It does affect it, and it is the engine, but I don't think that floatiness or slower speed automatically makes the game engine "dumbed down".So you're saying that the fact that people float in the air or move on the ground more slowly that has no impact of D3's grab and it would work regardless of what engine were using.
I question how you press buttons to get out of grabs. I argue that any mashing that makes you have to hold the controller in an unfamiliar manner is obsolete.This isn't true, even with the single pummel it is inescapable at human thresholds.
to clarify:
DDDs pummel takes 29 frames to execute before he can throw or pummel again.
Within this time you must try to take off a certain amount of frames in order to break out of it.
The number of frames you have to take off is 90 plus 1.7 per every percentage point.
DDD can throw you 5 times before he has to pummel you. (about 40%)
The pummel adds 8%. So the least amount of frames you need to break out of (if he grabbed you at 0%, is about 170.)
Each button you press (including one cardinal direction of your control stick and one flick of the c-stick) takes away 8 frames.
I find the most amount of buttons I can hit at one time is 7 (a,b,x,y,l,r, and the control stick in one direction...) so this will minus 56 frames per every repetition.
The human reaction time to hit these buttons is 10-20 frames, the triggers and the control stick being the hardest to hit in this time.... it takes an equal amount of time to return to your original position.
THEREFORE
in the 29 frames you need to break out of the pummel, at the fastest you can expect (10 frames to hit the buttons) you will minus 56 frames on the 10th frame, return to your original position on the 20th frame, and hit them again on the 30th frame. Which, even if the second set goes through you will only have deducted 112 frames from the total you need of 170. Which means that at 0% its not likely you will break out of it if the ddd executes it properly. In fact, even if you can get 3 repetitions in in half a second it STILL wouldn't be enough to break out of.
Therefore, the infinite is unescapable at human thresholds and gets harder as the percentage increases.
which is why you don't see people breaking out of the first pummel on a grab a lot unless the grabber messes up in his timing. (you'd basically need to be able to do 4 repetitions in under half a second.)
Also, I guarantee you that it does not take me 20-40 frames to press a set of buttons and "reset" my hands. If it takes you 56 frames to press seven buttons and put your hands back to normal, your method is slllllllloooooooowwwwwwwwwwww.
Once again, watch that video link I posted a couple posts ago. Partly because it shows someone breaking out at 129%, and partly because I'm playing. <3