leatherhead93
Smash Journeyman
- Joined
- Apr 27, 2009
- Messages
- 467
Warios more disjointed than ppl think :o
Tends to show in his tilts :D
Tends to show in his tilts :D
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*is undefeated vs sky in MMs and friendlies*Sky is better than almost all of you ******s here. Listen to him douchebags. He has been improving a lot lately.
EDIT #3 contradicts your first statement, you said UNDEFEATED while you lost to PKMN TRAINER HAHA.*is undefeated vs sky in MMs and friendlies*
EDIT: with kirby
EDIT 2: and CF
EDIT 3: nvm, sky beat my falcon with PT
EDIT 4: i still beat his falco with kirby
Well Tyrant and Tearbear don't have an excuse, I think.It's his worst.
Are there any active Warios around there anymore? And I think M2k's only half-way decent vs. Wario from what he's let me do to him. Not as bad as Diddy but yeah.
Because MK's create habits for them selves. You have to attack between frames. If you see an MK Fair, it's likely that he's going to do it again. Find the situation that he Fairs, and that's a punish. And you have to condition him to feel like he will punish your Airdodge with his Fair. After jumping back, you have enough momentum to Fair him between his Fair.You're basically describing Wario's game lol. I'm curious as to how you're punishing MK's fair with a fair if you're jumping before him, and how you're punishing ftilts on reaction...
No he can't just 'nado'. You have enough momentum to fall back and Ftilt, or just fall back, jump again and Airdodge into punish. And with your constant mix ups, you should be Ftilting to predict that Nado anyway, I feel.If you're SH close enough to him to where you're looking for a bait/punish, he can just nado. If not, you'll run out of stage eventually/ you're getting no where. Of course if they just run at you while you do this you could get stuff to work... But they shouldn't.
If you're above MK, And you Dair after the peak of Wario's jump, you can do the perfect Dair, which is safe in shield because the strong hit box knocks them away, and then it perfectly auto cancels into shield so he can't attack you. Basically, you're hitting him far enough away to not grab you, and then your shield comes out. so you can't be punished with Ftilt or something. Much like Clapping behind somebody's shield, it's very difficult to punish.yep yep, but MK shouldn't be letting you get close enough to do any of this dair approach stuff most of the time as a way to approach. If he just stands there while you jump above him and he shields when you jump at him, go ahead and dair at him.
Wait, full hop? Or dair bombs?
D-throw isn't something that's 'old news'. To say that nobody should let that work is the same as saying nobody should let Snake's Dthrow work anymore. It's a guessing game, and the rewards are great. And if you could do something after a Dthrow with Low risk Low reward which is the basis of Wario, why not do it? I just gave an option after Dthrow.NO ONE, especially MK, should let dthrow stuff happen anymore, they can just run/jump/roll away. But again, as with the dair thing, if they let it work, do it. IMO you're better off uthrowing and catching them being stupid that way. lolairspeed.
It's not that they let you do it, when you condition somebody to react a certain way, they are not 'letting' you do anything. Rather you're forcing them to react the way you want. So anything is reliable and safe if you know how they are going to react.Decent mixup? Maybe. But it doesn't beat shield if they can get close enough, and any farther away they shouldn't be running at you, and they'll have enough time to react and shield/ reset the situation. I can still get hits by just throwing out ftilts when mk is far away from me though, it's stupid.
In summary, none of this works as a reliable/safe way to get hits, but if they let it work, then do it. The risk/reward or whatever is usually against Wario though.
And if the MK doesn't do a second Fair?Because MK's create habits for them selves. You have to attack between frames. If you see an MK Fair, it's likely that he's going to do it again. Find the situation that he Fairs, and that's a punish. And you have to condition him to feel like he will punish your Airdodge with his Fair. After jumping back, you have enough momentum to Fair him between his Fair.
Depending on the distance he can nado you. Even if ftilt breaks nado you'll have to get it out in time and actually predict the nado. You can't ftilt nado on reaction.No he can't just 'nado'. You have enough momentum to fall back and Ftilt, or just fall back, jump again and Airdodge into punish. And with your constant mix ups, you should be Ftilting to predict that Nado anyway, I feel.
Utilt? Uair?If you're above MK, And you Dair after the peak of Wario's jump, you can do the perfect Dair, which is safe in shield because the strong hit box knocks them away, and then it perfectly auto cancels into shield so he can't attack you. Basically, you're hitting him far enough away to not grab you, and then your shield comes out. so you can't be punished with Ftilt or something. Much like Clapping behind somebody's shield, it's very difficult to punish.
I'll agree with this getting a read from the dthrow is nice. I however wouldn't take your scenario into account and use it for every MK since everyone plays different. I'd either walk away or just shield after the first dthrow to get a read. No 2 players play the same.D-throw isn't something that's 'old news'. To say that nobody should let that work is the same as saying nobody should let Snake's Dthrow work anymore. It's a guessing game, and the rewards are great. And if you could do something after a Dthrow with Low risk Low reward which is the basis of Wario, why not do it? I just gave an option after Dthrow.
It's not that they let you do it, when you condition somebody to react a certain way, they are not 'letting' you do anything. Rather you're forcing them to react the way you want. So anything is reliable and safe if you know how they are going to react.
They regard it as his worse MU because it is his worst MU. It's not unwinnable and Wario can still win the MU. However, it is an up hill battle for wario to say otherwise would be silly.People just see MK as auto loss, and they regard this matchup as his Worst. It's really not his worst. I think that people like Luigi and Peach are his 'worst' MU. But not MK.
Also, Guaranteed fart after a Nair? MK's Hitboxes, whether you think so or not, are predictable because we've seen them over and over and over again. And as we know, a Powershield isn't luck, it's a read. So if we can see everything MK has, and there in react and punish with a move that kills at 60, how can we default this to his 'worst' mu? Sure you can use that logic for every character, but everyone here knows MK like the back of their hand, so this logic is best used for MK.
I was thinking MK was only doing SHFF-retreating-whatever fairs, but if they're completely chasing and trying to pressure you while staying in the air the whole time, I agree that's a good opportunity to hit him/get inside.fair stuff
So if Wario's doing these jump shenanigans at a far enough distance away to land and jump again or ftilt to beat a nado, MK shouldn't be rushing like that(and probably could just see he wouldn't get a hit in beforehand), but if he does, it is another good time to get a punish.No he can't just 'nado'. You have enough momentum to fall back and Ftilt, or just fall back, jump again and Airdodge into punish. And with your constant mix ups, you should be Ftilting to predict that Nado anyway, I feel.
So you're saying perfect auto-canceling dairs on MKs Shield? Yes, he can't punish you afterwards, but any competent MK should learn quick that he can stop you from getting above him readily from a neutral position. But like I said if they shield when you jump above them go for it, but if you're reading shields that hard, you should just go for bite.. But they'd probably figure it out faster that way, lol.dair stuff
First of all Snake's dthrow limits everyone to like 5 very punishable options. With Wario's dthrow, almost everyone can just reset the situation by running or jumping away. But even if they don't try to reset, it turns into rock-paper-scissors. But like a said, if it works, do it. I prefer uthrow because it puts MK in a position where he can't punish you(as hard) for guessing wrong, and can be more rewarding(clap and utilt which put him back above you, and a easier way to hit waft.)dthrow
This is a matchup discussion, not a catch players being bad discussion. I agree this is how you should play it, but IMO having to do only this and not being able to rely on safe things every once in a while is what makes this matchup bad.It's not that they let you do it, when you condition somebody to react a certain way, they are not 'letting' you do anything. Rather you're forcing them to react the way you want. So anything is reliable and safe if you know how they are going to react.
What he said, kinda.If you condition someone and are able to get read the MUwill be easierisn't affected it's not a MK v Wario thing it's a player thing.
Predict and condition every move Luigi and Peach do and it would be easier too.People just see MK as auto loss, and they regard this matchup as his Worst. It's really not his worst. I think that people like Luigi and Peach are his 'worst' MU. But not MK.
Why can't you learn everyone else like the back of your hand? You're saying that this matchup can't be his worst because we should know it the best? I can't agree with that way of thinking. MUs IMO should be approached by thinking that we should know everyone like you say we should know MK, especially when comparing them. After all, don't we discuss matchups as if it were the top of the metagame? That's why I'm arguing all this stuff that shouldn't work if MK does it right. I can't this exactly how I want to.. ugh. I might come back to this...Also, Guaranteed fart after a Nair? MK's Hitboxes, whether you think so or not, are predictable because we've seen them over and over and over again. And as we know, a Powershield isn't luck, it's a read. So if we can see everything MK has, and there in react and punish with a move that kills at 60, how can we default this to his 'worst' mu? Sure you can use that logic for every character, but everyone here knows MK like the back of their hand, so this logic is best used for MK.
wrong.ftilt is really slow and MK can space the tornado so ftilt clashes with it
Neh, if you up angle the ftilt he won't be able to do that. Ftilt works fine against nado, the problem is rather that you don't have the time to SH, land and start a ftilt in the time MK decides to just 'lolnado'.ftilt hits on frame 14. it can't be used against Tornado like Snake's utilt can (frame 3 or w/e). you have to start it up while they're tornadoing towards you and hope they just blindly tornado into you. also it is very easy to space the tornado vertically so that the tornado hits wario but ftilt clashes with it instead of going through it. if they're just doing it horizontally towards you, fsmash is a better choice.
The only problem is you have to predict the nado if you want to break it with ftilt. It's not as though ftilt comes out fast enough for you to be able to hit on reaction. It's best to just jump away. Then attempt to punish from my experience.Neh, if you up angle the ftilt he won't be able to do that. Ftilt works fine against nado, the problem is rather that you don't have the time to SH, land and start a ftilt in the time MK decides to just 'lolnado'.
That is true.If the nado is the height of Wario's head, the fsmash won't hit him pretty sure. You can angle the ftilt upwards.
AL knows whats up. Up tilt 2 gud.That is true.
Utilt the nado. Only pros do it.
What does angled up tilt have anything to do with it coming out faster. It still comes out at frame 14.angled upward ftilt comes out pretty fast actually :o
hehe we are 1-1 bobby!I mean Verrrrry Good. Like crapping on Bassem in the Wario Ditto good. (ILY Bassem <3)
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