...Why haven't I posted my moveset for these two here yet?
[collapse="Plusle & Minun moveset I made a few years ago"]
(Click Image to play music!)
Debut: Pokémon: Ruby and Sapphire (2002)
Latest Appearance: Pokémon: Black 2 and White 2 (2012)
[Well, now it's Pokémon: Omega Ruby and Alpha Sapphire (2014)]
Plusle and Minun are Cheering Pokémon, a species specific to these two only. Hence the species name, these Pokémon usually cheer on another Pokémon in battle. However this time, they will cheer each other on in this Brawl. Despite appearing similar to Pikachu, these two know how to assist teammates more than their popular cousin.
Playstyle
Plusle and Minun work somewhat like the Ice Climbers. "What do you mean by somewhat?" One may ask, by somewhat I mean that yes, the two are on the battlefield together and yes, one follows the other. However, both are not in complete control of the player. Depending on the color swap you use, you will either play as Plusle or Minun. Assuming you play as Plusle, Minun will cheer you on in the background. The main difference from the Ice Climbers is that Minun won't initially be attacking others, despite still being able to be
KO'd by opponents. Minun does help a lot though, it assists the Plusle by helping during specific attacks. This can be explained by more within the moveset provided below.
Moveset
Standard Special:
Helping Hand - This is where Plusle and Minun's main gimmick plays, Minun will begin to dance behind Plusle, allowing Plulse to be aware that Minun is ready to help out, for the next five attacks, Minun will also attack with Plusle. This doubles in knockback and power for those attacks, allowing the duo to suddenly become a power house. This sometimes changes the attack itself, this would probably best fit when it comes to Smashes and several other standard attacks. While this is activated, sparks will appear on Minun and Plusle's cheeks. This move can only be used if Minun is still alive, if activated while Minun is KO'd Plusle look at both sides appear to cry. To prevent spamming of this move, it can be used again 5 seconds after the fifth attack is used up.
Side Special:
Electro Ball - Plusle's tail begins to spark, then a small ball of electricity appears at the end of it, the longer you charge, the bigger it becomes. You can roll and save the charge, like Lucario with Aura Sphere. However, if used again you will not be able resume charging and will fire it automatically. On ground, this projectile can be aimed using the control stick in any direction. While in the air, it can be aimed only forward, diagonally downward, or diagonally upward. This move cannot be charged in air.
-With Minun- If Minun has used Helping Hand, both of them will connect their tails and and charge the move together, the projectile will always be twice as large as normal, but it cannot be saved. It's aiming system works similar to the normal one.
If Plusle is eaten by
Kirby, he will actually copy this move, rather than Helping Hand (Similar to Olimar)
Up Special:
Baton Pass - Minun jumps up off of Plusle and uses Baton Pass, switching the position of the two. Plusle then charges itself to draw Minun near, (since they generate opposite electric frequences).
-Without Minun- Plusle will try to use Baton Pass, but of course it will fail. With little to no vertical recovery, much like the Ice Climbers.
Down Special:
Thunder Wave - Plusle charges electricity, when suddenly Plusle is surrounded by yellow waves that paralyze foes on contact. This move can be used for 6 seconds straight, before Plusle gets tired and gasps for air. (Due to exhaustion).
-With Minun- The range is increased by half of it's normal range and the time limit is increased to 10 seconds.
Final Smash:
Discharge - Plusle and Minun both charge all of their energy... and release it to create one large orb of electricity! It it's large enough to cover Final Destination. The electric discharge stuns opponents and hurts them at the same time. The closer to the duo, the more damage that will be received. It should last for about half the time of Pikachu's Volt Tackle.
-Without Minun- If Minun has been KO'd the move will be done by Plusle alone, this cuts the range in the move by half. BUT, Plusle will be a bit more mobile: Moves faster then Duo variation, Can Jump one time.[/collapse]
I don't believe they were planned for Brawl, but I'm all for newcomers that can bring something new to the table.