StarWaffle
Smash Lord
projectKLONOA
Currently we're looking for someone who can fix the ThrowN bone glitch which causes klonoa to glitch when thrown and while throwing into the screen, causes his shield to be waaaaay bigger than it looks, and keeps other characters from following his throwN bone in animations. We think it's just that the bone is just too incompatible and if we could hex Lucas' bone in place of our current ThrowN bone that may fix it. We'd much appreciate the help, PM frostymm if you're interested and believe you can help.
On another note; we're also looking for anybody who might know how to make an external graphic into a thrown collision. Like we want Klonoa's up-special animation to end and have the moo continue to go downward until it hits the floor or death boundry.
Currently we're looking for someone who can fix the ThrowN bone glitch which causes klonoa to glitch when thrown and while throwing into the screen, causes his shield to be waaaaay bigger than it looks, and keeps other characters from following his throwN bone in animations. We think it's just that the bone is just too incompatible and if we could hex Lucas' bone in place of our current ThrowN bone that may fix it. We'd much appreciate the help, PM frostymm if you're interested and believe you can help.
On another note; we're also looking for anybody who might know how to make an external graphic into a thrown collision. Like we want Klonoa's up-special animation to end and have the moo continue to go downward until it hits the floor or death boundry.
Klonoa's Most Recent moves:
UpSpecial (Moo fix)
SideAirB
Alright we finally decided to make the thread.
Our goal is to make Klonoa fully playable in brawl!
So far everything is looking good.
We are currently focusing on making his main attacks and animations.
Anyways this is where you can check for updates
.:To-Do
Finish all the animations-
Fix the texture problem (Too Bright/Dark)-
Pollish off the PSA-
Fix the ThrowN bone incompatibility glitch-
Finish all the animations-
Fix the texture problem (Too Bright/Dark)-
Pollish off the PSA-
Fix the ThrowN bone incompatibility glitch-
The Team:.
StarWaffle -Thats me! I am doing a lot of the animations.
Shock44 -He's done a lot of the hard hexing work, bone fixing and some PSA
Emeril127-He Made all the Alt Colors
TaroNuke-Animations
Frostymm -He made a lot of fantastic animations and a bit of PSA
*Fortwaffles -He helped us with the bone indexes and stuff
HidanOmega -He helped us with the PSA and external graphic positioning.
Snoopy -He did a lot of the hard PSA work and fixed a lot of glitches
Ronaldmcdonald -Hes done some animations and made the Kirby Hat
Alright so Klonoa will be replacing Lucas. We chose him because of his multiple projectiles and we tried to choose a character who isn't used by too many people. We are making every animation and not taking any from existing character (partly because they wouldn't work with his ears. Also the fact that Klonoa's bone structure does not work with Brawl animations.) We have managed to take some animations from Klonoa's game but not very many useable ones so far.
You really only need to watch the most recent one, but you can check out the others to see if we made any mistakes along the way.
Videos:
--------Most Recent Video 10 part 1 Video 10 part 2
-------Video 9
------Video 8
----- Video7
-----Video6
----Video4
---Video3
--Video2
-Video1