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Project Kid Goku (FIRST BETA RELEASED!)

RandomTBush

Smash Ace
Joined
Aug 10, 2009
Messages
889
Location
Donut Plains
^ Soooooooo, lower the blast zones a little? Not ideal, I realize - the grass being the blast zone makes the most sense and is just aesthetically pleasing - but if you want the stage to be more enjoyable and playable, you may consider making two versions (with one being a version with lower blast zones). Choices are nice!
I was planning on making a version without the die-if-you-touch-the-grass rule as well, if that counts.

It doesn't make sense to be able to grab the edge anyway, it's supposed to be only a few feet above the grass so that someone couldn't do that.
That's true.

maybe you can vertex hack the stage's platform to make it a bit taller? just enough so that a character can if on it while edge grabbing? idk just a suggestion (I'm not even sure if its possible since I know nothing about stage hacking lol)
I'll make some brstms to go with it today and post them here in a few
If I use vertex hacking to make the platform taller, I'd have to do a bunch more vertex hacks just to get everything aligned nicely (the ground, the gates, and pretty much everything else). :x
 

DiamondbodySharpshooter

Smash Journeyman
Joined
Nov 3, 2009
Messages
416
Hey TBush, is it possible to make it so that instead of blast zones, it triggers characters to automatically die(faint thing from shield breaking) and disappear like in stamina mode? Or has that not been figured out yet?

It doesn't make sense to be able to grab the edge anyway, it's supposed to be only a few feet above the grass so that someone couldn't do that.
First tournament anyone? Maybe it wasn't grabbing, but let's not forget Jacky Chun.
 

RandomTBush

Smash Ace
Joined
Aug 10, 2009
Messages
889
Location
Donut Plains
Hey TBush, is it possible to make it so that instead of blast zones, it triggers characters to automatically die(faint thing from shield breaking) and disappear like in stamina mode? Or has that not been figured out yet?
As far as I know, stage hazards can't be modified properly, so things like that aren't possible yet. However, if they are sometime in the future, I'd be going with yakov24's idea, which is to make the stage like it is in Battle Stadium D.O.N. (where Fortuneteller Baba would zap you if you stepped out of the arena, in a way similar to Brinstar's lava).
 
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dxrkn3ss

Smash Journeyman
Joined
Jan 15, 2010
Messages
218
Location
The Great Staten Island
Currently, it's over Final Destination (using Dantarion's Alternate Stage Loader so that it doesn't replace FD) , but I'm going to try getting it over the Temple or the Wi-Fi Waiting Room... Basically, over a stage with no gimmicks so that strange things won't happen during a fight (such as the stars twinkling in the daytime sky, which is really awkward).
Yea i get you! Well I already have Dantarion's stage loader so go right ahead! I still can't wait for this stage! Well it's almost 11 where I'm at so maybe tomorrow...
 

Alphatron

Smash Champion
Joined
Aug 5, 2008
Messages
2,269
I was hoping to hear your reaction about the stage, Sharpshooter. Nice banner. And this makes 3 things I look forward to RandomTBush releasing now.
 
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DiamondbodySharpshooter

Smash Journeyman
Joined
Nov 3, 2009
Messages
416
I was hoping to hear your reaction about the stage, Sharpshooter. Nice banner. And this makes 3 things I look forward to RandomTBush releasing now.
Danke. As for reaction, it was like a really girly "EEEEEEEEEEEEEEEEEE" that I suppressed, so it was more like an "EERK." I am not ashamed!

^ Maybe you can use the Dragonball Font? xD (Saiyan Sans)
Sadly, it doesn't work for the episode title font.
 

shock44

Smash Journeyman
Joined
Nov 29, 2007
Messages
348
I'm not too worried about that as of now... its not possible to implement them yet (well not with the sd card) so I'm focused on working with what I got as of now... but once they do become available, ripping sounds from games and videos is easy... (and just to let you know, I plan on giving him his japanese voice, i MIGHT give him an alternate english voice pack, we'll see later on)
Aw come on I like the Funimation voice actors in Dragon Ball.
 

DoB04

Smash Journeyman
Joined
Nov 20, 2007
Messages
255
well idk about piccolo's theme since piccolo isn't in the game at all... nor is that theme from a game (or is it?) but yeah like I said, you can chose which brstm's you want to put for the stage so you don't have to necessarily use the ones on the OP
 

DiamondbodySharpshooter

Smash Journeyman
Joined
Nov 3, 2009
Messages
416
hi,
I´m from german sorry for my bad english, but i want now, kid goku is he done and were i can download him
i hope you understand me ^^ lol
Es tut mir leid zu sagen, dass Kid Goku nicht abgeschlossen ist. Dieses Projekt wurde vor kurzem begonnen. Hopefully this was not a bad translation.
 

mastaklo

Smash Cadet
Joined
Mar 17, 2009
Messages
70
ich bin auch deutsch und im kid goku team
also es dauert noch lange bis er zum downoad gestellt wird
aber randomtbush stellt das level bald rein wenn er fertig is
 

DoB04

Smash Journeyman
Joined
Nov 20, 2007
Messages
255
Gah what are yall saying lmao.... this R my topic, speak my language plox...
anyway back ontopic:
a little update, my friend Shonrrati fixed the jump glitch (apparently the animation wasn't hexed correctly) so I guess we're back on track
 

mastaklo

Smash Cadet
Joined
Mar 17, 2009
Messages
70
i only wrote in german cause he dont understood it corectly
and do you can send me tha jump animation on msn?
 

DoB04

Smash Journeyman
Joined
Nov 20, 2007
Messages
255
ok I'll send it to you when you get on
also I need opinions on this idea I had:
Since many of you guys want to see the nimbus being used I came up with a way that would please you all...
Well I personally don't see how it can be used as an attack, and I definately don't see it being used as an up b (I mean ok, it can come and rescue goku but then what? it just takes him a certain height and he falls off? it just doesnt seem right...) so instead I was thinking... what if we use it as a taunt? Not as a simple taunt, but kinda like Eldiran's sword ganon, where he pulls the sword through his taunt and keeps it so it modifies his moveset, he can then put it back with the same taunt.... In Goku's case, he'd call the nimbus and hop on it, it would float a small distance off the ground and you control him normally.... he then has a whole moveset change (making use mostly of ki blasts and power pole attacks) and I don't know if this would be possible, but it'd be perfect if we could get peach's floating properties and implement it to the nimbus, but modify it to make it a bit cheaper...
Basically, when you jump, if you hold down, Goku will float in place and you move him left and right like you would with peach, except there'd be no limit to how long you can stay.(or perhaps a very long amount of time to prevent stalling)
What do you guys think about it? I mean this is just an idea, I have no knowledge of psa so I don't know if doing this is even possible (regarding peach's float) so if anybody knows anything about psa's limits then let me know if this is possible to implement or not
 

DiamondbodySharpshooter

Smash Journeyman
Joined
Nov 3, 2009
Messages
416
A character who can fly around like that would be sorta broken. The way I had it in mind was kinda like how Sonic's spring comes outta nowhere and bounces him up. I am actually writing up some ideas for a moveset, so I'll post it in a few. But yeah, even though it would be broken, technically it should be possible...I have a theory of how it may work, but I'm not so sure.

EDIT: Also about the whole moveset change thing, that seems to make the filesize grow a LOT, so make sure Wario can handle that kind of thing.
 

DiamondbodySharpshooter

Smash Journeyman
Joined
Nov 3, 2009
Messages
416
I would like this song to be played on the martial arts tournament stage OR Goku's victory theme!

http://www.youtube.com/watch?v=SayF50e3-x0
Well, to be fair, that is the best English theme...I'm gonna make the instrumental version of the Japanese version a brstm, but if you could find an instrumental version of the english version, I'd love that! The instruments sound so neat!

The eyecatch version would make a much better victory theme though.
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
Kid Goku's Up B should be the super high jump he uses a lot in the anime where he lowers his knees and pushes from the ground, it should roughly be like Sonic's Up B in height. As for when it's in the air, you could then change it so that when it's used in the air he shoots a small Kamehameha to boost him up.
 

RandomTBush

Smash Ace
Joined
Aug 10, 2009
Messages
889
Location
Donut Plains

The stage is good enough for now. I'll want to rebuild it over a different stage later, when model building becomes possible. (I had to use Final Destination so that I could reposition the stage, and that has the stars that I can't get rid of.) And I'll want to modify it so that characters cast shadows on the stage (they don't right now).

http://www.mediafire.com/download.php?zqj5yt5zziy
 

DoB04

Smash Journeyman
Joined
Nov 20, 2007
Messages
255
GREAT! (too bad I can't get it to work, I never tried loading custom stages before so I'm a newb to this lol)
I'll add it to the OP anyhow
 

NAMQ_DrunkeNFeasT

Smash Journeyman
Joined
Dec 28, 2007
Messages
429
Location
Puerto Rico
woah... this project is advancing really fast O.o!!! so many animations... and the Final Smash is the Ozaru right? cause if it's an Alt Custume or Down B... it is... great !!! :p
 

Alphatron

Smash Champion
Joined
Aug 5, 2008
Messages
2,269
If possible, the monkey should be a final smash.

And woot for the stage being released! Although, would it be possible to stop the stars from appearing by messing with the FD animation? One could try making it so that Fd doesn't animate at all.
 

RandomTBush

Smash Ace
Joined
Aug 10, 2009
Messages
889
Location
Donut Plains
And woot for the stage being released! Although, would it be possible to stop the stars from appearing by messing with the FD animation? One could try making it so that Fd doesn't animate at all.
I haven't really tried to edit much else in stages (since this is my first stage for Brawl), so I'm not sure how to remove the stars. The best way I can think of right now is putting it over the Wi-Fi Waiting Room and putting it over a custom stage slot... and when the model builder is released, I can move the entire stage's vertices all at once. (Because I really don't want to move vertices for 266 different vertex groups, I'd rather get it all done at once. p_q)
 

Alphatron

Smash Champion
Joined
Aug 5, 2008
Messages
2,269
Exporting it to wifi waiting room is something I'm willing to try, whenever I get lucky enough to use the computer again. Or even just removing the animation for FD.

Either way, awesome work on getting the stage into the game. I take it is was more complicated than importing other mdl0 character files into brawl.
 

DoB04

Smash Journeyman
Joined
Nov 20, 2007
Messages
255
meh been trying for over an hour and no luck getting it to work... this is what i have for my gct file:
Code:
RSBE01
Smash Bros Brawl (US)

GCT Edit TXT Output

Unrestricted Pause Camera
040A7D60 4E800020 
04109D88 38800001 

File Patch Code v3.5.1
E0000000 80008000 
225664EC 00000000 
0401BFE0 4858BE20 
065A7E00 00000070 
38A00067 38810020 
3CE0805A 60E37C18 
4BE52531 38A0007F 
3883FFE8 38610020 
4BE52521 38A00068 
60E47C18 38610020 
9421FF80 BC410008 
38610088 4BA74DB9 
7C7C1B78 2C030000 
4082000C 38210080 
4800001C B8410008 
38210080 4BE524E5 
38610008 4BA742E1 
7C7C1B78 4BA741E8 
040223E0 48585BC0 
065A7FA0 00000028 
80010044 3C608001 
6063581C 7C001800 
4082000C 7FDDC850 
3BDEFFE0 93DB0008 
4BA7A424 00000000 
0401CD0C 4858B1F4 
065A7F00 00000038 
2C030000 4182000C 
4BA7DD51 4BA74E04 
80780008 2C030000 
41820014 8118000C 
7C634214 7C7B1850 
48000008 8078000C 
4BA74DE0 00000000 
043EE9D8 48000014 
043EEBD4 48000014 
043D8B9C 48000018 
043E9B4C 38600000 
043E9D38 38600000 
043D8C80 60000000 
80000000 80406920 
80000001 805A7C00 
8A001001 00000000 
045A7C10 2F525342 
045A7C14 452F7066 
80000001 805A7B00 
8A001001 00000000 
065A7B10 0000000F 
2F525342 452F7066 
2F736F75 6E642F00 
041C6CE0 483E0D20 
065A7A00 00000028 
9421FF80 BC410008 
3C60805A 60637B1F 
4BE52931 B8410008 
38210080 4BE52995 
4BC1F2C4 00000000 
065A7900 00000078 
9421FF80 7C0802A6 
9001000C BC810010 
9421FF00 7C872378 
54B2BA7E 7CD33378 
38800000 9081000C 
90810010 90610014 
90810018 3880FFFF 
9081001C 38610020 
90610008 7CE43B78 
38A00080 4BE529F5 
38610008 4BA752A1 
60000000 80210000 
B8810010 8001000C 
7C0803A6 80210000 
4E800020 00000000 
043E399C 481C3F04 
065A78A0 00000010 
80BC0020 7CA59214 
3A400000 4BE3C0F4 
043DBAEC 481CBDE4 
065A78D0 00000018 
800302A4 2C130000 
41820008 7E609B78 
3A600000 4BE3420C 
041CDF7C 483D9884 
065A7800 00000098 
818C0014 9421FF80 
BC410008 3D009034 
61089D94 7C034000 
4082003C 7C882378 
3C60804D 60630000 
3C80805A 60847B00 
7CC53378 38C04200 
80E40080 2C070000 
40820014 60000000 
480000B9 2C030000 
41820010 B8410008 
80210000 4BC26724 
70A501FF 3868FFFF 
3C80804C 6084FFFF 
7C842A14 38A04001 
38A5FFFF 8C040001 
9C030001 2C050000 
4082FFF0 B8410008 
80210000 4BC2670C 
141CCF90 483DA770 
065A7700 00000048 
9421FF80 BC410008 
7FE3FB78 3C80805A 
60847B00 38A00000 
38C04000 480001E5 
90640080 807F0008 
907A0014 907A005C 
907A0074 B8410008 
80210000 807F0000 
4BC25854 00000000 
E0000000 80008000 

Custom SSS:
046B8F5C 7C802378
046B8F64 7C6300AE
040AF618 5460083C
040AF68C 38840002
040AF6AC 5463083C
040AF6C0 88030001
040AF6E8 3860FFFF
040AF59C 3860000C
060B91C8 00000018
BFA10014 7CDF3378
7CBE2B78 7C7D1B78
2D05FFFF 418A0014
006B929C 0000001F
066B99D8 0000001F
00010203 04050709
080A0B0C 0D0E0F10
11141516 1A191217
0618131D 1E1B1C00
006B92A4 00000013
066B9A58 00000013
1F202122 25242326
27282A2B 2C2D2E2F
30313200 00000000
06407AAC 00000066
01010202 03030404
05050606 07070808
0909330A 0B0B0C0C
0D0D0E0E 130F1410
15111612 17131814
19151C16 1D171E18
1F19201A 211B221C
231D241E 251F2932
2A332B34 2C352D36
2F373038 3139323A
2E3BFFFF 40024101
42024301 44024501
46024701 48020000

Stage Roster Expansion System: v1.1
E0000000 80008000
04043B20 3800003A
04043B40 1C060018
04043B58 38840018
04949C8C 3884B460
04949D10 3884B460
04949E20 3884B460
04949EFC 3884B460
C294A588 00000003
A063001A 2C030040
41800008 38600000
60000000 00000000
C294A1D0 00000003
7C7D1B78 2C03FFFF
40820008 3FA0003F
60000000 00000000
04015564 48000010
2042AEB0 00000041
0442AEB0 00000000
80000000 8042AEB0
80000001 8042AEB0
60000030 00000000
8A001801 00000000
86000000 00000024
86000001 00000018
62000000 00000000
0042B34C 024B0000
80000000 8042B348
80000001 00000040
80000002 00000031
60000008 00000000
4A001000 00000000
94210001 00000000
16000004 00000010
73745F63 7573746F
6D002E72 656C0000
94010002 0000000D
86000000 00000018
86000001 00000001
86000002 00000001
62000000 00000000
80000000 8042BC18
80000001 8042B460
8A010001 00000000
0042BC18 010F0000
80000000 8042BC14
80000001 8042B560
80000002 00000031
60000008 00000000
4A001001 00000000
94210000 00000000
4A001000 00000000
16000000 00000008
43757374 6F6D3100
94010002 00000006
86000000 0000000C
86000001 00000004
86000002 00000001
62000000 00000000
E0000000 80008000

Enable Random Expansion Stages v1.1
C26B7A6C 00000005
3860001F 2C120000
41820008 3860000A
7C101800 41800008
38000001 7C800379
60000000 00000000
I also have the files from the sample.zip that phantom wings uploaded (the nine custom stage slots plus the .rel files) all in place, and I renamed the tenkaichi stage to be the first custom stage slot (STGCUSTOM1.pac) and whenever I press melee stages, it freezes for me.... help?
 

RandomTBush

Smash Ace
Joined
Aug 10, 2009
Messages
889
Location
Donut Plains
I also have the files from the sample.zip that phantom wings uploaded (the nine custom stage slots plus the .rel files) all in place, and I renamed the tenkaichi stage to be the first custom stage slot (STGCUSTOM1.pac) and whenever I press melee stages, it freezes for me.... help?
Well, the *.REL files that Phantom Wings included are all modified versions of the one used for the Wi-Fi Waiting Room, so you'll need a modified version to be used for Final Destination-based stages... which I happen to have right here:

http://www.mediafire.com/download.php?zynjknnjiwz

That will solve one of the problems, at least.
 
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