Browny
Smash Hater
im gonna have to disagree that stale dthrows have different IASA frames. although i didnt go into detail in the video i posted, i found the IASA frame (or first available buffered frame as i called it) to be the exact same in both cases when comparing about 5 different batches of stale v non stale dthrows
And i believe the differences you are seeing in the animation (as in when they are thrown from DDD) is directly attributed to the angle it sends them
like i said on the general boards, imagine it this way. the Y axis is the characters distance from DDD's body, the X axis is time
the overall distance they slide (line integral) is the same in both cases, but they take different paths. I think the stale version has a notcieable larger initial distance from DDD, however the fresh one quickyl catches up. imagine the frame at which DDD can regrab is about 1/3 long way on the x axis
And i believe the differences you are seeing in the animation (as in when they are thrown from DDD) is directly attributed to the angle it sends them
like i said on the general boards, imagine it this way. the Y axis is the characters distance from DDD's body, the X axis is time
the overall distance they slide (line integral) is the same in both cases, but they take different paths. I think the stale version has a notcieable larger initial distance from DDD, however the fresh one quickyl catches up. imagine the frame at which DDD can regrab is about 1/3 long way on the x axis