• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Stage .H.A.C.K.ing Central

TommoPuppy

Smash Lord
Joined
Feb 4, 2010
Messages
1,376
Location
Australia
NNID
Tommohawk
Oops, I meant to say mod the hitboxes to act like bullet bills. Assuming he has the stage over something like pirate ship or something.
It's possible, but it's better to release the stage without hazards first. Plus, it's not Melee Peach's Castle.
 

GP&B

Ike 'n' Ike
Joined
May 8, 2009
Messages
4,609
Location
Orlando, FL
NNID
MetalDude
Oh God yes, I was wondering when someone was going to do SSB64 Final Destination. Now someone just needs to do Melee Battlefield...
 

Mewtwo_2000

Smash Lord
Joined
Nov 23, 2009
Messages
1,177
Location
Spain
NNID
Mewtwo2ooo
3DS FC
0877-0152-2009
With the same model? No, I will make it from scratch.

KTH, are you sure you want to make all those stages? MKII, Peach Melee, Battlefield Melee?

For KMII and Peach, I already have the models from Oshtoby, and I plan to make them both... And battlefield is a matter of time that I try it too...

We'll be seeing lots of stages with multiple versions this way... ^^U
 

MonkUnit

Project M Back Roomer
Joined
Nov 29, 2009
Messages
6,075
Location
Eau Claire, Wisconsin
I am hyped for melee battlefield, but I am sure some people will prefer brawl/Project M's battlefield due to the underside of the stage being more forgiving than in melee.
 

NO@H

Smash Journeyman
Joined
Jul 11, 2009
Messages
279

Only one thing preventing me from releasing; one of the wings looks twisted and I'm not entirely sure why.
If someone could fix this, I'll send the animation file to ye
much obliged.

I'm going to make a few halberd stages with different viewpoints, besides this side one.
:awesome:
 

Akuma2120

Smash Ace
Joined
Mar 27, 2008
Messages
826

Only one thing preventing me from releasing; one of the wings looks twisted and I'm not entirely sure why.
If someone could fix this, I'll send the animation file to ye
much obliged.

I'm going to make a few halberd stages with different viewpoints, besides this side one.
:awesome:
Damn that's cool, what would be even greater would be if it acted like the original stage but each time the platform takes off and comes back it takes you to a different area of the ship
 

TommoPuppy

Smash Lord
Joined
Feb 4, 2010
Messages
1,376
Location
Australia
NNID
Tommohawk
Damn that's cool, what would be even greater would be if it acted like the original stage but each time the platform takes off and comes back it takes you to a different area of the ship
Probably possible, though file size might present an issue
 

NO@H

Smash Journeyman
Joined
Jul 11, 2009
Messages
279
Damn that's cool, what would be even greater would be if it acted like the original stage but each time the platform takes off and comes back it takes you to a different area of the ship
hmmm, thats a good idea! I might try that xD. I'll animate the ship to rise up to the platform and fall back down and do the same thing in a different place. I think I should be able to add the platform without having the file be too big.
 

JediKnightTemplar

Smash Lord
Joined
Dec 15, 2009
Messages
1,092
Location
Midland, Michigan
hmmm, thats a good idea! I might try that xD. I'll animate the ship to rise up to the platform and fall back down and do the same thing in a different place. I think I should be able to add the platform without having the file be too big.
You'd probably want to ask M22K about that; I'm pretty sure he's the only one who's made a stage like that.
 

Mewtwo_2000

Smash Lord
Joined
Nov 23, 2009
Messages
1,177
Location
Spain
NNID
Mewtwo2ooo
3DS FC
0877-0152-2009
I will try to make it similar to the original, though I'm sure I can't make it exact. Anyway, I'll try to make it good enough. Same to the lines between the stone blocks, they will be animated in a similar way to N64
 

curtsa01

Smash Rookie
Joined
Jan 2, 2011
Messages
16
I'm new to this forum and stage hacking, but I've got a 3D version of Planet Zebes that I could use a little help with (shadows, Pokemon entries, and maybe testing).

Anyone interested?



The lights and moving platform work, and the other platforms look better in-game
 

Segtendo

Smash Hero
Joined
Dec 1, 2009
Messages
5,021
Location
Illinois
NNID
Segtend0
3DS FC
2552-4940-9357
I'm new to this forum and stage hacking, but I've got a 3D version of Planet Zebes that I could use a little help with (shadows, Pokemon entries, and maybe testing).

Anyone interested?



The lights and moving platform work, and the other platforms look better in-game
Strange, R7 is also working on a 3D Zebes using Brinstar (Melee) as a base.
Also, I can't see the image.
 

curtsa01

Smash Rookie
Joined
Jan 2, 2011
Messages
16
Figures that someone else would be working on the same thing. Mine is almost done, just needs a few finishing touches.



Can anyone see the image?
 

curtsa01

Smash Rookie
Joined
Jan 2, 2011
Messages
16


The acid works, but it never reaches the height of the stage since I moved the stage, boundaries, and camera up. I did that to avoid players hitting the nodes from the original brinstar (melee) stage. I couldn't figure out a way to get rid of the nodes (I saw somewhere it was a .rel issue).
 
Top Bottom