I was going to critique your videos, DTP, but I don't know much about the Sonic MU and I didn't wanna say a lot of unhelpful stuff.
Your Peach is really fast and creative though. :o
Specially in close quarters.
Menotes while I watch:
At :03 you missed a chance to upwards glidetoss toward him. Not entirely sure it would have hit since he canceled the glide so early, but it was a good opportunity to throw yourself under him - a really good position. One of the major perks about turnips is the added mobility. Abuse it!
At :08, bad turnip pull. Never so close. It's a really basic mistake, eliminate it from your game!
At :16 you get juggled three times trying to land back into him. Not saying it was entirely a bad choice just because it ended poorly on this occasion (you did try three different aerials), but consider trying to land away next time as well.
At :21 you beat tornado with a fresh ftilt! An often forgotten tool in that match-up. :D
At :25, I would avoid voluntarily jumping on the platforms against Meta when he's on the floor. It's a bad position to be above him, and you end up paying for it with a mini-juggle.
MK: 106% ***
Peach: 67% ***
[MK loses first stock]
That entire final play was beautiful. You carefully avoid a juggle, ****load of jabs, you abuse the shield advantage on fair and bair, effective turnip use, and you finish the stock with a platform usmash killing at 90%! Good example of how to play the match-up.
Let's see the rest, shall we?
At 1:00, oh you make the mistake of being above him again. There goes 40%.
At 1:06, okay, you Toaded once before, and while I think it's a weaker choice overall, I gave you the benefit of the doubt. We all go for our crazy mix-ups, right? But then, when you come back after being punished,
you do it again.
WHY???
At 1:15, you don't get punished because Halberd is busy spamming dsmash, but that turnip pull is too close for comfort. Noting this mistake once again for emphasis.
At 1:24, TOAD ISN'T GOOD UGH. Using it this often isn't advisable, especially since you've been punished
every single time for using it. I recommend using it much higher and earlier as more of a stall to eat up one of his jumps as he waits for you.
MK: 22% **
Peach: 151% ***
[Peach loses first stock]
That entire stock was Halberd throwing you around "edge-juggling" - hitting you with something strong enough to get you into the upper corners, and waiting and punishing you when you get back. Recover better, and keep in mind positioning (note: above is bad).
At 1:40, first priority is getting to the ground, why Toad when he's across the stage? I'll assume... technical error.
At 2:03, don't forget to angle your shield upward against Tornado!
At 2:37, you jump and float dair his shield. This is 2010.
At 2:41, this is your fifth Toad. ...at least it's semi-safe.
MK: 67% **
Peach: 135% **
[Peach loses second stock]
Halberd started abusing Tornado a lot more, really taking advantage of your habit of being in the air. Your aerials helped in the first stock, but he's caught on. Stop jumping and play more on the ground. Additionally, every one of your ledge options was jump then aerial. Predictable and easily taken care of. plz fix
At 3:01, classic tornado. One of the easy rules an MK can follow for free damage and a juggle opportunity is: if you see a Peach floating, Tornado. Don't give him that.
At 3:02, do not roll on tiny platforms. Little invincibility and movement with tons of lag. Level 1 mistake.
MK: 91% **
Peach: 157% *
[Peach loses last stock]
There was no ground game that last stock, with like a single turnip - you even resorted to charging fsmash. Halberd played the match-up incredibly, but it only helped him that your landings and ledge options were poor.
I may do other matches later.