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Project M Social Thread

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Kink-Link5

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You have trouble comboing into a giant explosion all around Wario? Like, dair, nair, uair and U-tilt will all combo into it the same way Jigglypuff combos into Rest.

It can also be used as a lololol MASSIVE edgeguarding option to out prioritize basically any recovery.

i honestly do think wario is kind of a mistake and will probably get dat lucas treatment in the next installment.
I hope to god not. Lucas is a mess of zipping around awkwardly, while Wario is an accurate interpretation of his canon attributes that happen to not fit quite right how they are currently.
 

abcool

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I see. I like to save the waft as a last ditch attempt to make a comeback. In that regard it's hella hard to use. Most people would know i want to use it and always Di the right way to avoid it. I guess if i use it when i should instead of saving it, then yeah.

An no Wario is fine the way he is. He just needs to be able to Jump out of the crouchcancel from SB. An have some sort of up tool to keep up with projectile spammers. Charging waft a little faster with everything he eats. In the meantime, he is my main in PM for now. So, i'll continue to grow the character to the best of my abilities.
 

Kink-Link5

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I see. I like to save the waft as a last ditch attempt to make a comeback. In that regard it's hella hard to use. Most people would know i want to use it and always Di the right way to avoid it. I guess if i use it when i should instead of saving it, then yeah.

An no Wario is fine the way he is. He just needs to be able to Jump out of the crouchcancel from SB. An have some sort of up tool to keep up with projectile spammers. Charging waft a little faster with everything he eats. In the meantime, he is my main in PM for now. So, i'll continue to grow the character to the best of my abilities.
This is something of what the move is, it's an equalizer like Rest or Peach's D-smash, and probably the best in the game, it just needs to be comboed into.

Whenever I use Wario I make it a goal to play extra super homo just so I can build percent while charging down B. If the opponent ends up at a high percent while I am as well, it can be beneficial to kill them by some other means, then take out their next stock early with that giant explosion.
 

iLink

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You can tell when wario is trying to do it because he either

1) Has it fully charged and is glowing

2) Isn't pressing buttons when he normally would

or both

I try to not force the waft because it looks obvious to a good player. Also try doing it before it is fully charged, as it has more knockback and isn't as obvious.
 

abcool

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I will definitely be trying to find smarter ways to combo into it. Wario is the only character i fully enjoy in the build since everyone else feels either weird or isn't my type of character. Marth is close to his Melee self though, so it was enough to work for matchups i had problems using Wario in.
 

Perfect Chaos

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Also try doing it before it is fully charged, as it has more knockback...
I heard that it was changed in P:M to be its absolute strongest when fully charged, and not like vBrawl where, for some reason, it's stronger slightly before full. I could be wrong, though. But regardless, it's probably best to always use it before reaching max (unless you go a whole 2 minutes without a good opportunity to use it, but that shouldn't be the case if you play effectively enough and always watch for an opportunity), since it's strong enough without being fully charged to still kill most of the time if used correctly, as well as being less predictable like it has been mentioned before. And, this way, you'll be able to use waft more often in a given match on average, too.
 

hotdogturtle

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The only thing that I would change about the Waft is how if you get hit RIGHT when you start using it, it gets cancelled without hitting anyone but you still have to wait for it to recharge. I don't know if improving it would require super armor or some other workaround, but if you're committing to this rare move that only comes once or twice per match, it shouldn't be wasted that easily, even for a "high risk high reward"-type move.
 

GP&B

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I hope to god not. Lucas is a mess of zipping around awkwardly, while Wario is an accurate interpretation of his canon attributes that happen to not fit quite right how they are currently.
But that's totally canon because Lucas is awkward in his own game and kind of just runs around the place. Yeah.

Would entirely agree that Wario needs options out of crouched Side B and would also add that Wario should be able to sweetspot the ledge during Side B. If you're forced to recover low, he's is entirely crippled on stages with tiny ledges.
 

iLink

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Wario being able to wildly throw out sideb with less risk is kinda dumb

but thats just my opinion
 

Kink-Link5

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Wario's just really laggy, with really long start up on several moves that don't really need it, and that do low damage and lower BKB, with no range to speak of, with bad physics regarding fast falling speed and jump height, and jagged animations like MK and G&W for some reason.

Still better than Ike and R.O.B. though.
 

DMG

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DMG#931
??? Better character wise because if that's what you are saying you are completely full of it LOL.
 

DMG

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DMG#931
I'm going to have to assume you're trolling, and I'm going to issue you an Ike warning. Never take his name in vain again.





Seriously? Wario isn't comparable to Ike. This is IKE we are talking about. I don't even have to try and analyze how Wario is "safer" at approaching than Ike or less committed when he has less range and overall combo potential than Ike. Arguably less mobility too with Ike being able to Side B around.

There's not a single moment of gameplay for Wario that you can show me, that will make him look as good as Ike. Plain and simple. Maybe a cool combo into Fart, that's really all that could compare. On a regular basis, no lol. Strictly ignoring my gut feelings based on maining him in Brawl for the past whatever, he's not the same level as Ike and I would love for you to successfully argue that since I have enjoyed playing him for quite some time.
 

DMG

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DMG#931
It just seems really really hard to argue that Wario is better than Ike. Wherever you place Ike on the tier list, Wario being above him doesn't register with 95-99% of people lol.
 

DrinkingFood

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That's not hard to argue at all. 95%-99% of people are stupid anyways.
Not that I'm agreeing or disagreeing with Kink, but argumentum ad populum doesn't support your case.
 

Kink-Link5

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That's not hard to argue at all. 95%-99% of people are stupid anyways.
At least.

Most Melee players still think Yoshi is bad and Falcon is the bee's knees and probably will for a long time.

This "Easy to use character with high damage BnBs is top tier" nonsense always happens, while the weird characters are always "low tier" at first because no one wants to analyze them properly or use them to a large extent.
 

DMG

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DMG#931
Fine

Tournament results don't support it, character popularity doesn't support it, player opinions don't support it, etc

Ike's a better character than Wario, or at least so far has done massively better than Wario take it for what you will but it's not solely "Ike's overrated and Wario's underrated"

Maybe one day us Wario players will sprout wings and fly

Or maybe Ike is mid tier (hue)
 

Kink-Link5

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i'm just really sick of hearing theorysmash.
Would you rather hear about results of people who admit they've never played against Ike and don't know what they're doing against him?


In a metagame that is months old, with as small a player base as this game has and with so much yet to be explored, the only rightful thing we have to go on is looking at the traits of each character and how those interact with other characters' traits.

Results in the short term are a matter of who is learning more about the game faster, and results in the long term are a matter of who the best players happen to use, neither of which give anything close to an accurate incite into the whole cast.

At least theoretical stuff can be analyzed properly.
 

metroid1117

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What DMG said, except I don't think Ike is mid tier.

Unlike Wario, Ike has a great grab game, has a lot of range, is VERY safe on shield when spaced properly, can kill very easily, can combo into his kill moves, is amazing at edgeguarding, and lives forever on walled stages.

The only great quality about Wario is his aerial mobility. Besides the bite and fart, none of his other moves stick out to me as being particularly good. The bite is great, the only not-so-awesome part about the move is that it slows down your momentum. However, the fart takes some time to charge and isn't an "insta-kill" at high %s like DK's punch. With the exception of this move, you can't really easily combo into any of Wario's kill moves, which are limited to FSmash, FTilt, side+B, BAir, and UAir.

Again, Wario's aerial mobility is superb, but I strongly disagree with the notion that Wario is better than Ike.
 

metroid1117

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I was honestly unaware that Wario's fully-charged fart was that powerful; I had assumed that it was like in vBrawl, where the fully-charged hit doesn't kill as well as almost-fully-charged. Even so, the two-minute timer is extremely limiting and you might be forced to recover with the fart and give up the chance to kill with it.
 

DMG

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DMG#931
Yeah I think Waft is stronger than DK punch, I mean it should be hands down would suck **** if it wasn't lol. Either way the point is DK punch being a more reliable move in general with charging and comboing into it.

Wario's ok. I still dunno what the argument would be for him being better than Ike. Anything that's happened so far indicates that he's not, and theorybros doesn't look amazing for him either. Obviously it's still opinions and the game is fresh, but so far doesn't seem likely and assuming this game hold up the same for another year/no huge changes, I doubt Wario will be considered more viable than Ike. You can quote it, put money on it, whatever. This game, if it stayed the same for 1-2 years, would see Ike doing much better than Wario no contest.
 

TheReflexWonder

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The only great quality about Wario is his aerial mobility. Besides the bite and fart, none of his other moves stick out to me as being particularly good. The bite is great, the only not-so-awesome part about the move is that it slows down your momentum. However, the fart takes some time to charge and isn't an "insta-kill" at high %s like DK's punch. With the exception of this move, you can't really easily combo into any of Wario's kill moves, which are limited to FSmash, FTilt, side+B, BAir, and UAir.
Bite is terrible. It deals more damage than it used to, but you'll never land it, because the opponent has no reason to stay in his shield in the first place. Since dashdance camping, L-Canceling, and wavedashing backward are all part of every character's arsenal, Wario has no means of getting close enough to Bite someone, especially since the grab hitbox is pitifully small. Also, even when you land it, unless a platform is in just the right place, it doesn't lead into anything, so it's just making Wario very vulnerable for a potential 13%, while Bowser's gives him a strong KO move or a 20% hit that COMBOS INTO THINGS.
 
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