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Recent content by Pichu_815

  1. Pichu_815

    Fµlly Nëw Chàrácter Archive

    You should be able to do it over any character, you'll just have to mess around with PSA. Unfortunately, I'm not entirely sure how PSA would differentiate between normal or smashed B> attacks, but it should be possible in any character's B> Action.
  2. Pichu_815

    Fµlly Nëw Chàrácter Archive

    ... Apparently whoever made this directory for all the files was deliberately trying to confuse me. I found ef_pikachu.pac under effect/fighter in there, and therefore had never even thought to look in FitPikachu.pac. Thanks for your help. *sigh*
  3. Pichu_815

    Fµlly Nëw Chàrácter Archive

    I'm having an issue with Snover. I'm this close to getting Hail to work. I've abandoned articles because I saw the method in the PSA Common Problems thread by which one gives characters projectiles by replacing the models in each characters' ef_character.pac and attaching them to bones that...
  4. Pichu_815

    The BrawlBox Model Replacement Guide! (0.1)

    Borboras only has 26 bones, which means it is very unlikely that you're going to be able to get it to work properly. I believe the minimum number of bones required for the alloys is 30 or so.
  5. Pichu_815

    Fµlly Nëw Chàrácter Archive

    Would you like some eggs with your SPAM? I believe someone tried to make him a while ago, but he wouldn't work for some reason. It might've been his lack of bones.
  6. Pichu_815

    Tutorial: Editing Vertices! ~Gallery Updated (2/8/10)~

    Okay, I'm having a little trouble with anim8or, it seems. I've done up to step 8. My 3ds file has 1192 vertices, so I copied in my data between A8 04 and 11 (1192 in hex is 4A8), so I don't think I messed up there. However, every time I try to load the 3ds in anim8or afterward, I get an error...
  7. Pichu_815

    Ok, so I'm a total total total noob to this character editing thing.

    1) Open FitRobot.pac in PSA 2) Find the action for ROB's UpB. 3) There's a line that says "Change Action=119" etc. Change the 119 to a 0 so ROB goes into his Wait1 animation at the end. 4) There are two lines that say "Change Sub Action." Change the first from 1D6 to 16 and turn the second...
  8. Pichu_815

    Fµlly Nëw Chàrácter Archive

    Just as a little Snover update, I've managed to program Snover's UpB move correctly as far as I've endeavored so far. I decided not to go with my original plan, Avalanche, thanks to me not having a clue how to go about it, so I reverted to Icy Wind, which is a spinning move like Link's Spin...
  9. Pichu_815

    Fµlly Nëw Chàrácter Archive

    @ StarWaffle: So unless there's a third person working on Starfy, I don't think there will be a problem.
  10. Pichu_815

    Fµlly Nëw Chàrácter Archive

    So, Pikachu's original attribute was .79; I doubled that to 1.58. Now Snover's actually a bit too big. But thank you!
  11. Pichu_815

    Fµlly Nëw Chàrácter Archive

    Thanks, I'll try that out. See, that's the weird thing. I read that in a different thread, and tried it (as well as editing a number of other attributes), but nothing seems to have changed, even though everything else in the file seems to be working properly. Am I missing something that...
  12. Pichu_815

    Fµlly Nëw Chàrácter Archive

    Small Snover update, so you know I haven't disappeared: I've managed to start adding hitboxes to some of his moves, though I've been having a bit of trouble getting them to hit. I'm guessing the X, Y, and Z offsets may be responsible in some cases, while I managed to figure out that lack of...
  13. Pichu_815

    BrawlBox Q&A and Help Thread

    The easiest way to edit animations is in the BrawlBox Model previewer. Open the Fit[character]00.pac (or .pcs, it doesn't matter), then preview the model. There will be four thin bars around the edges of the previewer. Click on them to open them up. The right-hand toolbar is where the editing...
  14. Pichu_815

    Fµlly Nëw Chàrácter Archive

    Torchic has two animations: PkmAchamoAttack and PkmAchamoEntry, so you will have to make all of his animations.
  15. Pichu_815

    Fµlly Nëw Chàrácter Archive

    You can check the Bone Requirements Thread to see which Pokemon have over 30 bones or so - I remember Starmie and Torchic both do. EDIT: Though if you don't have a Wii I'm not sure why you would bother - I mean, you could do a whole lot of work only to find out that your character doesn't...
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