LU LU vs SAM SAM
60-40 in Lucarios favor
If you dont feel like reading this decently sized post just rea the next sentence. At the
Highest level of play for Lucario
AND Samus, the match-up ratio would be 60 to 40 in
Lucarios favor. If you wish to see WHY, proceed to the paragraphs below. WHAHAHAHAHAHAHHAHAHAHAHAHAH!
DBZ $hit
I dont know the correct term for it but i call it "DBZ $hit" because when goku loses a fight(gets his *** beat) he gets stronger. Same for lucario! Each time you kids get hit your attacks do more damage. Ive seen poor ZS's get kill at 40% from a lucario at like 165% and 2 stocks behind doing a F-smash. That **** is screwed up. Anyway, this DBZ $hit is KEY in the samus vs lucario matchup....as u read on, you will understand.
Projectiles
Right out fo the boxs samus has you beat. She can pelt you with lock-on missles/Homing missles/Charge Shot(cs) and Zair(yes i consider it a projectile). Feel scared yet? In reality it is the SAMUS players who should be scared.
Ok so while we build up EASY damage on Lucario from our spam(this is our priority because samus has problems uilding up damage with melee attacks) we also are fueling your DBZ $hit. So in reality, the more we spam and the more the spam hits you, its making you stronger......********.
Another thing we HATE is the fact that your MEDIUM to fully charged aura sphere GOES THROUGH zair, lock-on/homing missles and weak charge shot. WE MUST HAVE a CS that is EQUAL to your Aura Sphere or else yours beats ours and we take the hit. Lucario is one of the 2 chars that have a projectile that can stop ALL of our projectils. Its just dumb and it gives lucario a nice advantage on Samus's BEST attribute.....projectiles.
Overall, i think Samus wins this department slightly.
Melee attacks
Im not gonna sugar coat this ****: I WET MYSELF WHEN LU LU IS IN MY FACE. Not only does samus's weight make her easy as hell to combo, we dont really have a move that will STOP the combos once we are in it.
I might be spillin' a secret to you lu lu kids that the world doesnt want you to know but....tee hee.... Lucario's aura has invisible hit boxes.....OMG LIKE YOU DIDNT KNOW THAT ALREADY!!!! But seriously, your attacks can be spaced in a way to where EVEN if we shield, you can still stay out of range of our longest melee attacks: d tilt, f tilt.
Thanks to your DBZ $hit, you can make alot of your moves KO moves. Man, ive seen lucarios Fthrow, Uair, Bair, Dair, fsmash, Dsmash and some times ive seen Utilt kill. Samus only has 3 reliable KO moves. CS, Dtilt, and F smash(assuming its not already exhausted).
Overall, Lucario will ALWAYS ALWAYS ALWAYS win in this department.
Recovery and Gimping
Ah yes, this is the ONE WAY Samus can tunr the tide of the match and win! As all of you know, Samus is VERY VERY floaty which allows us to get back to the stage easier than most. You also know that our Tether is the LONGEST(yes more than ZS and olimar) in the game. You MIGHT even know that we can STILL bomb jump like we did in melee. And if you ever played a Samus you know her UP+B has great hieght and its MULTI hitting so the chances of you edge hogging our recovery is slim to none.
Now combine that with lucarios PREDICTABLE and SLOW recovery. Sure you can wall cling but dont kid yourself, its trash and you know it. Samus can shoot multiple missles to stop you recovery LOW or HIGH and she can even run off stage to shoot missle of zair. Spiking the recovery and wall cling is nothing hard for samus player because MOST of our kills on the ENTIRE cast consists of spike so we know every way possible to set up for it and force you to get in the range of it.
However, Lucario DOES have answers. Simply STAY in the middle or as close to the middle of the stage as you can. What is samus gonna do, come run up to your face and MAKE you go to the ledge? NO, read the section above here again and realize we CANT melee attack your *** at ALL so we cant force you to the ledge that way. Only our projectiles can do that.....oh wait, did you read the first section? Yea if u did you would know that, if done correctly, samus projectils SHOULDNT mess with you that much if you keep a medium to fully charged Aura sphere handy at all times.
Yes i know lucario can run off and fair or combo samus, but do u really wanna take the chance of doing that and then have us use our GREAT recovery and tether the ledge you were UP+Bing to? Its not worth it so dont try it.
Overall, samus wins in this department.
Stages to Ban/CP
Samus's BEST neutral stages:
FD: this allows us to run away and set up HUGE walls of projectiles.
BF: obviously the platforms gives us decent advantages on most of the cast.
SV: moving platform opens up new ways of camping.
Samus WORST neutral stages:
YI: The ledges screw up out Zairs and other "coming from the ledge" attacks. Shy guys and tilting platform mess up our missiles.
Lylat C(if legal): The platforms are nice but the ledge and tilting stage can screw us up badly.
Samus BEST CP:
lol the neutrals that we are good at are generally what most samus players CP with.
Some other(like me) pick PKMN 1 or Jungle japes or Norfair.
Samus WORST CP:
Just take us to ANY LEVEL where there is little to NO room to spam. Projectiles is 80% of our game and if you take it away or reduce it greatly.....what do we have left?
The Grand Scheme
Samus CANNOT kill
Samus ONLY does well when we have room to spam
Samus has SLOW melee atatcks
So pretty much, GET in our face. We DO NOT have a reliable answer to that method. ALWAYS have a medium to fully charged Aura Sphere on hand in case the spam gets too bad, fire it and run behind it to get BACK in our face(lol thats f-ed up), Pick stages where we CANT spam so that way you reduce our MAIN way of building your %s. Make sure you use your DBZ $hit to its fullest, it works on the WHOLE cast.