Marcbri
Smash Lord
I think you mean G&W, Olimar only destroys zelda xD. The only character that both Sheik and Zelda do really bad against is Olimar.
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I think you mean G&W, Olimar only destroys zelda xD. The only character that both Sheik and Zelda do really bad against is Olimar.
He doesnt, they go about even. Sheik doesnt even do that bad against Olimar once she gets inside, its still hard though.I am quite curious to know why GW beats Sheik.
I find Diddy better than Snake. *shrugs* I knew most people wouldnt agreeDiddy higher than Snake?
Its like the regular tier list, characters can swap 1-2 places >_> but yes, I find Peach and GaW around the same level.Peach higher than G+W?
Wtf are you talking about?Sonic above Zelda, who is also somehow higher than Lucario?
Why not?ICs higher than Marth and Falco?
Apparently notWords fail me.
Cus its fun and interesting to see differing opinions, and to see how the metagame advanced in the eyes of different people. And nobody only moves 1 character...i love how everyone's making their own tier lists, ones that are only marginally different from the one in the OP
like, why would you make an entire tier list just to bump ONE character up ONE spot
let's get real here
Comments in this weirdly awesome color.I find Diddy better than Snake. *shrugs* I knew most people wouldnt agree
Snake has some of the most broken attacks in the game, like his tilts and the grenade,
Its like the regular tier list, characters can swap 1-2 places >_> but yes, I find Peach and GaW around the same level.
Yes, but last time I checked, Peach was somewhat lower than G+W
Wtf are you talking about?
Zelda/Shiek is above Lucario, while Zelda is also lower on the tier list. Can you explain this?
Why not?
Marth is one of the best comboers in the game, along with having really ****ing good matchups. Falco is an awesome camper, as well as having a chaingrab. The only thing the ICs having going for them is the chaingrab.
Apparently not
Cute.
This is seriously a 100% legitimate reason to make a new game.It's not blasphemy, it's just really really dumb. It's only purpose is to make falcon and ganon beast.
Cept Ganondorf.If everyone played the game perfectly, no one would get hit. Ever.
I love you.Lawl, if every player was perfect then nobody would be picking any character other than MK.
Just saying.
Yes, but what about Diddy's recovery? Snake's recovery > Diddy's, for the most part. Plus, being heavier is a good thing, considering that Snake is a heavyweight.@Neo:
1) Diddy also has the most broken projectile in the game and an excellent combo game. He gimps better, gets KO setups better, doesnt get comboed as easily, has amazing stage control as does Snake, and has great matchups. Trust me, Snake and Diddy are extremely close, because Snake is heavier and disjointed, but Diddy is starting to seem better in my eyes
I'm not so much talking about G+W, but I'm more of talking of how Peach moved up an ungodly amount of spaces.2) Last time I checked, Peach has come along in her metagame while GaW has come to a stand still, so people below him will start to pass him, not so much him drop.
Thanks for the clarification.3) Zelda/Sheik =/= as Zelda and Sheik both solo.
You still haven't explained what else they exactly have that makes them so good besides the CG.4) Iceclimbers have been doing amazing in tournaments, and they do better against MK than Marth iirc. Falco's camping is great, but PSing is so easily now, that a really good character can get through it. He also has a poor recovery, get him below the stage and he's practically done for. Iceclimbers are just really good >_>
I still don't like it.5) You had it coming
1) Snake has really good range and projectiles, making him a great camper. He's a heavy weight, and he moves suprisingly fast for one. He also has a good recovery.All at NeoExdeath:
Snake having "the most broken attacks and grenades" is a terrible arguement for why he is 2nd best in the current tier list.
Zelda-Sheik combined he thinks should be higher than lucario. Zelda is also low because she is seen as lower when seperate from Sheik. Obviously.
Your reasons for Marth and Falco being better than ICs are also insufficient.
Marth doesn't combo. He zones in sucession.
I said being heavier was a plus for Snake. They both have about equal recoveries imo, Snake is dead of he loses his second jump, can he is so easily hit out of his upb. Snake cant sweetspot the ledge. He also lacks a horizontal reocvery move. Diddy's has tons of startup, but it can curve a godly amount and sweetspots the ledge. His sideb can be used as a decent horizontal recovery.Yes, but what about Diddy's recovery? Snake's recovery > Diddy's, for the most part. Plus, being heavier is a good thing, considering that Snake is a heavyweight.
Peach has an excellent camping game. She racks up damage well and has an enourmous horizontal recovery, and her vertical recovery isnt too horrible. Her double jump is a great mindgame. Peach's fair autocancels when you hit the ground and is nearly unpunishable. When comparing her to Mr.GaW, their matchups are actually very similar, both having disadvantages against MK, Marth, and Snake but go even with many high tiers. Where Peach's problems lies is her lack of KO moves, but sweetspotted Usmash kills at low percentages and fairs are excellent even when half staled. They've also found some turnip ATs to enhance camping game like bonewalking (I tihnk its called?) Over all Peach is turning into quite the characterI'm not so much talking about G+W, but I'm more of talking of how Peach moved up an ungodly amount of spaces.
No problemThanks for the clarification.
What's there to explain. You're making it sound like a CG is no big deal. 1 grab can equal death, and there are many ways to get that grab in despite there horrible grab range. But, I guess you could add they have a projectile that's unreflectable, a great recovery when both are present, a dsmash that does ****load of damage, etc.You still haven't explained what else they exactly have that makes them so good besides the CG.
Im sorry but I couldnt resistI still don't like it.
Stop listing singular statistics as a means of proving one character is better than another. Sonic's recovery is greater than Marth's in all aspects, is ungimpable, has ******** momentum cancels, and an insane dash speed allowing him to chase very well. This does not make him greater than Marth. His matchups are inferior to Marth's. On a similar note, if you're going to compare two characters on the tier list, it is probably better to compare them via matchups and overall dominance rather than by one or two statistics.Yes, but what about Diddy's recovery? Snake's recovery > Diddy's, for the most part. Plus, being heavier is a good thing, considering that Snake is a heavyweight.
You probably should have been. GnW being that low was a bit of an error considering his overall matchup dominance over most of the cast compared to many of the characters above him.I'm not so much talking about G+W, but I'm more of talking of how Peach moved up an ungodly amount of spaces.
ICs are good. You don't need to debate that. They seem to shut down just as many people if not more than Falco, so you probably need to debate matchups, once again.You still haven't explained what else they exactly have that makes them so good besides the CG.
They are a factor in overall dominance, though.The only thing Im going to say Kitamerby is that matchups against top/high tiers are more important that overall dominance.
Bad spacing is usually the way that the grab is landed.What's there to explain. You're making it sound like a CG is no big deal. 1 grab can equal death, and there are many ways to get that grab in despite there horrible grab range.
Its...actually not good.a great recovery when both are present,
Um, why are you taking so much damage from it?a dsmash that does ****load of damage, etc.
Not really though. A character who has say 60:40 matchups against every high/top tier but say a 40:60 matchup with everyone in mid/low is going to be a fairly good character, because high/top tiers are the most popular in the tourney scene, where a tier list matters. Obviously that's exaggerated, but you get the meaning.They are a factor in overall dominance, though.
Desynching.Bad spacing is usually the way that the grab is landed.
They have no setups for a grab.
No range for a grab.
Are completely dependent on having both IC's, hence why their CG's arent much of a big deal against character with good spacing.
Marth, MK, Sonic, are characters adept at separating and maintaining separation and avoiding the grabs.
Snake hurts the IC's badly as well.
So really, its entirely dependant on what characters are being played at that time.
That....sucks lol. Hitting them is kinda hard though, ICers shouldnt be using Upb when they have squal hammers.Its...actually not good.
I dont remember exactly, but I believe there was a way where you take the hit from the ^B and it cuts their recovery distance a good amount. Or just, hit them.
It's still a lot of damage if it does like 25-30 damge. The point is it racks up if you get hit by it.Why are you getting hit by both?
its 40+ damage if all the hits land which only happens with rather bad spacing.
Is it even possible to powershield with the ICs? I've heard someone say that they can, but I don't really see how, as Nana probably will get hit... <<Some times i forget why I have SL84 on ignore...
1. IC CGs are a big deal against everyone because of how absolutely devastating it can be off of the simplest mistake. Even letting them powershield an attack can mean death for you.
Bowser for D tier at least.He doesnt, they go about even. Sheik doesnt even do that bad against Olimar once she gets inside, its still hard though.
Anyway, I took a crack at making a tier list. I actually did put a lot of time into this. This is just how I feel after doing some research and thinking about personal experiences. It might be completely wrong but, whatever, I tried.
S: <----Gonna get flamed for that >_>
A:
B: /:shiek:
C: :shiek:
D:
E:
F:
G:
^Just like, tell me if you agree or not, its my first attempt at this though so things are bound to be wrong >_>
NONE of which is guaranteed.Desynching.
blizzard->grab
squall->grab
I hate it when people do this, they assume, WOMG PERFECT SPACING.Both are pretty viable ways. Theoretically, spacing with conquer IC, but when the game is actually being played out nobody has perfect spacing. This is why theorycrafting is so harmful.
If you hit one of the IC's I thinkt here was a way to make the IC that wasnt hit go into freefall =(That....sucks lol. Hitting them is kinda hard though, ICers shouldnt be using Upb when they have squal hammers.
It's still a lot of damage if it does like 25-30 damge. The point is it racks up if you get hit by it.
Some times i forget why I have SL84 on ignore...
1. IC CGs are a big deal against everyone because of how absolutely devastating it can be off of the simplest mistake. Even letting them powershield an attack can mean death for you.
Thank you for your opinion, it shall be placed in the crapper along with such quotes as2. it doesnt say it explicitly, but it implys that Sonic is good against ICs. Which is something I can literally hysterically laugh about, at just the immense level of false that that contains.
Theorycrafting is quite a dangerous topic indeed. I have come across a few MUs where both sides argue the facts so well that you get a sort of paradox. Whoever makes the first move ends up losing because the other has all the tools to punish the one who moves first. Typically these are like 50:50 match ups. I do not mean this actually happens, but if you theorize to an extreme you sometimes get that result considering brawls mechanics gives advantage to the defender.Desynching.
blizzard->grab
squall->grab
Both are pretty viable ways. Theoretically, spacing with conquer IC, but when the game is actually being played out nobody has perfect spacing. This is why theorycrafting is so harmful.
Charizard is not f tier. He should be at least in D. Bowser should also at least be in D.He doesnt, they go about even. Sheik doesnt even do that bad against Olimar once she gets inside, its still hard though.
Anyway, I took a crack at making a tier list. I actually did put a lot of time into this. This is just how I feel after doing some research and thinking about personal experiences. It might be completely wrong but, whatever, I tried.
S: <----Gonna get flamed for that >_>
A:
B: /:shiek:
C: :shiek:
D:
E:
F:
G:
^Just like, tell me if you agree or not, its my first attempt at this though so things are bound to be wrong >_>
Because somebody quoted him....If you have him on ignore, how'd you know he said that?
He doesnt, they go about even. Sheik doesnt even do that bad against Olimar once she gets inside, its still hard though.
Anyway, I took a crack at making a tier list. I actually did put a lot of time into this. This is just how I feel after doing some research and thinking about personal experiences. It might be completely wrong but, whatever, I tried.
S: <----Gonna get flamed for that >_>
A:
B: /:shiek:
C: :shiek:
D:
E:
F:
G:
^Just like, tell me if you agree or not, its my first attempt at this though so things are bound to be wrong >_>
Again, I knew most people wouldnt agree. Diddy Kong has the agility, the comboing, kill setups, nanners, ground speed, and pretty good matchups. His tourney results are excellent, and he's just an all around great charater minus recovery and kill moves.Sorry, zeldspazz, but I still find it very hard to imagine Diddy Kong being above Snake. Snake has far more kill power and more traps he can set you into.
Now that I look at it I dunno why I put him that high too O____oAnd I can't be the only one who thinks that ROB should go down? I mean, in general he has decent matchups, but his matchups against a good deal of the top tiers aren't so good. He has two 'borderline unwinnable matchups' (MK and ZSS) and a fair few 40:60 matchups as well.
WhyI also think that ICs are a bit high. I mean, their matchups are good, but not good enough to warrant 5th place. 7th or 8th place seems more realistic.
Mr. GaW's metagame has come to a standstill. He is not dropping, people below him are passing. He is still actually fairly high on the tier list, but he has bad matchups against MK, Marth, and Snake, three extremely popular tournament characters.And why are Mr.G&W and Donkey Kong so low? They have more potential than that, and for Donkey Kong he'd perfectly tourney viable as long as you get a secondary for any DDD players you may encounter.
I thought about bottom tier a ton, I really did. Jigglypuff......the only thing she can do is go for an approach and hope it works >_> Like Wario she never has commit to an approach, but unlike Wario she's the lightest character in the game, has absolutely no ground game, her fair is usually stale and its one of her only kill moves, she has so many useless special and ground moves, and her tournament results are just soooo awful.And seeing Jigglypuff that low depresses me. No offense, but I don't see her being worse than Captain Falcon or Link at all. That just baffles me.
Both like Diddy and Snake are so close imo. Captain Falcon has the mobility and the offstage game with horrible priority and few safe approaches. He is also heavier, but lacks a projectile. Link has no offstage game, argueable the worst recovery in the game, and when he's no offstage his ground still isnt that great. However, he does have projectiles, but no approaches. They both suck so I dont even see a difference from CF>Link to Link>CF when you are that bad of characters.Finally, why oh why is Captain Falcon above Link?
But if the infinite is banned (recently there are lots of tournament that bans it), he can still beat DDD though it's still DDD advantage. So he can win a tourney by himself if he is forced to play against a DDD but the infinite and walking CG ARE banned.I actually think DK is right where he should be, if you looked closely I only dropped DK 1 spot, (Zelda/Sheik doesnt count since they arent on the real tier list). He's good but that King DDD will never ever let him win a tournament by himself if there is a DDD present.
iirc the SBR uses the ruleset that they create when making the tier list (thought Im not completely sure) so the infinite isnt banned in that respect.But if the infinite is banned (recently there are lots of tournament that bans it), he can still beat DDD though it's still DDD advantage. So he can win a tourney by himself if he is forced to play against a DDD but the infinite and walking CG ARE banned.
But Snake's dthrow puts the opponent in a terrible position, dthrow does 12% and if doing a ftilt it's an additional 21%. If he regrabs he can another dthrow for 12% + predicting and ftilt...Snake cant combo and cant approach. He's easily juggled in the air. Snake has disadvantages just like Diddy does too, why doesnt anyone touch on those? You can see his tilt coming a mile away, utilt is excellent though I must admit. Dthrow chains arent guaranteed.
After seeing DMG btw, Ive come to a conclusion that Wario is just too good at aircamping to not make top 5.
Well, I think that Snake's camping, mindgames and insane kill ability out trumps that stuff, but I can see where you're coming from.Again, I knew most people wouldnt agree. Diddy Kong has the agility, the comboing, kill setups, nanners, ground speed, and pretty good matchups. His tourney results are excellent, and he's just an all around great charater minus recovery and kill moves.
I really think Snake is a great character too though, in my eyes Diddy and Snake are extremely close to being 2/3.
Don't get me wrong, ROB is a good character. Just not THAT good.Now that I look at it I dunno why I put him that high too O____o
The reason I think the ICs should be 7th or so rather than 4th or 5th is because they have various matchups where they don't do so well. They do very badly against Snake (something like 35:65 IIRC), and there are a number of mid tier characters they don't do too well against (like Peach). Plus they get screwed over if Nana dies.
So does ROB.... Though fair enough about his metagame not advancing.Mr. GaW's metagame has come to a standstill. He is not dropping, people below him are passing. He is still actually fairly high on the tier list, but he has bad matchups against MK, Marth, and Snake, three extremely popular tournament characters.
I also think that DK is too low on the current tier list. He should be 14th/15th IMO. I mean, he got buffed considerably from Melee, yet the tier list doesn't reflect that at all. Outside of DDD (and also Wario, to a lesser extent), DK's matchups are overall pretty good. He has great spacing ability with his fast, long ranged tilts, fantastic punishing tools (DSmash, anyone?), a good grab game and lots of kill power.I actually think DK is right where he should be, if you looked closely I only dropped DK 1 spot, (Zelda/Sheik doesnt count since they arent on the real tier list). He's good but that King DDD will never ever let him win a tournament by himself if there is a DDD present.
Unfortunately, you're right about Jigglypuff being an inferior Wario. But she's still better than people like Captain Falcon, Link and IMO Samus as well. She can gimp recoveries really well, her matchups against characters like MK and DDD are considerably better than other bottom tiers (though there are still a number of characters that screw her over....) and Fair is easy to refresh. Also, although her ground game is mostly crap, it has some benefits. UTilt is a decent kill move (it kills 1% earlier than her USmash ), dash attack makes a nice back-up if you're desperate, and her grab game is fairly decent as well.I thought about bottom tier a ton, I really did. Jigglypuff......the only thing she can do is go for an approach and hope it works >_> Like Wario she never has commit to an approach, but unlike Wario she's the lightest character in the game, has absolutely no ground game, her fair is usually stale and its one of her only kill moves, she has so many useless special and ground moves, and her tournament results are just soooo awful.
Link's matchups are consdierably better than Captain Falcon's, in that he at least has a couple that are in his favour. As said, Link doesn't always have to approach due to his projectiles, whereas almost everyone can force Captain Falcon to approach. Captain Falcon's extra weight isn't all that big a difference (it adds around 10% extra to his survivability), and although his recovery is definitely better than Link's, it's still predictable and easy to edgehog. Not to mention most of Link's attacks have more range and priority. Not to mention that Link is currently doing better in tournaments.Both like Diddy and Snake are so close imo. Captain Falcon has the mobility and the offstage game with horrible priority and few safe approaches. He is also heavier, but lacks a projectile. Link has no offstage game, argueable the worst recovery in the game, and when he's no offstage his ground still isnt that great. However, he does have projectiles, but no approaches. They both suck so I dont even see a difference from CF>Link to Link>CF when you are that bad of characters.
Diddy racks damage better than Snake does imo. Banana's and dash attack/grab strings can be guaranteed and racks it big. Also Snake has no guaranteed kill setups, unlike Diddy. Thats a huge plus for Diddy since he has low power.But Snake's dthrow puts the opponent in a terrible position, dthrow does 12% and if doing a ftilt it's an additional 21%. If he regrabs he can another dthrow for 12% + predicting and ftilt...
That's lots of damage.
Where the **** did this come from o_____o Did I miss something, because Im pretty sure Zelda and Dins was never intended to come up in this conversation.May Snake be unable to approach, but grenades are excellent at forcing to be approached unlike Zelda who Din is useless for camping or forcing to approach.
I see where you are coming from, but you cant deny the fact that they are doing amazing in tourney's atm, and I know that people are going to argue aginst the CG being not enough to be top 5, but it is. A one grab death is just too good, even if it's hard to get. Also, mid tier disadvantages dont mean as much as high tier disadvantages.The reason I think the ICs should be 7th or so rather than 4th or 5th is because they have various matchups where they don't do so well. They do very badly against Snake (something like 35:65 IIRC), and there are a number of mid tier characters they don't do too well against (like Peach). Plus they get screwed over if Nana dies.
It might be true, but its not being reflected. Also, almost everyone above him have better matchups, I put him near Sheik because Sheik and DK have similar matchup numbers surprisingly. I can see DK above Sheik maybe, but not much higher on my list.I also think that DK is too low on the current tier list. He should be 14th/15th IMO. I mean, he got buffed considerably from Melee, yet the tier list doesn't reflect that at all. Outside of DDD (and also Wario, to a lesser extent), DK's matchups are overall pretty good. He has great spacing ability with his fast, long ranged tilts, fantastic punishing tools (DSmash, anyone?), a good grab game and lots of kill power.
How do you refresh Jigg's fair easily? Also, if all you can fall back on for benefits in ground game is utilt and dash attack, thats pretty horrid. Her matchups I can see though, you're right in that respect. Too bad her tournament results arent showing it.Unfortunately, you're right about Jigglypuff being an inferior Wario. But she's still better than people like Captain Falcon, Link and IMO Samus as well. She can gimp recoveries really well, her matchups against characters like MK and DDD are considerably better than other bottom tiers (though there are still a number of characters that screw her over....) and Fair is easy to refresh. Also, although her ground game is mostly crap, it has some benefits. UTilt is a decent kill move (it kills 1% earlier than her USmash ), dash attack makes a nice back-up if you're desperate, and her grab game is fairly decent as well.
Link's advantageous matchups are irrelevant cus they are mostly lower tiered. Any extra weight is a good thing, and Im pretty sure link doesnt force many approaches with his projectiles. CF has a more versatile recovery btw, up-b and side-b both getting him to the stage. More range and priority is true, and the tourney results are true, but they are both extremely close in tourney results where I dont think it makes much of a difference.Link's matchups are consdierably better than Captain Falcon's, in that he at least has a couple that are in his favour. As said, Link doesn't always have to approach due to his projectiles, whereas almost everyone can force Captain Falcon to approach. Captain Falcon's extra weight isn't all that big a difference (it adds around 10% extra to his survivability), and although his recovery is definitely better than Link's, it's still predictable and easy to edgehog. Not to mention most of Link's attacks have more range and priority. Not to mention that Link is currently doing better in tournaments.
How are you landing those KO moves without setups?Snake doesn't need set ups to kill reliably, because he has some of the best KO moves (in power and how easy to it's land them) in the game. Snake has much less trouble killing than Diddy.
Diddy isn't neccessarily better than Snake for racking up damage faster because Snake still has much more kill power and a ton more weight.
because his Utilt is stupid bigHow are you landing those KO moves without setups?