Shadic
Alakadoof?
RandomTBush - How did you remove the hair like that? I could really go for Toon Link without hair for Geno. Could move the hat down to his eyes, as well.
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if you load the model part through my tutorial, just move all the hair points to one spot.RandomTBush - How did you remove the hair like that? I could really go for Toon Link without hair for Geno. Could move the hat down to his eyes, as well.
the red, green, and blue arrows are showing up, but i dont see a modelmake sure you are in vertex mode.
make sure you click both buttons. both to where the arrows point in the picture.the red, green, and blue arrows are showing up, but i dont see a model
First post it! =DI have done it! I found a way to edit these vertices with faces! it may not be the most user friendly, but it still requires knowledge of how to use this guide. anyone who is interested in knowing how, pm me. if many ppl pm me, i'll probably add it to the first post
make sure you click both buttons. both to where the arrows point in the picture.
this guide may be confusing, but i released it because i believe in others helping improve it, instead of keeping it to myself
did you copy the data in right? you need to make a text file with this linewhat am i doing wrong?
Xp dang.Forget it, not in the mood atm.
Though i might make something small with this.
... I was also using ness. Is that a problem only with him?Xp dang.
and with the error, idk what causes it. i was gonna try making pajama ness, but i got that error too
If you know the format, then maybe.Wait, I could be completely wrong, but, since in this process a model goes from 3DS to mdl0 format, couldn't we use it to bring new models into the game, before the injector? I could be missing something here, especially considering I haven't even done this yet, but isn't it possible?
O_O so wait, there is a way to get models into the game without the injector? How would that be possible?If you know the format, then maybe.
all my method does is:
brawl vertex points are stored in floating point. so are 3ds. but 3ds is flipped.
so if a vertex in brawl reads 42 F0 12 34, in 3ds it would read 34 12 F0 42. that is all 1234 to 4321.exe does. so my method doesnt really convert anything, it just makes the filp automated, so we can copy and paste vertex values between the two formats
EXACTLY! that is why no one can add or remove points, and william's converter messes with the order, so we have to layer it on the correct order model to get accurate results with faces being shown.wouldn't that completely screw up the polygons that connect the vertices, making it impossible to texture them? From my understanding of this, we are editing the location of vertices that are relative to each other, that way the textures can still be used. If we change the order of vertices, wouldn't that cause undesirable results?
in 17 paste without highlighting, and search in dec modeI have a question
on the step 17 I only paste without highligth anything??
another question.
I search the model offset on hex oct or dec mode?, because on oc and dec I found the number on different part s of the file
thanks
click on the eye icon above the vertex mode, and 3 icons will be available. move, rotate and zoom (rotate only works in perspective view)In step 8, I can't paste. I'm using Translhextion, and I copied all the correct stuff, but "paste" is grayed out. I'll try Hex Workshop.
EDIT: I saw that you're using Translhextion, too. So, how did you paste it?
EDIT2: Okay, I've gotten that part figured out. Now I have another problem... how do I zoom in Anim8tor? I know it's a n00bish question, but I can't get anything accomplished by looking at a speck in the middle of the screen.
use the select tool, and the keyboard arrowsAnd how would I go about moving these vertexes around?
I will release roy when hes done, and melee falco has a DL, but i need to fix his head. it goes back to normal wit his hit face, and blink faceSusses!! Thanks!
other thing
can you relase the marth/Roy and the Melee falco?? on your picture looks almost epic
Pleaasssee make Zero. Hell, I might even give it a shot.Haha, we'll see. I haven't decided quite yet what I'm going to use this on.
@fortwaffles: I'm afraid I've gotten hung up on step 7. I am using Vista to run Anim8or v095c. It behaves glitchily -- it's hard to get it to display the grid properly. Anyway, when I hit export as a .3ds I end up with a very small file containing only these lines:
I'm unsure where I ought to place my vertex info, or why I don't get a decent file out. Is there another animating program you might recommend?Code:4D4D2A00000002000A00000003000000 3D3D1A0000003E3D0A00000003000000 00010A0000000000803F
BSZ didn't vertex hack. He changed the bones in the animations.I've seen the pictures and such but in BSZ's video it looks like the vertice hacks only happen during the standing animation. (For his Mewtwo video)
What's wrong? Is this true for all vertice hacks?
I would love to. Unfortunately, I can't edit the vertices in Anim8or because it won't function properly on my computer... so I'd need some other free 3ds editor.Pleaasssee make Zero. Hell, I might even give it a shot.
It's odd it doesn't work for you, I have the same operating system and it works perfectly fine. Don't forget, you have to run it as an Administrator or else it most likely won't work. Also, make sure your graphic card drivers are up to date.I would love to. Unfortunately, I can't edit the vertices in Anim8or because it won't function properly on my computer... so I'd need some other free 3ds editor.
If you do decide to make Zero, then I would give you like... a hojillion... internet dollars.
Vertex hacks affect all animations because they change the model, not the bones. BSZ used animations to change the bones, but he has to do that for every individual animation.I've seen the pictures and such but in BSZ's video it looks like the vertice hacks only happen during the standing animation. (For his Mewtwo video)
What's wrong? Is this true for all vertice hacks?
Yo dawg, I heard you like ninja'ing, so we ninja'd your ninja so you can ninja your ninja while being ninja'd.I ninja'd you by like an hour, STUFF. XD
I'm getting better at the art of the internet ninja...
EDIT: ASKSHAF I just got ninja'd by STUFF when I was saying that I ninja'd his comment. I fail.
I started to attempt to edit his feet vertecies to make them larger, but, I apparently extracted the wrong one. It's very hard considering you can't see the model you're working with >_>.I would love to. Unfortunately, I can't edit the vertices in Anim8or because it won't function properly on my computer... so I'd need some other free 3ds editor.
If you do decide to make Zero, then I would give you like... a hojillion... internet dollars.
you can if you follow the extra steps in th OPI started to attempt to edit his feet vertecies to make them larger, but, I apparently extracted the wrong one. It's very hard considering you can't see the model you're working with >_>.