the warning is not the point.
Yes there's warning, obviously you can avoid it and obviously it's not a large problem and obviously the stage is fine. It is still random and still can randomly reward X player in a certain position.
The only way that it randomly rewards players is if a character is severely better on one transformation than the other. While this may be the case in certain transformations (ground, air), none of these can effectively be used for severe aggression, making it a moot point (i.e. you can stall your opponent out on them almost no matter what, so who cares-the one you're good on will come around too). It is, as said, negligable.
For example, Halberd's Claw; yes you have lots of warning and you know when it's going to come and you can react to it, however if you're getting edgeguarded and it targets you and you're trying to get on the stage, you're in a position where you either get hit by the claw (and potentially die) or airdodge the claw but have your opponent hit you (and potentially die). The opportunity shouldn't have been there—yes it could have been worked around but it could have happened a second later, a second earlier, happened to your opponent, whatever, and the result would have been different.
Bad example; I hate the claw too. It doesn't affect both characters/players equally, not even remotely. It sets an unfair disadvantage on one player that is not based on anything the other player does. Unlike on PS2, where the only disadvantage would be based on the opponent's choice of character in respects to your own.
and I can't believe how much you're downplaying Marth's dancing blade glitch on that stage. He can't use that move for the entirity of that transformation if he's on the treadmills. This isn't similar to MK tornadoing off the stage, because MK can tornado off the stage ANYWHERE and the result won't change unless it's from player interaction/the stage is Yoshi's Island. The randomness is not comparable to Smashville's balloon.
Explain the glitch to me. Am I correct in thinking that the problem is that marth cannot use dancing blade for 30 seconds while on a certain part of the stage? And even then, he has a wide margin of error (just can't end up on the ledge during the move)? And
EVEN THEN (marth can't DB near the ledge... that
could be an offense) you have 7+ seconds of warning before this "random" event, and can tell that it won't happen again until the sequence has finished.
I'm not downplaying it, you're overbearing it into the ground. The glitch is so ridiculously negligable it's not even funny. Basically you're saying that it's a big deal that marth can't use one move on one part of one 30-second segment of a stage which gives you more than ample warning beforehand...
because it is random.
Your example of Battlefield having skewed/polarized match-ups doesn't make sense. MK and G&W both love Battlefield. Falco and Wario both like battlefield (a bit more match-up dependent but they still both have many strengths on the stage). Marth vs. etc? lol. There are very few characters I can think of that don't like strengths on battlefield. Starting at S tier on Tier list v5 the first one I came across was maybe Pikachu (and tbh I don't know much about him), then maybe Pit and Peach (same, don't know too much about them), then maybe Sonic...and that's pretty much it. Everyone else has some good strength on that stage and generally likes it.
All right, fine. So BF doesn't have
THAT many matchups that it skews away from 50-50. But try some of these:
Falco-MK
G&W-MK
Diddy-MK
ICs-MK
Moves them away from the average and mean of the matchup.
You never said why you thought FD, SV, and BF were the least competitive stages in the first place.
Not the least, but up there. Raziek summed it up:
http://www.smashboards.com/showpost.php?p=11234246&postcount=90
A pro of more elements is more rewards for being better at adapting (although the depth layer is very very slim in most cases, PS2 is different because of physics changes, yet still the adaptations are like 4-5 different things you have to know about the stage beforehand and you pretty much succeed). A con is inconsistency (I don't feel like being redundant with examples).
SOME random events produce inconsistency. I could understand an argument for Pictochat or Norfair producing inconsistencies. But the inconsistencies produced by almost every stage with random or semi-random events is ridiculously low. PS1 is ridiculously consistent, despite the randomness. Frigate? PS2? Same. The list of legal stages with randomness that actually MATTERS is ridiculously low, without dipping into the realm of SV's balloon.
Match-ups on BF seem very similar to how they'd play on PS2 (minus like MK being a little better and certain situations being more skewed on PS2 due to how certain transformations give larger temporary advantages). Why then do you think PS2 is a more competitive stage despite its randomness and glitches? What is your reasoning for finding PS2 the most competitive stage and BF one of the least? What are you basing a stage being "competitive" off of?
Skill required to play on the stage effectively overall. You have to actually know something about the stage on PS2. The randomness (or rather, the thing it causes which matters, inconsistencies), and the glitches (dear god why do you keep meatriding marth's DB glitch???), are both almost completely negligable.
Battlefield... meh, it's not bad. Better than picto, nowhere near PS2.
EDIT:
I love how this thread is going. *Subscribing*
btw, imo, the most competitive stage is Pictochat....
just sayin'
Are you nuts? Pictochat is one of the most inconsistent stages in the current stagelist.