smashmaniac2008
Smash Journeyman
- Joined
- Nov 2, 2008
- Messages
- 314
yeah i just wanted to ask. OMFG I LOVE THIS!!!
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
1)That'd be perfect.I'm only gonna ask a few things:
1) Can we remove/add invincibility frames from certain moves? i.e Meta Knight's Up B while grounded has invincibility frames, could someone remove the invinc part of it?
2) Could we have four taunts? i.e Giving Ike's right taunt on the D-Pad his Victory Pose for I Fight for my Friends or when I do that change does it also affect the left taunt on the D-Pad? (Talking about the GCN controller's D-Pad).
3) Can we add SFX to moves from the Sound Test, like ones that aren't ever used in-game?
4) Can you put Ganon's sword model onto a new set up hitbox? (Like based off the beam sword) or is that exclusive to the Ganon Sword code only? I guess what I'm asking about is whether or not you can also move objects to different animations like Ganon's sword or Fox's Arwing.
5) Can ground to momentum speed be changed? Like in Melee if you were Falcon you dashed and jumped into the air you would fly across the screen.
Just wanna see what's possible, I'm hoping the last one is possible.
second'd its fine if its only for PC, but it would be a time saver if it was also for the mac (i know it would require recoding the thing in an entirely different language, so i'm not expecting much on that front)3. Can you make Project SA for mac?
*sigh* he didnt mean putting the forbidden 7 in brawl with an imcomplete file, he mean doing a new model for them to put in brawl
You were saying?Do you know how many questions have been asked so far and will the 7 forbidden characters be completed?
epic E.P.I.C.(the most Epicly ePic thing of all epIcly epiC things(in existance))2) Could we have four taunts? i.e Giving Ike's right taunt on the D-Pad his Victory Pose for I Fight for my Friends or when I do that change does it also affect the left taunt on the D-Pad? (Talking about the GCN controller's D-Pad).
I don't know who asked this, but I think the question wasn't asked very clearly. There are already codes that exist that would enable you to edit the hit element of an attack, which I believe are fairly common knowledge that it's tied to the collision bubbles. I think what the real question being asked here is:Q: Can you give a character elemental attacks even if they don't have that element?
A: Yes, attack types are called from a global library - you can even give a character aura attacks (no strength increase though)
or project SAmusProject SA should be renamed Project AWESOME (Amazingly Wicked Epic Super Omega Move crEator)
quoting myself to provoke a response <_<Based off of your Phoenix Mario it's easy to tell that you can add hitboxes. This allows you to add unique moves such as Phoenix Mario's down B.
My questions are
1. can you also give these moves additional properties like super armor or invincibility frams? In addition, can you make a "counter" so to speak, by making a move freeze on a certain frame and only continue if the character is hit ("triggering" the counter)?
2. can you change a move's animation entirely halfway through the move? Like having Marth's d-smash stop on the first hit, and then continue into say, his uptilt animation instead of doing the second swing of d-smash?
3. finally (to go along with the counter), can you make this animation switch conditional. I want to add the "counter" ability to Marth's side taunt (freezing it with his sword sheathed) , with the "trigger swing" being his f-tilt (but mearly continuing the side taunt after a certain amount of time if it wasn't triggered). Is it possible to do something like that?
If you noticed, I quoted the Q and A of your very question. If you were at all familiar with how the current hitbox mod works, you'd know that what he's probably referring to is actually the effect on hit, not necessarily an effect just on the animation.Project SA should be renamed Project AWESOME (Amazingly Wicked Epic Super Omega Move crEator)
EDIT: and i leafgreen the answer is yes i asked it already
From everything I've read so far, it sounds like you could. It's just another type of hitbox. Although this reminds me of a question that I think I already know the answer to:Leafgreen, so then jiggz's down taunt could have a wind effect put on it, then?
:D:D:D:D:D
Hooray! This keeps getting better and better.Q: Just what do the attributes do?
A: The attributes are various characteristics that are unique to each character. These attributes are always applied to the character and can be weight, move speed, jump height, or how easily the character is able to maneuver in air. Each one is fully customizable.
quoting myself to provoke a response <_<
This.Q: Can you go beyond simple collision bubbles and graphics? i.e. Trigger bubbles like C. Falcon's Side B or add invincibility frames during attacks?
A: Currently from what I can decipher of the script, it is possible for things like moves that you can only use in air, counter attacks, charge up B moves, input moves, and the like but my current knowledge only allows me to do simple things like invincibility frames and standard collision bubbles.
Q: Just what do the attributes do?
A: The attributes are various characteristics that are unique to each character. These attributes are always applied to the character and can be weight, move speed, jump height, or how easily the character is able to maneuver in air. Each one is fully customizable.
1: I can try.Can you get anymore awesome?
Can Project SA get any more epic?
Can you lick your elbow?
Can you give marths neutral b his side smash animation?
1: Adding hitboxes is one of the main staples for this program.is it possible to add hitboxes to attacks? like, say lucario's up b?
also, can you extend the duration of animations?
oh, oh, and can you set if a move can be charged or not?
I was working on it since about a week before I released the File Patch code v3.0Honestly how did you make this?
Did you just make the program out of the Wazoo? I mean you've got some mad programming skills to do such a thing.
Yes, (not sure about the quarter circle part) I have found a basic if statement parameter that will wait for an input, but there are various parts of it that I still don't understand - therefore I can't use it yet.Can you assign to a move a type of input that the character does not originally use ? As in, giving C.Falcon a move that is performed side BBBB like Dancing Blade ? Or even require quarter circle motions, like in traditional fighters ?