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New Smash Bros for WiiU

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OmegaXXII

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Who says Ike (or Marth) would be replaced?
I was just commenting because people just want to throw out and disregard Ike without a logical explanation aside from his games not selling in Japan, the guy HAS a chance regardless of that. :/

Marth isn't going anywhere.

A new FE stage would work wonders for either on of them or...and entirely new one.
 

Oasis_S

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True, but even if the latest FE is in the works, do really believe a rep will be most likely represented? We can't say for sure but I know Ike isn't certaintly going to be forgotten so easily.
If you could even call it a pattern, it has SO FAR always been Marth + newest Lord. Roy was in Melee before his game was even released, after all. I dunno, maybe I'm just PREPARING MYSELF like Ike would have wanted for his potential cut.
 

mynameiscamden

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If you could even call it a pattern, it has SO FAR always been Marth + newest Lord. Roy was in Melee before his game was even released, after all. I dunno, maybe I'm just PREPARING MYSELF like Ike would have wanted for his potential cut.
There are more than just lords in the FE series. The latest game had Micaiah as the main character with Ike as a strong second. Unless they release a new FE game soon, I think we'll see Marth and Ike return along with Micaiah.
 

xXIke-SamaXx

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I was just commenting because just want to throw out and disregard Ike without and logical explanation aside from his games not selling in Japan, the guy HAS a chance regardless of that. :/

Marth isn't going anywhere.

A new FE stage would work wonders for either on of them or...and entirely new one.
Fire Emblem Stage = Battlefield.
 

xXIke-SamaXx

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There are more than just lords in the FE series. The latest game had Micaiah as the main character with Ike as a strong second. Unless they release a new FE game soon, I think we'll see Marth and Ike return along with Micaiah.
Radiant Dawn had Ike and Micaiah on the same grounds....in-fact he is the only one who can deliver the final strike.
 

OmegaXXII

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If you could even call it a pattern, it has SO FAR always been Marth + newest Lord. Roy was in Melee before his game was even released, after all. I dunno, maybe I'm just PREPARING MYSELF like Ike would have wanted for his potential cut.
Well if you put it that way, than it's better to not expected it than to expect it and get shaddered by Sakurai.

Sure, Roy was put in Melee as the newest protagonist at the time, but unlike Ike, Roy was simply added in to promote the series, but later got scrapped in Brawl. Ike has a much bigger role, otherwise Ike would have been Marth's luigified form which Roy clearly was.
 

Shorts

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I'm pretty sure the latest Fire Emblem game involved Marth and Caeda. I'm not sure if that was a remake or not.

Anyways, does anyone have a definiate answer to if Nintendo owns Xenoblade/The Last Story. From what I'm hearing I'm getting a lot of I thinkkkk soooooo? So does anyone know for sure?
 

xXIke-SamaXx

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I'm pretty sure the latest Fire Emblem game involved Marth and Caeda. I'm not sure if that was a remake or not.

Anyways, does anyone have a definiate answer to if Nintendo owns Xenoblade/The Last Story. From what I'm hearing I'm getting a lot of I thinkkkk soooooo? So does anyone know for sure?
It was a remake and for god sake Caeda isn't a main character.
 

DiamondFox

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Pingas pingas.

darth meanie said:
Thought I'd let you see my current progress.


Vlad Plasmius





Oh, *please,* Daniel. Must I *actually* defeat you with one hand behind my back before you realize you're outmatched?



Vlad Plasmius is the main antagonist from the Nickelodeon cartoon Danny Phantom. A freak accident transformed him into a half-ghost when he was in college, giving him a suite of incredible superhuman powers. Vlad used these powers for personal gain, becoming a multi-billionaire and one of the most incredibly successful people in the world.

Not satisfied with what he had though, he sought what he couldn't have; the girl he loved in college, who married his former best friend and became Danny's mother. He wants nothing more than to kill Danny's father, marry his mother, and take the boy as his surrogate son.

Vlad is far more powerful than hero Danny, as he has twenty years more experience as a hybrid ghost. Vlad is smart, cunning, and skilled at combat, consistently beating Danny in their fights.


Stats


  • Recovery: 10
  • Air Speed: 9
  • Range: 8
  • Jump Height: 8
  • Size: 7
  • Ground Speed: 6
  • Power: 6
  • Weight: 5
  • Attack Speed: 5
  • Fall Speed: 1

Vlad apparently missed the memo that says all villains need to be slow, bulky heavyweights. Vlad is a quick and powerful aerial specialist, with strong, fast attacks and excellent movement.

Vlad can also hover by holding up on the control stick; unlike Peach, Vlad can only hover in place for five seconds instead of floating forward and backward. He can however glide by holding down the jump button, just like Pit, Meta Knight, and Charizard can.


Specials


Down Special (O) Duplication

Vlad holds his hands at his sides, and a ring of black energy bursts from his waist. After a brief moment, he splits into two different, identical clones! You control the original one; the second one hovers in place right behind the first Vlad. You can change control to the other Vlad immediately and laglessly by pressing Down Special again, even if you're in hitstun. You can fuse back with a clone by using a grab next to one, which causes it to vanish and return to the previous body. Both clones share the same damage percentage though, so your damage can shoot up very quickly, but every single one has to be knocked off the blast zone in order for Vlad to be KO'd. Vlad's clones aren't defenseless either; he has several attacks that multiple duplicates can use at once. Also, whenever you input a shield or air dodge, all of Vlad's clones will perform the same defensive maneuver, giving them some way to avoid damage even if you're not controlling them.


But that's not all! If you smash this input, both clones will duplicate again! Vlad can have up to four clones at once this way. Every time Vlad splits himself up though, each individual version of him becomes a little less powerful. Think of it as Vlad having four units of power; he can have it all in one body at once, or split it into two or four duplicates. Note that he doesn't get any power back if one of his bodies is KO'd; if it's gone, it's gone. Not surprisingly, mastery of Vlad's duplication technique is key to his victory in battle.

Up Special (O) Intangibility

Vlad laughs as his image fades, leaving only a light blue transparent shadow behind. Vlad Plasmius is now completely invincible, and can fly in any direction at his excellent air speed. He can even travel through any solid object, including items, enemies, and even the stage itself. Vlad can stay in this state for up to six seconds, but if he exits it in the air, he becomes helpless. Vlad also cannot attack while he is intangible; if you input any attack, it will instead be performed by the nearest duplicate.

If Vlad's body overlaps with an opponent for three-quarters of a second, Vlad will dive himself into their body, overshadowing them. Vlad can now control the opponent, still able to float around the stage as he pleases until he either is forced out of intangibility or the opponent button mashes at x1.5 grab difficulty. Because he's controlling a solid creature though, he can't phase through the stage while overshadowing someone. He can even use all of the opponent's attacks too while in this state.

Use his ability to overshadow opponents to toss enemies into the attacks of other duplicates, or throw them offstage to their doom. If you have another duplicate onstage, you can KO the opponent while only losing a fraction of your own power.

If an opponent button mashes out of being overshadowed, Vlad slips out into helpless, cursing, "Butter Biscuits!"

Neutral Special (O) Ghost Ray

Vlad holds his hand out and charges a blast of ghostly energy, which can be angled in any direction. He can fire this attack in two different ways depending on if you tap the attack or hold it down.

If you hold it down, Vlad fires a continuous ray of pink ectoplasmic energy, like a slightly slower moving version of ROB's laser. It deals little knockback, and damage based on how much power he is currently has. Remember, the more Vlad duplicates, the less power each individual body has.

Power Level | Damage | Knockback
Maximum Power | 8% | Minimal
3/4 Power | 6% | Minimal
1/2 Power | 5% | Minimal
1/4 Power | 3% | Minimal
If he just taps it, he instead tosses it out a pink energy ball instead. The energy ball explodes like a bomb once it comes into contact with anything, creating a Bowser sized explosion. This is a slower, but more powerful way for him to attack from range.

Power Level | Damage | Knockback
Maximum Power | 12% | Kills at 110%
3/4 Power | 10% | Kills at 140%
1/2 Power | 8% | Kills at 180%
1/4 Power | 5% | Kills at 240%
As an added bonus, whenever Vlad performs his Ghost Ray, any other duplicates that are not performing any other actions will fire the same Ghost Ray at the same time, giving you more angles to fire from and a better chance of hitting the opponent in exchange for the weaker knockback.

Side Special (O) Ectoplasmic Bubble

Vlad throws his hands forward, creating a red bubble of ectoplasm that travels forward at roughly speed of Lucario's Aura Sphere. If it hits an opponent, it encircles them and expands to a bubble about the size of a Smashville platform across, trapping them inside. Vlad can trap up to three characters at once this way.

Unlike other grab-like traps, the opponent still has freedom of control; they can float around inside the bubble and use their specials and aerials as normal. It is impossible to air dodge inside the bubble though. The bubble lasts for five seconds, or until it is destroyed by taking 25% damage. You can also get knocked right out of an Ectoplasmic bubble if you take enough knockback, usually a little less than it would take to knock you offstage from the center of Final Destination. Being knocked out of the bubble decreases the knockback by about half though.

While the opponent is trapped inside the bubble, Vlad is free to enter and exit as he pleases; you can simply push towards the bubble on the control stick in order to enter it. While inside, their limited mobility makes it easier to attack them, and they are much easier to Overshadow as well.


Aerials


Neutral Aerial (O) Ectoplasmic Burst

Vlad keeps missing these memos; first a quick moving antagonist, now a slow powerful nair! Vlad brings his limbs in, generating a black ring around his body; after a period of start-up, he releases the energy around him in an explosion with the radius of half a battlefield platform.

To be fair, it's not exactly a 'slow' attack, just slower than most. Interestingly, because he channels all his power through himself, this attack becomes faster but weaker if he has split his power into multiple bodies. The spread goes something like this.

Power Level | Damage | Knockback
Maximum Power | 16% | Kills at 80%
3/4 Power | 13% | Kills at 110%
1/2 Power | 10% | Kills at 140%
1/4 Power | 9% | Kills at 180%
Depending on usage, this can be a strong, potentially finishing move, or a quick way to get foes to get out of the way and deal some damage.

Forward Aerial (O) Ghost Stinger

Vlad punches forward quickly, shifting his momentum forward as he continues at the same speed as Mario's dash forward in the air. If he hits someone, his hand emits electric sparks that deal mild flinching hits of around 1% damage before punching them for 6% damage and moderate knockback, regardless of power level.

This move makes a good approaching attack, and with the electric hitbox and multiple hits absolutely tears shields apart. It also has a long period of active frames, as it doesn't cancel for a while unless it hits. You can therefore approach an opponent with this move, switch to another duplicate, and attack from another angle while still threatening with this attack.

Back Aerial (O) Reverse Kick

Oh V-Man, you're such a kidder. First a fast antagonist, then a slow nair, now a stall then fall in the back aerial? What's next, a jab that works in the air?

Vlad starts this move with a strong kick behind him with both feet, the kind you may have seen Mario, Luigi, Kirby, Jigglypuff, Sheik, Zelda, Samus, Zero Suit Samus, King Dedede, Fox, Falco, Wolf, Squirtle, Ness, Lucas, and Snake do before. The kick deals 8% damage, less than most of these moves, but the range is pretty impressive.

What's interesting is that if you hold the button down instead of just tapping it, Vlad dives backwards with ghostly speed at a nearly horizontal angle, traveling at about the same speed as Captain Falcon's Falcon Kick. His foot deals 10% damage now and spiking knockback.

Besides being an incredible way to aid recovery and cancel momentum after being knocked far away, this move is another 'set and forget' attack that Vlad can begin and then change control after starting while still threatening opponents.

Down Aerial (O) Ghost Clap

Vlad hunches forward and claps his hands together beneath him, creating a burst of ghostly power. Think of Doctor Doom's Photon Array Hyper Combo from Marvel vs Capcom. This is a very fast attack with decent range; it's good at both air-to-ground and air-to-air attacks, and can effectively attack opponents stuck in an ectoplasmic bubble.

The attack has a burst of ectoplasmic energy right in front of him that deals decent damage and some knockback and hitstun, being stronger when he's at full power. At mid-high levels of damage, this can also function as a meteor smash.

Power Level | Damage | Knockback
Maximum Power | 9% | Spikes at 70%
3/4 Power | 8% | Spikes at 90%
1/2 Power | 7% | Spikes at 110%
1/4 Power | 6% | Spikes at 130%
His clap also fires three weak ghost rays at a downwards angle; each ray deals a mere 1.2% damage and mild hitstun. These rays only have a range of slightly less than a battlefield platform. Like with his Neutral Special, if a clone isn't doing anything else, they'll fire this attack if they're floating in the air.

Up Aerial (O) Ghost Wave

Vlad raises both his hands over his head, spreading them apart and creating a band of ectoplasmic energy above him. This ribbon of ectoplasmic energy has a suction effect that pulls in opponents within a character width for multiple weak hits before pushing them away, out of the vacuum zone. If you switch duplicates in the middle of this attack, the duplicate will hold this attack out indefinitely until you shield or take control of it again.

Power Level | Damage | Knockback
Maximum Power | 3% | Stunning
3/4 Power | 2.6% | Stunning
1/2 Power | 2.4% | Stunning
1/4 Power | 1.8% | Stunning
Inside an ectoplasmic bubble, you can use the wall of the bubble to make it harder for opponents to push out of the field of ghost energy, increasing the damage output significantly, and forcing them to Smash DI to the other side of the bubble. You can also use it as a sort of psuedo-trap if the opponent gets too close to Vlad without attacking.

Glide Attack (O) Ghost Chaser

Vlad does a quick punch forward, fairly weak at only 7% damage; this deals the same damage regardless of how much Vlad has split his power down though.

If Vlad misses with this attack, but there is an opponent within half a battlefield platform of him, he will chase after them, maintaining that distance. He will continue to chase them until he is struck or runs out of speed from his glide; the higher up you were when you started this attack the longer and faster he'll chase. You can change control once he enters this state, and he'll continue to chase even if you aren't currently controlling that copy of Vlad.

While Vlad is in 'chase mode' he will match inputs with whatever the player inputs, able to perform aerials, his grab, and his Neutral Special while in mid-flight. This is a great way to put extra pressure on an opponent and commit a duplicate to an attack, but also puts Vlad at considerable risk of a retaliatory strike.


Smashes


Up Smash (O) Ghost Twister

Vlad hovers just off the ground and spins around rapidly, building up speed until his body shifts into a giant, whirling tornado. The tornado extends around him in all directions, larger than Meta Knight's Mach Tornado, making it very difficult to avoid. Because the tornado is literally just Vlad flying in circles at high speeds, striking the tornado counts as striking him, cancelling the attack. If an opponent is caught in the tornado, they are brought in for multiple hits, then chucked out the top, with damage and knockback dependent on Vlad's current power.

Power Level | Damage | Knockback
Maximum Power | 3% x 5 | Kills at 160%
3/4 Power | 2.6% x5 | Kills at 175%
1/2 Power | 2.4% x5 | Kills at 190%
1/4 Power | 1.8% x5 | Kills at 210%
The tornado lasts for three seconds before some very hefty ending lag. The tornado normally stays in place, but you can push on the control stick to force the twister to travel forward or backward at the speed of Bowser's dash. You can change control of duplicates in the middle of it, letting them finish the attack while you can force opponents into it.

Forward Smash (O) Power Fists

Vlad clenches his fists, which both glow with pink energy he has charged up. After a brief start-up period, he quickly punches forward with a ghostly strengthened strike. This can be followed up with a second punch for more damage that combos from the previous one. A third press will cause him to jump forward, flipping and delivering a third overhead piledriver punch that spikes opponents. Damage and knockback depends on the amount of power Vlad has in his body.

First Two Hits
Power Level | Damage | Knockback
Maximum Power | 12% | Stops Comboing at 80%
3/4 Power | 11% | Stops Comboing at 110%
1/2 Power | 9% | Stops Comboing at 130%
1/4 Power | 7% | Stops Comboing at 150%
Third Hit
Power Level | Damage | Knockback
Maximum Power | 17% | Spikes at 75%
3/4 Power | 15% | Spikes at 90%
1/2 Power | 13% | Spikes at 105%
1/4 Power | 10% | Spikes at 125%
While the first two hits usually combo into each other unless the opponent is at very high damage (interestingly, it combos at higher percentages when Vlad is at a lower power level), the third hit will never combo into the previous two.

However, if you knock the opponent away from the duplicate you currently control to another duplicate, the closer duplicate will perform the follow-up attacks if they can land it, allowing you to potentially combo off of it, and even spike opponents offstage.

Down Smash (O) Ecto Balls

Vlad holds his hands out at his side, generating a pink energy ball in each hand. These balls grow as you charge this attack like Lucario's Aura Sphere, and like Ness's Up Smash deal damage to opponents who touch them while charging, knocking them away with 3% damage and set knockback a smashville platform away.

When released, they both explode at his sides, dealing damage based on charge and Vlad's current degree of Power.

Power Level | Damage | Knockback
Maximum Power | 15% | Kills around 120%
3/4 Power | 14% | Kills around 160%
1/2 Power | 12% | Kills around 200%
1/4 Power | 9% | Kills at > 250%
You can also store them by tapping Shield to cancel the attack. Instead of storing them as a Down Smash though, he can fire a single explosion from the thrown version of his Ghost Ray. Good for setting up for a later kill while staying out of the way, especially against offstage enemies.


Standards


Jab Attack(O) Ghost Gang

Vlad does a very generic jab combo, two punchs for 2% followed by a straight kick for 4% damage and moderate knockback. What makes it unique though is that if Vlad has any ghostly duplicates on screen, they'll all rush towards him at maximum speed performing a straight on punch for 3% damage and mild knocback.

If the duplicate is right next to him, they'll copy Vlad's motions, allowing him to trap the opponent in a furious ghostly beatdown. Of course the opponent can escape through DI, which leaves you in the awkward position of having a bunch of duplicates closely clumped together, making playing defense that much more difficult.

Forward Tilt(O) Ghost Shield

Vlad throws his hand forward while laughing, materializing a pink ectoplasmic shield in front of him. This shield reflects all projectiles away and makes them stronger; if an idling duplicate is about to be struck by a projectile, they'll throw this up, even if they're hovering in the air.

If an opponent hits the shield, they take 2% damage and moderate hitstun, but they also take extra damage and knockback depending on how fast they were moving when they hit the screen, around double what they would have from normal physics collision damage.

Dash Attack(O) Ghost Sword

Vlad holds his hand up and creates a sword out of his pink ghostly energy, and charges forward, dragging it along the ground as long as you hold it down. When released, he does a sudden upward slash with some of the most impressive range out of all of his moves, dealing 9% damage and launching opponents slightly upwards.

If he passes by another ghostly version of himself, they'll summon a sword and follow behind him, releasing their attack as he does.


Grab Game


Grab(O) Ghostly Clutches

Plasmius reaches out and lifts the opponent into the air by their neck, an utterly average grab by all accounts. He can perform this either on the ground or while hovering. This means that hovering duplicates will also grab if an enemy is nearby them. If you successfully grab with a hovering clone, control instantly switches to them.

Pummel(O) Ecto Shocker

Vlad's hands glow, releasing electricity into the opponent. This deals damage over time as long as you hold it down, but the damage drops like a rock if Vlad's power is lower than normal.

Power Level | Damage
Maximum Power | 5% per second
3/4 Power | 3% per second
1/2 Power | 2% per second
1/4 Power | 1% per second
However, it has the extra advantage of slightly extending the length of the grab with each hit, and being a 'set it and forget it' pummel; use Down Special while the opponent is grabbed and the duplicate will pummel away while you can beat on the stuck enemy with any of your other attacks or just try to overshadow them while they can't move.

Up Throw(O) Teleport

Vlad brings the opponent in close, and wraps his cape around the two of them. Quickly, press the control stick in any direction; he teleports in that direction with the same range as Zelda's teleport, and then punches the opponent away for 7% damage regardless of power level.

The angle at which he punches him depends on the angle at which you teleported; he throws the opponent at the same angle he teleported at, but with the y-axis flipped, punching him down if he teleported upwards, and upwards if he teleported downward.

You can teleport straight up to spike the opponent exactly where you threw them, letting you essentially reset or, if you grabbed them offstage, potentially kill.

Forward Throw(O) Ghostplosion

Vlad charges up ghostly energy in his hands, then releases the opponent, slamming his hands together before they can react, creating a small, Kirby-sized explosion in front of him. The damage depends on Vlad's power level.

Power Level | Damage | Knockback
Maximum Power | 6% x 5 | Moderate
3/4 Power | 4.5% x5 | Moderate
1/2 Power | 2% x5 | Weak
1/4 Power | 1.6% x5 | Weak
This deals multiple hits, but the knockback is too strong for every hit to land unless the opponent can't escape, like if they're in an ectoplasmic bubble. At lower power levels the knockback is low enough to land all the hits, but the maximum damage drops.


Playstyle


Because I'm not done yet, here are the main points I want to go over.


  • Proper use of duplicates
  • How to effectively attack with them all at once
  • Spacing game
  • Excels when both close and distant
  • Ability to chase down opponents and distract them with multiple attacks
  • Grab as a useful setup
  • Ectoplasmic Bubble as a way to set up more tricks with ghost duplicates
  • Using Overshadow to kill or trap yourself (trapping yourself in ectoplasmic bubble for example)
  • Gimping kill ability

Boss Moveset


Like so many other extremely powerful villains, Vlad Plasmius has his own boss moveset designed exclusively for 3 v 1 play. Vlad of course has one advantage that none of those other boss sets have though; the ability to outnumber his opponents. Here is a list of the buffs Vlad gets in his boss form.

  • Vlad's weight is quadrupled, meaning he'll be KO'd on average around 400%
  • Vlad can now remain intangible for up to twelve seconds, and completely recharges intangibility in four seconds
  • It takes half the time it used to take to overshadow soomeone
  • If Vlad overshadows someone, they must escape at x4 grab difficulty
  • Ectoplasmic Bubble can trap up to three characters, is larger, and must be dealt 60% damage to burst
  • Vlad now fires two ghost rays / energy balls at once with his Neutral Special
  • All of Vlad's attacks deal more damage than they used to when he is using duplicates instead of fighting at full power
  • Ectornado is now double the size, deals double the damage, lasts for five seconds, doesn't move, and has a vacuum effect
  • His pummel now makes his grab nearly unescapable unless he is attacked in the middle of it
Boss Playstyle main points


  • His Grab to temporarily neutralize opponents
  • Using duplicates to escape combos
  • Overshadowing to turn foes against each other
  • Unbeatable ranged control with Ghost Ray
  • Ectoplasmic Bubble to trap and separate opponents
  • Difficulty in killing, don't want to sacrifice to kill individual enemy, use duplicates to distract other two so you can focus on killing the third
 

deuxhero

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^Smash takes a lot longer to make (and we are confirmed to not have started yet) then FE, so the chances of it being fully out before SSB4 are good.

Radiant Dawn had Ike and Micaiah on the same grounds....in-fact he is the only one who can deliver the final strike.
Eh, it's still Ike's story. She is just there for the tutorial and opposition.

The fanbase flat out doesn't like her either due to her personality having nothing but "pure goodness" to it (Marth gets away with it from being from a universe of flat characters). It doesn't help that she is a magic user in a game where magic users are awful.
 

OmegaXXII

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Anyways, does anyone have a definiate answer to if Nintendo owns Xenoblade/The Last Story. From what I'm hearing I'm getting a lot of I thinkkkk soooooo? So does anyone know for sure?
Yes it is, I'll give you the link.

http://en.m.wikipedia.org/wiki/Monolith_Soft

I only found out because I was looking forward to another Xenosaga game involving Kos-Mos and Shion, but Namco decide to sell Monolith to Nintendo.

EDIT:Whoa! Apperantly a Wii version is going to be released sometime this year, that is news to me. 0_o
 

shinhed-echi

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Yes it is, I'll give you the link.

http://en.m.wikipedia.org/wiki/Monolith_Soft

I only found out because I was looking forward to another Xenosaga game involving Kos-Mos and Shion, but Namco decide to sell Monolith to Nintendo.
So does that mean Xeno-games are now Nintendo property? Or just XenoBlade?


I sense KosMos approaching the franchise. <.<
 

Thrillhouse-vh.

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~ Valkyrie ~

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One question quys, I've been given up on Lip becoming playable somewhat because I've seen how obscure she is and the skirt-issue she has been struggling with, (though I had found my solution on it. I might show it soon.

But I still can't believe Nintendo doesn't much emphasize on puzzle game representation.
Should I still root for her to appear in SSBU? She has moveset potential, isn't that hated (more like hated because they judge her too early) and is pure Nintendo all-star to be included, since she's unique and wouldn't feel too much out of place with the rest of Nintendo all-stars in Smash.

But still, should I root for her anymore?
 

shinhed-echi

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One question quys, I've been given up on Lip becoming playable somewhat because I've seen how obscure she is and the skirt-issue she has been struggling with, (though I had found my solution on it. I might show it soon.

But I still can't believe Nintendo doesn't much emphasize on puzzle game representation.
Should I still root for her to appear in SSBU? She has moveset potential, isn't that hated (more like hated because they judge her too early) and is pure Nintendo all-star to be included, since she's unique and wouldn't feel too much out of place with the rest of Nintendo all-stars in Smash.

But still, should I root for her anymore?
She has stickers
She has a trophy (I think, or at least in Melee)
She has an item.
She has her theme song.


I think you should support her. Look at me... See anybody you don't know from my sig? Yeah, no thanks to Sakurai for not even giving a sticker to Mike Jones. >=/ But I'll still root for him.

Lip has a good chance, IMO.

(Besides.. you only root for characters based on their chances? If the character isn't as known, it's more of a reason to root for him/her, imo).

I actually made a moveset for her not long ago.
 

~ Valkyrie ~

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She has stickers
She has an item.
She has her theme song.


I think you should support her. Look at me... See anybody you don't know from my sig? Yeah, no thanks to Sakurai for not even giving a sticker to Mike Jones. >=/ But I'll still root for him.

Lip has a good chance, IMO.
I'm familiar with Mike Jones. Though I feel sorry for you, it stupid that Sakurai doesn't take account USA-only games.

But maybe. I dunno. When looking to that factor what new kind of gameplay Lip would give, I think her item in SSB-series are kinda preventing her to appear.
Lip Stick's in, but Lip hasn't ever been. Lip was wanted in the both polls for Melee and Brawl, but still didn't appear.

Relating this to Lip Stick-item, it might be that Lip Stick is already there to give something new to the gameplay by growing flowers on people and making it quite powerful weapon; this might be enough for Sakurai to add it in.

If Lip were to be featured, what would happen to Lip Stick? I know there's the issue of Screw Attack as an item SSB-series, but Lip Stick seems much more harder case.

This is why I'm not very sure if Lip can make it. She might be already doomed to NEVER appear in Smash Bros-series.


(Though now she's my wildcard character- a character I'm rooting for most, but still aren't very sure if she makes it. That just would make it more awesome if she does appear.)
 

OmegaXXII

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Namco owns Xenosaga, according to fans
That thread is old, and your second link isn't official.

As for Lip, I can't really say to much about her, but I do know she is quite popular in Japan which will at least boost her chances a bit more, I don't know.

But the Custom Robo series definetly needs some time on the spotlight, his AT inclusion in Brawl was good and all but now it's time for a change.
 

Mario & Sonic Guy

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What's with the pokemon attack names? Why not Firaga, Thundara, Warp?


For White Mage, I'd do something like this.

Cure: heals.
[B>] Reflect: acts like a Franklin Badge for a short time.
[B^] Warp: teleports you like Mewtwo.
[Bv] Float: decreases White Mage's gravity for a while.


You know how Pikachu, Lucario, and Jigglypuff had moves in Smash Bros. that aren't used in the Pokemon RPGs; Thunder Jolt, Aura Storm, Puff Up. This is basically a similar dilemma to how I named the special moves for the White Mage and Black Mage.

I wasn't even dragging Pokemon into the mix. I just thought that it would be boring to call the special moves by the terms, Fire, Thunder, Holy, and Meteor. Remember, Smash Bros. is not canon.

By the way, Teleport IS an actual move in the Final Fantasy titles. The same also applies to Barrier (used in Final Fantasy II).

Regarding your special move inputs, the White Mage would be heavily broken if she can heal herself at any time. The Barrier move that I mentioned would only heal her when it reflects projectiles, which makes damage healing less broken.

Also, no damaging special moves? I don't exactly like the idea of seeing the White Mage without a long range move, especially since Holy and Dia are offensive white magic attacks.


OMG I have to jump in here. Starphoenix, that idea is AMAZING!! Great job with the song choices--IMO you can never have too many DKC themes but your selection is still great. I would like to add on to your idea by listing the highlights of the silhouetted characters:

-Mr Game and Watch remains black, but he can have an outline that matches his player color. For the default color he can have a white outline.
-Yoshi's white cheeks (and belly), spine, saddle and shoes can be highlighted. Yoshis have differently colored shoes.
-Bowser's hair and shell
-Kirby's shoes
-ZS Samus's suit and hair
-Pika's red spots; the accessories of his alternate costumes can glow.
-Jigglypuff's eyes. Her alternate accessories behave like Pika's.
-Olimar's suit and Pikmin can glow.
-Falcon's helmet, gloves and boots.
-The PT's hat and shirt can glow. Squirtle's eyes and shell, Ivysaur's bulb, razor leaves and vines, and Charizard's stomach and wings can glow.
That's all I have for now, and GREAT STAGE IDEAS!

Someone else mentioned a multi-gen PT that can play a role in having all pokemon gens playable? Deja vu...

EDIT: not complete deja vu though. A PT with 5 pokemon is going overboard.
Those are some interesting ways to implement Sunset Shore's silhouette style.

What about for Meta Knight, you can still see his eyes, and his sword would still be glowing yellow.

For the Black Mage, his eyes would still be visible, and his staff's jewel would be glowing.
 

mynameiscamden

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Radiant Dawn had Ike and Micaiah on the same grounds....in-fact he is the only one who can deliver the final strike.
Ehh Micaiah is the main character from the beginning but Ike kind of takes over. Micaiah is the one on the cover, but I'd say they're equally important. Which is why I think they'll both be in along with Marth.
 

shinhed-echi

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I'm familiar with Mike Jones. Though I feel sorry for you, it stupid that Sakurai doesn't take account USA-only games.

But maybe. I dunno. When looking to that factor what new kind of gameplay Lip would give, I think her item in SSB-series are kinda preventing her to appear.
Lip Stick's in, but Lip hasn't ever been. Lip was wanted in the both polls for Melee and Brawl, but still didn't appear.

Relating this to Lip Stick-item, it might be that Lip Stick is already there to give something new to the gameplay by growing flowers on people and making it quite powerful weapon; this might be enough for Sakurai to add it in.

If Lip were to be featured, what would happen to Lip Stick? I know there's the issue of Screw Attack as an item SSB-series, but Lip Stick seems much more harder case.

This is why I'm not very sure if Lip can make it. She might be already doomed to NEVER appear in Smash Bros-series.


(Though now she's my wildcard character- a character I'm rooting for most, but still aren't very sure if she makes it. That just would make it more awesome if she does appear.)
I don't think she's doomed because of her item. Look at this.


Mario has fireballs. > Yet there's a fireflower item (That acts differently)
Samus has screw attack > Yet there's a screwattack item.
Ness has a baseball bat attack >Yet, there's a baseball bat item.
Diddy has banana peels > Yet there's bananna peel item for anyone to use.
Sheik uses a Deku Nut to teleport > There's a deku nut item.

the list can go on I think.

Lip can attack with falling blocks, sprouting flowers over enemies heads, switching positions with opponents, etc.
 
D

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@hemightbegiant: I guess that means no Xenoblade rep either. :(
SteilKingOfSpeed said:
Cool, is there any other Fansites/Petitions for Other Characters to be in SSB4?!
This isn't a fansite/petition and no, I'm not aware of any. That said, if you want to help get Mega Man in, you should go to that site and show your support.
 

~ Valkyrie ~

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I don't think she's doomed because of her item. Look at this.


Mario has fireballs. > Yet there's a fireflower item (That acts differently)
Samus has screw attack > Yet there's a screwattack item.
Ness has a baseball bat attack >Yet, there's a baseball bat item.
Diddy has banana peels > Yet there's bananna peel item for anyone to use.
Sheik uses a Deku Nut to teleport > There's a deku nut item.

the list can go on I think.

Lip can attack with falling blocks, sprouting flowers over enemies heads, switching positions with opponents, etc.
I see... thanks for telling! Maybe she has still a chance. I might go work on her moveset then.



You know how Pikachu, Lucario, and Jigglypuff had moves in Smash Bros. that aren't used in the Pokemon RPGs; Thunder Jolt, Aura Storm, Puff Up. This is basically a similar dilemma to how I named the special moves for the White Mage and Black Mage.

I wasn't even dragging Pokemon into the mix. I just thought that it would be boring to call the special moves by the terms, Fire, Thunder, Holy, and Meteor. Remember, Smash Bros. is not canon.

By the way, Teleport IS an actual move in the Final Fantasy titles. The same also applies to Barrier (used in Final Fantasy II).

Regarding your special move inputs, the White Mage would be heavily broken if she can heal herself at any time. The Barrier move that I mentioned would only heal her when it reflects projectiles, which makes damage healing less broken.

Also, no damaging special moves? I don't exactly like the idea of seeing the White Mage without a long range move, especially since Holy and Dia are offensive white magic attacks.




Those are some interesting ways to implement Sunset Shore's silhouette style.

What about for Meta Knight, you can still see his eyes, and his sword would still be glowing yellow.

For the Black Mage, his eyes would still be visible, and his staff's jewel would be glowing.
Our predicted roster characters:

- Isaac's scarf would be red.

- Lip's bow, pearls (at tip of her ponytail) or the flowers on her dress and shoes could be visible.

- Saki's Dolphin Gun and belts could be visible.

- Ray MK II would shine (he's design looks very fit for that)

- Megaman's helmet. Enough said.

- Ridley's eyes would be seen (gives him quite evil atmosphere. Also Super Metroid reference)

- Takamaru's waistcoat should be visible.
 

~ Valkyrie ~

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Gamingboy

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Something that I think would be neat but I don't think would happen.

The 3DS Pokedex has a "action" button that briefly makes the Pokemon do an action (roar, fly, make a funny face, whatever). It'd be neat if trophies could do that.
 

Hoots

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I don't think she's doomed because of her item. Look at this.


Mario has fireballs. > Yet there's a fireflower item (That acts differently)
Samus has screw attack > Yet there's a screwattack item.
Ness has a baseball bat attack >Yet, there's a baseball bat item.
Diddy has banana peels > Yet there's bananna peel item for anyone to use.
Sheik uses a Deku Nut to teleport > There's a deku nut item.

the list can go on I think.

Lip can attack with falling blocks, sprouting flowers over enemies heads, switching positions with opponents, etc.
I just don't think that Lip has enough popularity or relevance to merit inclusion. Granted, Sakurai added ROB who had ZERO fans, so you never know. But I think Lip would just be a waste of space.
 
D

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OmegaXVII said:
I've been playing SSB64 and I just noticed that Mushroom Kingdom had warp pipes and POW Blocks.

http://www.youtube.com/watch?v=sHRejTIy3Pc

These ideas along with a new stage would definetly make Mario stages for fun to play in.
I loved that stage so much. Easily my favorite in that game.

@Hoots: Anyway to put in your characters that you support like you did?
 

•Col•

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Well if you put it that way, than it's better to not expected it than to expect it and get shaddered by Sakurai.

Sure, Roy was put in Melee as the newest protagonist at the time, but unlike Ike, Roy was simply added in to promote the series, but later got scrapped in Brawl. Ike has a much bigger role, otherwise Ike would have been Marth's luigified form which Roy clearly was.
Huh? How did Ike have a bigger role in his game than Roy did...? They both were the main character in their respective games...

Also, just because Ike wasn't a clone doesn't make him more important... And who could he even be a clone of? Being a clone of Marth wouldn't make any sense.

And a unique moveset means nothing. See: Mewtwo
 

~ Valkyrie ~

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I just don't think that Lip has enough popularity or relevance to merit inclusion. Granted, Sakurai added ROB who had ZERO fans, so you never know. But I think Lip would just be a waste of space.
That space would be wasted for a very good reason. Lip does representate Nintendo's biggest puzzle franchises, and besides despite her popularity, she fills in almost every criteria for getting herself in. If not looking at her popularity or revelance, she has a chance.

Might say that she would become popular after she'll appear in SSBU, and we might also get a new Puzzle League/Panel De Pon game before, or after it.

She really deserves to be in IMO.

I don't still call anyone a waste of space. If they're bad, they always have a chance to become better.
 

Hoots

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ChronoBound

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Huh? How did Ike have a bigger role in his game than Roy did...? They both were the main character in their respective games...

Also, just because Ike wasn't a clone doesn't make him more important... And who could he even be a clone of? Being a clone of Marth wouldn't make any sense.

And a unique moveset means nothing. See: Mewtwo
Keep in mind also Ike's games were the two worst selling games in the Fire Emblem series. Ike was simply the most recent lord at the time of Sakurai beginning development to Brawl (which was October 2005). Also, Roy's game was actually the third highest selling Fire Emblem game. The highest selling one being Fire Emblem Monsho no Nazo, which was the second game with Marth.
 
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Are people forgetting something?

Ike is popular with the Super Smash Bros. fanbase and is a starter in Brawl. The chances of us losing a starter is very, very low.
 

Chidosengan

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Keep in mind also Ike's games were the two worst selling games in the Fire Emblem series. Ike was simply the most recent lord at the time of Sakurai beginning development to Brawl (which was October 2005). Also, Roy's game was actually the third highest selling Fire Emblem game. The highest selling one being Fire Emblem Monsho no Nazo, which was the second game with Marth.
Really? I thought PoR and RD were pretty good. RD a bit less, but good nonetheless.

Maybe that's why FE12 isn't come to NA... :(
 
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