wow no pikas post here yet? anyways.
PS1 WE think gives lucario more of an advantage. we actually prefer to strike PS1 and go for SV or FD if possible. PS1 alows pika to dtilt lock on the fire part of the stage and teh earth part, but aside from that lucarios fsmash can reach thru the tree whereas ours cant, and your AS means we cant win any camp war. PS1 is usually a no no for us a a neutral tbh lol
Brinstar vs pika shldnt happen tbh, but seing as how you guys are stupid good on YI we will probably ban that but as a rule of thumb Brin is the usualy ban for pika, its just terriabd for him.
usually the match from pikas view breaks down to trying to get in close, but mostly we hang out in mid range since we cant camp you. if pikas in close utilts work on us, just like everyone else, and if a pika fthrows u at 0% just dair that ******* cuz that combo is only guranteed after one fthrow at 0 or when ur at 10%. be careful tho cuz we may run in after the fthrow and shield bait the dair to a regrab, in which ur getting a guranteed fthrow to usmash.
pikas dthrow to uitilt/shenanigans work but any combos we try like uairing you in a string after the dthrow will be beat like hell by your dair. and lucarios so flaoty that u can get dair off b4 our utilt sometimes at higher %'s.
For the most part tho a GODD pika will be taking you on the ground. lucarios tilts are slower and have less range than most of piks tilts, and we are fast enough that if your fsmash isnt spaced properly we can run in and grab b4 it comes out.
Be careful for stages with low ceilings because we rely on utilt/usmash/dsmash to thunder combos since having you above 80% means ****s about to suck. Halberd is a CP i like to use v lucario cuz of its low ceiling. that being said, if an usmash, utilt comes out be sure to NOT momentum cancel or airdodge out of habit, because we may watch for that and thunder once your airdodge is over, or if u use a move to try and MC.
Aside from all of this tho the lucario MU is a hard one for pika. ESAM beat lee at MLG but lee was playing that MU wrong imo. if you play right we have alot of trouble getting in and killing becomes a big issue. nair OoS is a common punish method we use as well as usmash oos so dont be pressuing that sheild to hard. Our arial game which is comprised of mostly uair strings is shut down by your dair, and in the front we cannot do a thing, we have to get behind you. Your ability to camp beats out ours, and with that, our grab not being as affective because of dair, and not being able to kill you easily, this MU becomes frigin tough lol. just space right and stop the strings, this MU comes down to us reading you better and having some crazy mixups.
Hope this has helped! I personaly play the MU on the ground mostly cuz srsly in the air vs you guys its just plain stupid, along with most of our grab game being dair'd out this MU is just balls sometimes.
edit: also as phil said, qac in this mu wont be used as much cuz ur hitboxes are out for so **** long lol. only time you may see it is if your using a fsmash and we can qac to nair u b4 it comes out or if we just see an opening. itll be a mixup, not a common occurance. you can just usmash and there will be no more qac if the pika is abusing it.