vanish= invincibility frames to counter approach's that people have to get up close to us. (Vanish can also have its ending lag canceled)

#3 Sheik is VERY disjointed. Almost every attack she has is disjointed. They are usually like this:
hip, knee, foot
The hip will usually knock them behind you.
The knee is normal.
The foot is a sweet spot.

Attacks that are disjointed are:
f-tilt
d-tilt
u-tilt
Nair
Bair
Fair
Uair
(maybe Dair.. IDK)
FSmash
USmash
DSmash

#4 There is no such thing as priority.
The illusion is that some of Sheiks attacks don't protect her hurt box. Some of the notable attacks are:
DSmash (can be used to protect yourself from Ike's FSmash and Ganon Worlock Punch)
f-tilt
Bair
Nair
d-tilt
u-tilt (insane anti air)
FSmash (the final hit is awesome)
Needle's (goes through almost anything)
Chain (this attack cannot be beaten by anything)
Vanish (same as Chain)

All of those attacks are extended enough so that they clink instead of her take damage.
Her most important attacks (u-tilt, f-tilt, DSmash, Needle's, Chain and Nair) are all pretty safe.


Her real weakness's are:
low weight
bad match ups (due to her fast fall speed)
normal recovery
lack of mains (and thus tourney results)


I agree with the Zelda part. She is only good for that occasional hit to finish their stock (IMO).


This does not add up with your list (Snake).

:EDIT:
I also agree that Diddy is the best in the game. I have thought that since about May.
I'm aware Sheik has set ups. Nearly everything Sheik does sets up her next move, which makes her so good. However, it's not a lie to say that she has difficulty landing kills against many characters. Grab release Dacus does help a lot though.

There is definitely priority in this game, lmao. If I jab with Marth, the same time Ganon fsmashes, at point blank, Marth loses. You can see hitbox on Ganon's fsmash cancel out the hitbox of the jab, and hit Marth through it. It's easiest to see with projectiles. If I'm Marth, I can fsmash through Lucario's uncharged AS and hit him if I'm near enough. If I jab them, it'll clash. If I jab a fully charged one while Lucario is at higher percent, it will cancel out my jab and hit me. This is priority, and where it's easiest to see with projectiles, it's true of all hitboxes in the game. I'm not going to go into an in depth lesson on priority here, but it's suffice to say that outside of Dsmash, Sheik has relatively low priority.

Also, what you described is an attack having different properties on it's hitboxes. It is not priority or disjointedness. Disjointedness is when a character's hitboxes (on non-projectile attacks) is do not overlap with the hurtbox of the character. D3's Bair is a good example of a disjointed attack, as well as Marth's Fair. If D3 and Marth Bair and Fair at each other, but the foot only connects with the sword, and the sword only connects through the foot, the attacks will go right through each other. This is disjointedness. Since D3's Bair has so much range and stays out so long, it's an extremely good disjointed attack. Sheik does not have any disjointed moves except SideB that I'm aware of. If I Fair with Marth, and Sheik ftilts, my sword will still cut Sheik, even if I only hit her foot where she is ftilting.

I also play Sheik.

When your talking about Mario you said, "A patient Mario who has mastered his many styles of fighting can definitely perform well in tourney. "

What exactly do you mean by that? Which styles are you referring to, or which ones are there? >.>
Mario is a extremely advanced character in which one needs to know how to camp passively, how to camp actively, how to approach linearly, and how to approach dynamically. One of these days, I'll upload some Mario videos, and you'll see how I use different styles to approach different MUs.
 

CRASHiC

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@Yoshi
Well, when you take an inaccurate list and you use it as an arguing point, then yet.
If it was accurate, that is a rank of their general tournament rankings.
What a tier list does is show their highest possible potential, not their overall potential.

The reason I said at least 16-18 is because if you grab the opponent in a place you cannot regrab them (IE near an edge) you can bthrow them, or you can dthrow ftilt. Falco has far more answers in his problem MUs than D3 does from what I can see. Falco's trump card is actually more broken than D3's (the grab), when combined with the rest of his moveset. D3 has difficulty dealing with camping, and characters with range, and does poorer vs MK. D3 is pretty solid, but not quite Falco. Also, if the Diddy Kong is playing as I would expect Diddy Kong to, D3 can neither approach reliably, nor repel his attacks consistently. I would like to go way more in depth you about the Diddy vs. D3 MU
We go 55-45 with MK mm kay?
We have many tools. You think MK can downair camp? Wait till you see us down air camp.
We don't have trouble with Range. We beat Marth straight up.
DDD has plenty of tools, such as B reversal inhale for the oli matchup, Bair camping against wario, and down air camping against ICs (seibrik says that puts it in our favor)
And If the D3 is playing as I am expecting, the diddy can neither approach or repeal are air camping.
What is Diddy's Answer to our air camping game, which is better than Metaknight's?
 

Scott!

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how can IC's be better than snake if they get ***** by snake
this list... im sorry, its so wrong on so many levels
I'm not saying whether they belong above him or not, but just because a character has a better match-up against one character that's above them doesn't necessarily make them better than that character. Say Character A beats Character B, but B has a good match-up against characters C, D, E, F, and G, who also all beat A. B has better match-ups in general than A, which would make B better than A even though A beats B, assuming the tier list is based on match-ups. Similarly, just because Snake beats ICs doesn't mean he's better than them.

Edit: multi-ninja'd. :|
 

Xyro77

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Pierce's list is total BS, lololololol.

As for the NEXT tier list, all i care about is for the low tier part to be more accurate. It is HARDCORE messed up right now.
 

Gea

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Pierce's list is total BS, lololololol.

As for the NEXT tier list, all i care about is for the low tier part to be more accurate. It is HARDCORE messed up right now.
DO HO HO HO

Low tier is always ignored in favor of the "more important" tiers. That and low tiers aren't well repped.

The list doesn't even matter minus what we decide to allow in low tier tournaments.
 

GunmasterLombardi

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As long as Kirby doesn't drop from #13 and ZSS is no lower than mid, I'm good with whatever else you write... But people suddenly started underestimating Kirby, and I find that to be quite uncool. He IS good enough to be within the best 1/3 of the cast, and I don't say this because I'm biased (although it might have a bit to do with it)... I've used him for about a year now, and I KNOW his limitations and strengths inside-out to the max, and he DEFINITELY should stay that high.

Once lots people learn how to use Kirby and prove to me that he sucks, THEN will I be willing to take back my words... Until then, NOOOOOOOO!!!! He IS good, and randomly underestimated!
Kirby is definately good. When I play him, it's hard to kill and approach without getting in bad positions though.

Falco above ICs, please. -_-
 

Ray_Kalm

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I know that your tier list is just a rough outline, but you should order each character as you have them in your condensed version, otherwise people will keep on confusing themselves.

:ganondorf: I encourage you to take a look at Ganon's frame data sometime, and then you must ask yourself why Sakurai would curse him with a pitiful grab range on top of all this. Run up to Ganon and shield, and there's nothing he can do. He's just a bunch of fail that's can't attack or defend himself.




 
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