Discuss all information pertaining to Samus in this thread.
![Samus :samus2: :samus2:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
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Samus = maleI think Samus should have his down B be similar to the way Snakes B is now, but with less damage. I also think he needs his Utilt to KO from 110-130% and then he can be good.
Couldn't have put it better myself.Hopefully she'll get a slight to decent power buff as a lot of her moves, especially on the ground, do really below average damage, and since most of her kill moves are grounded it would make her a bit better at killing. Her grab game needs work too; she doesn't need a ludicrous chain grab but it would be nice if they would at least halve the lag on her grabs so they aren't so overly risky. Bombs need a contact hitbox and a sooner action frame so they can be utilized.
Those are the basics that would make me happy.
I think she should be less floaty but it would be weird for her to have an average falling speed. The morph ball form would be an intriguing change from just bombs. I would imagine her being able to ball jump, use boost ball, and possibly power bombs along with normal bombs for a limited moveset. I feel like her charge shot should have more utility than just being a charge attack, I do agree it should get an air charge, maybe if you held B it would charge it or you could tap it for a quick shot or two on the ground or in the air to help mix up her zoning game.
- Restore Samus to her status of being heavier than Ganondorf. She's in a big suit of metal, complete with jetpacks and weapons. No reason she shouldn't even be heavier than Snake, let alone Ganon.
- Increase her falling speed. Jumping is and always has been a chore with her because of how long she just hangs in the air. Another reason for increasing the falling speed would be to increase the desire to use bomb jumps as a recovery tactic, something that has become pretty much obsolete for Samus when she can just float back towards the stage without any risk of falling to her death.....ever.
- Bring back the usefulness of Samus's bombs. As was stated by someone else earlier, they should have constantly active hitboxes and should also act on their own much sooner. It should also be made much easier to bomb jump. Increasing her falling speed a mite would help in accomplishing this.
- Give Samus a morph ball mode, one in which she can roll around and freely drop bombs. This could possibly be an alternative to her bomb attack so that, instead of dropping off a bomb, she becomes a morph ball with a new, but limited, moveset. More on this in a new post or an edit of this one...
- Samus is clearly a defensive zoning character meant to have good setups in certain mid- to long- range situations. With this in mind, give Samus a better long-range pressuring game. The most obvious means of accomplishing this is improving her missiles. For one, I really think they should remove the mechanic that causes Samus to stop shooting her missile if she lands on the ground while shooting it. This might complicate stuff like missile cancelling but from Brawl, it's become clear that was never at the forefront of Sakurai's mind.
- Allow Samus to charge her charge shot in the air. She's, like, the ONLY charge character who can't do that. >:-/
That would be great; it fits Samus' "projectile character" status, it looks cool, and it adds some versatility to a full Charge Beam.But i did have this idea which was, if you charge your shot to Full and samus has it stowed
Then instead of pressing B what if your Fair/Usmash shot of a bunch of little ones?
Cuz when samus does those moves im always expecting for them to shoot stuff :/
I'd prefer seeing the Ice Beam. It's much more of a signature ability, especially with its utility in taking out Metroids.I alwys wondered: could there be a way to incorporate the Plasma Beam into her moveset? an idea i had is that if you hold in a fully charaged blast and don't use it for a minute, she shoots oput a Plasma Beam that can pass through objects and strike multiple targets.
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If you were able to store a charge shot and use it during an aerial you would be missing out of two different moves to use during an actual fight. Imagine coming back towards the stage without being to fair or being able to space an angled f-smash because you couldn't use your moves in fear that you would lose your charged shot. It would make Samus even worse since you couldn't effectively defend yourself while having a charged shot.I have always been disappointed with samus(even if i do third here) samus just doesn't play like she played in metroid.
But the real thing i would complain about is she doesn't have the ability to rapid shoot energy blasts
Or the the ability to aim here shots
But i did have this idea which was, if you charge your shot to Full and samus has it stowed
Then instead of pressing B what if your Fair/Usmash shot of a bunch of little ones?
Cuz when samus does those moves im always expecting for them to shoot stuff :/
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While the Shinespark would be a good idea, the Screw Attack is more iconic so I'm not sure if it would be the best idea to replace it..
Or she can have her light speed jump by smashing Up+B. You can charge it for a short time, and the distance is about half a fox illusion. You can hold either left right or up and when you release she'll tackle the enemy. Besides Link, Samus is the only character with a smash B in the game, may as well give her more to give her more power suit based attacks.
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This would cause a lot of balance issues. IMO, if they really want to include more specials, they could change up the control system (this would not surprise me what with Namco's involvement) or include EX Specials. In Samus' case, you'd get different specials at the cost of meter.I would not mind each character have two different B moves with slightly different effects. The B move can be chosen before battle. Samus could have her regular shot or ice beam. The regular B would be a KO move, while the ice beam could be amiable, low KO, ability to create ice on the floor, and ability to slightly slow down characters.
Oh no I didn't mean replace it, shinespark could be her Smash Up B and screw attack her regular up B.While the Shinespark would be a good idea, the Screw Attack is more iconic so I'm not sure if it would be the best idea to replace it.
What do you mean "similar to the way Snake's B is now?" Do you mean Samus should be able throw her morph ball bombs or what? :/I think Samus should have her down B be similar to the way Snakes B is now, but with less damage. I also think she needs her Utilt to KO from 110-130% and then she can be good.
Well, I have nothing against the use of a revamped control system that makes use of EX inputs, but I really don't like the idea of using meter. It kinda takes away from the essence of Smash. Tbh, I just wanna hit you, not worry about how much meter I'm building up and using and all that. Soul Calibur used to be one of my favorite fighting game series cuz it was just 'Hit your opponent with your awesome weapon and try to look cool doing it!' Then, SC V came out and introduced the meter mechanic and it all went to heck for me.This would cause a lot of balance issues. IMO, if they really want to include more specials, they could change up the control system (this would not surprise me what with Namco's involvement) or include EX Specials. In Samus' case, you'd get different specials at the cost of meter.
She's not wearing the PED, so she can't have Phazon powers unless she comes into contact with a source of Phazon.One of her moves should have something to do with phazon
What is this essence of Smash you speak of?Well, I have nothing against the use of a revamped control system that makes use of EX inputs, but I really don't like the idea of using meter. It kinda takes away from the essence of Smash. Tbh, I just wanna hit you, not worry about how much meter I'm building up and using and all that. Soul Calibur used to be one of my favorite fighting game series cuz it was just 'Hit your opponent with your awesome weapon and try to look cool doing it!' Then, SC V came out and introduced the meter mechanic and it all went to heck for me.
She's in a suit of high-tech armor and is very athletic, so I don't see how it's weird. And I don't mind the lack of the morph ball mode, I just dislike how the bombs are completely useless. Agreed on everything else. Samus needs to be more like Melee and needs a bit of an overhaul.Morph Ball as a Down B could finally fix Samus' horrible roll dodges as well. As she could have the 'Sence' roll ability from Other M. Other M could also be inspirational as to how to handle the Charge Shot. Making it also a direct physical hit maybe when used after a combo of physical moves? I honestly thought regarding the power of Samus' regular attacks and aerials, that it really suited her. Cause honestly: Samus ain't no physical fighter. So her being quite strong physically in Melee felt weird to me. But I miss the projectiles, especially the Missiles. Those need more options, and the power they had in Melee. Also, chargeable missiles would be cool. AND: Samus her regular uncharged Charge Shots need to be more useful. Her regular A moves should allow her to follow up better, but remain about as strong as they are in Brawl. Also, the Grapple Beam needs it's old range.
In some of these posts, I'm reading about ways in which Samus could be improved in Brawl as it is now but I expect Smash 4 to be an entirely different game, so just giving Samus some buffs here and there probably won't cut it. Anyway, now for things that I would like to see in the new Samus:
- Restore Samus to her status of being heavier than Ganondorf. She's in a big suit of metal, complete with jetpacks and weapons. No reason she shouldn't even be heavier than Snake, let alone Ganon.
- Increase her falling speed. Jumping is and always has been a chore with her because of how long she just hangs in the air. Another reason for increasing the falling speed would be to increase the desire to use bomb jumps as a recovery tactic, something that has become pretty much obsolete for Samus when she can just float back towards the stage without any risk of falling to her death.....ever.
- Bring back the usefulness of Samus's bombs. As was stated by someone else earlier, they should have constantly active hitboxes and should also act on their own much sooner. It should also be made much easier to bomb jump. Increasing her falling speed a mite would help in accomplishing this.
- Give Samus a morph ball mode, one in which she can roll around and freely drop bombs. This could possibly be an alternative to her bomb attack so that, instead of dropping off a bomb, she becomes a morph ball with a new, but limited, moveset. More on this in a new post or an edit of this one...
- Samus is clearly a defensive zoning character meant to have good setups in certain mid- to long- range situations. With this in mind, give Samus a better long-range pressuring game. The most obvious means of accomplishing this is improving her missiles. For one, I really think they should remove the mechanic that causes Samus to stop shooting her missile if she lands on the ground while shooting it. This might complicate stuff like missile cancelling but from Brawl, it's become clear that was never at the forefront of Sakurai's mind.
- Allow Samus to charge her charge shot in the air. She's, like, the ONLY charge character who can't do that. >:-/
Edit - More on that new morph ball form:
I stated that this new form should have a new, limited moveset. For instance, pressing B could launch a bomb. Pressing downB would reset her back to her original form. It could be made so that bomb jumping is only possible in this morph ball form. This would prevent accidental bomb jumps when she's in her normal form. I think her speed and mobility should also be increased while in this form. Not only would this be true to the Metroid (especially Prime) series, where her morph ball was as fast or faster than her running speed, it would also provide Samus the possibility of creating some very interesting setups. For instance, she could shoot a smash missile, transform into the morph ball form, rush over to the opponent under cover of the missile, drop a bomb on top of them, revert back to her original form, and continue her pressure. Along this line of thinking, I think the transformation into and out of this morph ball form should be extremely fast, 5 frames or less. This would definitely make those setups I envisioned possible.
Other M would disagree with you there among all the Metroid games. What I think she should be is an aggressive zoner of sorts.Morph Ball as a Down B could finally fix Samus' horrible roll dodges as well. As she could have the 'Sence' roll ability from Other M. Other M could also be inspirational as to how to handle the Charge Shot. Making it also a direct physical hit maybe when used after a combo of physical moves? I honestly thought regarding the power of Samus' regular attacks and aerials, that it really suited her. Cause honestly: Samus ain't no physical fighter. So her being quite strong physically in Melee felt weird to me. But I miss the projectiles, especially the Missiles. Those need more options, and the power they had in Melee. Also, chargeable missiles would be cool. AND: Samus her regular uncharged Charge Shots need to be more useful. Her regular A moves should allow her to follow up better, but remain about as strong as they are in Brawl. Also, the Grapple Beam needs it's old range.
I disagree with Other M.Other M would disagree with you there among all the Metroid games.