Sneak8288
Smash Champion
Buffering should be for wifi only and should be like a set number that could be agreed upon by the p:m community. There should be a poll on it
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Urgh. The internet is making me look past the atrocious spelling in the first one.Fixed it for ya.
A big part of what Melee so cool to watch was because people could do ridiculously difficult things and make them look easy.Who cares if the buffer makes some techs like wavedashing easier. The techs don't make the game better because they're hard, it's because they add depth and give options. Buffer gives you better control over your character, and purposely making the controls more difficult is bad design.
This is a post from the houston thread about the topic that was posted soon after I brought it up. It kind of sums up about every reason as to why buffering should be removed.Buffering is terrible, because it makes the game easier and require less precision. We've had moments where we try do something and the result is something else, because you dur-hur buffered it, even though you didn't actually want to do it, but the game says you did because of buffering, so you obviously meant to do it, hur.
Yeah, it's Brawl's metagame, but it's one of the many things that makes the game so bleh.
I blame Stingers,
This. I put A LOT of ****ing time into into my techskill. I don't want some guy who put no time into the game be able to do the same stuff as me without even having to try hard. Plus whats the point of using 0 buffer when you could use a high buffer and make less mistakes? I have a EXTREME amount of techskill BTW, like, anything Shiz can do I can. I know thats hard to believe but I'm MADDDD serious. Do yall know GOTM? He said I was one of the most technical Falcons/Falcos he's ever seen and 100% sure he's played Sca.r, Hax$, Eggm, Cactus, and Jman (and possibly Chops).A big part of what Melee so cool to watch was because people could do ridiculously difficult things and make them look easy.
The amount of tech skill also gave you a greater sense of accomplishment and really helped give you that drive to get better.
This game is trying its best to be Melee. The lower the buffer the better.
These two statements seem contradictory.Buffering is terrible, because it makes the game easier and require less precision.
We've had moments where we try do something and the result is something else, because you dur-hur buffered it, even though you didn't actually want to do it, but the game says you did because of buffering, so you obviously meant to do it, hur.
Yes individual actions are not complicated like l canceling, but when you add several of easy actions that must be done with speed and precision that is what makes it hard.Who cares if the buffer makes some techs like wavedashing easier. The techs don't make the game better because they're hard, it's because they add depth and give options. Buffer gives you better control over your character, and purposely making the controls more difficult is bad design.
How so? The buffering can really mess with what you wanted to do after you perform an action. For example, there are a lot of cases where you perform an usmash instead of an utilt after you perform an action like dodging or landing, because long buffers don't give a crap about the order or timing of what you pressed during them.These two statements seem contradictory.
Buffering is terrible, because it makes the game easier and require less precision.
Buffer makes things easier by requiring less precision
We've had moments where we try do something and the result is something else, because you dur-hur buffered it, even though you didn't actually want to do it, but the game says you did because of buffering, so you obviously meant to do it, hur.
Buffer can make things harder by making you do things you don't intend
Ah, that's what you meant. Whoops.Okay Dingding, let me explain.
Obviously I've not been active recently. I've had that avatar for like, three-four months.Nice avy Shadic. <3 Alakadoof.
Nope. And that's why I think the "Brawl+ system" is best. Just like tap-jump, I feel like it should be preference.Is buffer really black and white better?
Yeah, I agree; melee didn't have ideal buffering for EVERYthing, but those can be fixed.Heh, well I'm not saying the conditions have to be exactly the same, but the principle of (a more logical) conditional buffer could be nice.
Do you have any additional input on this whole 'role of buffer in competitive play' debate, Magus?
pun unintended, I swear
This. I watched the last stream but it was really choppy occasionaly. A YouTube vid of it all in action, with use of wavedashing and a few nice combos from the likes of falco, diddy and ganon, staged or not, would blow the hype for this project through the ROOF!I missed the last 3 streams T_T......I'm still sad about that lol. Trailer with some things me and others miss out on would make me feel good.
in summary, high buffer = melee jiggzYeah, I was just poking fun at suggestions along the lines of "make it just like Melee", since most of the stuff that does buffer was done so horribly, lol.
I think some people are not realizing that a lot of actions, movements, and combinations are not made any easier with buffering. It is a universal buffer not a universal easy mode. Will buffering aid you in stuff like wavelanding, platform dashing, turn around u-tilts, following up with an instant JC grab, and precise series of inputs? No. Will it help you time simple **** like pressing a button at the right time after something's lag? Yeah. Will having it set high also make it more difficult to accurately control your actions, you'll end up doing things you don't want to do, you'll want to set your buffer as low as possible because more buffer ≠ better, and people who are more familiar with the timings of their character and play with very low buffer have an advantage over those that rely on a high buffer at the expense of sloppier controls? Yeah.
I tend to disagree that even with buffering, the better player will know their timings better than the person who doesn't and use higher buffering. I guess its fair that one could say that both players know their timings just as well as each other does in their own situations and buffer amounts.I don't think anyone's arguing that it wouldn't be wonderful to get Melee's conditional buffering in, but there's never a guarantee that we can code that.
I'm merely trying to point out how the current buffer has both pros and cons and largely comes down to player preference... ultimately, though, the player that truly knows the timings will still beat the one that's relying on buffer and I don't see anything wrong with that scenario from a competitive sense.