Napilopez
Smash Lord
Ahh, I do understand what you mean by using bair twice or prediction, but then again, I rarely try to take on MK flat out in the air. I usually short hop a single aerials, and try to get back on the ground as soon as possible. Gshuttle loop isnt as powerful if you aren't hitting at the beginning of the move though.you are slightly mistaken, Gshuttle loop completely eats and beats sonics and GaWs back airs, like, if you back air more than once in a row, or if your airials ever get predicted, you can eat a G shuttle loop and it goes through your attack as if its not there. I think you are underestimating the range of that attack.
also, you dont need to get hit with it more than 3 times if it kills you each time. Ive played matches where two of the 3 kills were MK just running up and shuttle looping through my attack.
As for it killing, its still not a big deal IMO. No different from being killed by a Dsmash.
Have you actively tried it yourself though? I do it enough so that MKs almost never try to plank agaisnt me, because its just not really worth it. If you drop the spring immediately after running over the edge, or shorthopping, theres no way MK will be able to react quickly enough. And if he times himself, you can "countertime" by releasing the spring later. He shouldn't be able to jump away in time because of his slow airspeed. Lol, my friend planks against me all the time, and it only works on PS1. It might take a couple of tries, but its not as if you were seriously vulnerable when trying to spring bomb anyways. The point is sonic can stop it better than many characters, and he can deal with it enough so that its not worth it.also, spring doesnt beat planking, all you have to do is either time your invincibilityso that the spring drops past you, or, fall off jump backwards and than jump back to the edge. and in the second case MK can throw out a f air to ensure his return to the ledge.
Lol definitely, I just meant that as an addendum really. Not that you should actively try to do it, but you should be aware of it. Its not as if you'll get the chance most of the time anyways, as MKs will be regrabbing the ledge in order to maintain the invincibility frames.Trying to grab an MK off the ledge is incredibly risky and means that either your opponent is very bad, or that you are flat out miss cleo and reading his mind.
Idk. I don't get gimped except when I'm trying to gimp MK myself lol. And the MKs I face gimp my other characters extremely easily. Uair beats MKs Dair if you are coming from below remember, and most of the time I'm able to position myself so I'm recovering using either invincy frames, or safe via Uair usage. Even though MKs Dair is quicker, the point is that you are Uairing in a position where you are totally safe anyways.MK is one of the few characters than can actually gimp sonic. anything you do from under the stage, save for spring invincibility gets beat by down air, and if you try to come from above, MK can actually bait a spring and punish you from there. TBH i dont think you can spring shuttle loop purely on reaction and that theres a decent amount of prediction that goes on there. and MK can bait a spring just by getting into shuttle loop range under you, and either just falling, so that he is constantly in SL range, or jumping, giving you the impression that hes going up and forcing your hand...
How exactly would MK punish spring usage? If he shuttle loops pregularly, then he will be too slow to get back on the stage. If he uses reverse shuttle loop, you should still have enough time to get back on stage before he can punish you.
And how does it help MK to drop down? Remember that springing moves you upwards as well. He won't be in shuttle loop range if he's moving down and you are moving up so quickly. And MK is really slow to rise vertically.
As for it being prediction or reaction, it really doens't matter. Point is that it works. If I'm close to MK, above him, even if he hasn't used shuttle loop, then I use spring. Whats MK going to do? If he tries to shuttle loop, he'll be outprioritized by spring. If he airdodges, then it gives me more time to get back on stage. If he does nothing, then he gets hit, and I have more time to get back on stage.
If I'm in shuttle loop range, but not so close to MK, then I will have enough time to spring on reaction. Even if its prediction, its much of the same as above.
Its just not worth it for MK, most of the time. He's much better off remaining on stage, and trying to punish your landing, which is hard enough to do, or racking up a tiny bit of damage.
I gimp MK as often as he gimps me, lol. Not that I am the epitome of Sonics, but I'm speaking of practical issues.
Lolol, that would probably totally work against me. I'd still be safe recovering though.also, for the luls, next time i play im going to play MK and jump and make the wind gush sound to see if i could mindgame somebody into doing something stupid, if i ever play any of you sonics, im totally doing that.
This is true. Still not that effective against Sonic though, Imo.not to mention that with all that air control, MK can stay off stage for rediculous amounts of time. he can glide all the way out to the blast zone, fall to the corner and still recover with his 4 jumps + SL/drill. most MKs dont drill to recover enough so they limit their gimp options but in actuality, MKs gimping ability is off the chart just because of his down air, and the fact that he can recover from anywhere.
True, I know, but I would like to organize it myself too.lastly, we alreeady have a how to beat MK thread, you just have to dig it up and revive it
I would like to face you KID irl one day. It seems our disagreements about MK vs Sonic are mostly about what we think works and what we think doesn't. I do speak now purely from experience though. You're going to Mass Madness right? Imma try to go...