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Planking Info (G&W Added)

Shaya

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MKs uair on shield would give you at least 5 frames of hitlag.
Its 6 damage yeah?
Sounds about right then.

5 frames is feasible to allow 2 SDI inputs, that should well be enough to force you off the ledge... it would be some sort of DPM to do it then grab the ledge though.

shield knockback occurs during shield stun. The shield knockback of MKs uair is pitiful anyway.
 

DMG

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It's enough apparently to throw off the fastest edge snap possible frames onstage by 2-3 frames at least. That's pretty nice.

Now are you sure it's 5 frames of hitlag on a shield? That's more than the shield stun, and in the frame data thread it says that the Differential is 0. That leads me to believe that it's either 2 or less.
 

Shaya

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Shield stun is damage divided by 3.
Hit Lag on shields is always constant based on the damage of the move (not sure of the formula though).

Marths jab is 4 damage and has 4 or 5 frames of hitlag on shield.
 

Crow!

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I am, their is some weird data I need someone to check or confirm for me (like when G&W, under normal circumstances, can first grab an edge out of Upb), but once that is done I can move on to G&W (and Pit and even Pika too).
This is easy enough to check in PSA.

*Loads up PSA*

G&W's SpecialHi animation script:
After 4 frames:
Body Collision Intangible
After 13 frames:
Body Collision Normal
Can grab ledge
(lots of other stuff is happening in the script too, of course.)

Pika Up-B:
This action is complicated.. I navigated the labryth of sub functions for a bit, but wasn't able to find edge grabability being set or unset. I suspect the answer is "however long the startup animation is", but I'd need brawlbox skills to check that.

Pit SpecialHi animiation script:
Instantly ("frame 1" or "after 0 frames"):
Body Collision Intangible
After 5 frames:
Body type normal
No reference to ledge grabability: I again suspect that you can grab as soon as the startup ends.

I do have a method to check the number of frames in those startup animations without brawlbox, but it'll take me a bit more effort to get. In any case, you now have G&W.
 

Spelt

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Is it possible to check how many frames before you're able to sweetspot the ledge with dimensional cape?
 

Smasher89

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Back to snakes granades, shouldn´t he kinda be able to frametrap MK with a combination of granade and C4 (or even granadedrop, to dacu to the ledge, drop nade and blow up the C4 in some special timing)...
 

J4pu

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G&W's SpecialHi
Pit SpecialHi animiation script:
Does that mean UpB ?
DMG too good.

Also, I'd just like to point out something really quick. MK does not need Uair to plank. If he has near frame perfect timing (3 frames) he can plank you exclusively with DownB.

46 Invincibility Frames.
21 Usable ones after ledge drop
18 Frames until 9 more invincibility frames are granted from Dimension Cape
MK resnaps the edge and repeats. No Uair necessary.

If you hog the edge, MK can move onto the stage. From there, he has 27 frames of cool down BUT you can't do anything for 24 frames. This means you need a move that has enough range to hit MK FROM the edge that hits on frame three. ATM only POSSIBLY Pit's Uair comes to mind.

Also, I believe Sheik may be able to combat Planking. All of her special moves, excepting DownB (lol) have some sort of use against it, ESPECIALLY SideB.

LOL @ Pikachu and Sheik being the ones most most likely to be able to beat MKs planking.

MK: "Victory is my destiny, and I shall take it from the ledge."
Shiek and Pikachu: "Have you no respect for you ancestors?!?! We ruled this ledge far before you were ever freed from your trophy base, in 64 and Melee, long before your time."

*sigh* Sakurai
I already mentioned the Down B Invincible planking actually Pierce.

Also Pierce, it's not 24 frames entirely. Like 24 frames is where people are stuck. 25th frame they can Ledge Attack, Ledge Roll, use Ledge specific options. Frame 26 they can drop down/is the first frame they can drop down. THEN, you can think about using an aerial. So that 3 frame window you listed... isn't there for other characters lol
Pierce, you're assuming that they grab the edge the same time that MK appears from his DownB (since you said cooldown not entire duration)
If MK is just ledge-dropping > DownB it would be possible to grab the edge as soon as he releases it thus you should be able to release it soon after MK actually gains the invincibility meaning that it is possible to have the full cooldown time to enact your punishment. I expect any character could punish it.
 

MarKO X

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Actually with the current ruleset it doesn't lead to a tie. It leads to a rematch of 1 stock 3 minutes, and then sudden death. With the frame data DMG has shown, it is entirely possible for MK to plank during that as well.
playing to win at its best.

Thanks for your guide on how to plank, I'm gonna be using MK as secondary now.
playing to win @ its second best.

Dear God almighty, MK just took a level in Akuma, yes, the comparison is fair now.
I've been making the Akuma = MK comparison since the beginning of the Mk ban talks. Hell, even his Final Smash looks like a Raging Demon.

Edit Edit Edit: Wait a minute......... I'm reading around and if my eyes don't deceive thee, MLG is picking up Brawl... so like, they'll be using the SBR Recommended Ruleset version 2.0, right?

This just got real. There is literally no reason to not play MK in the MLG (assuming they take the aforementioned ruleset as is).
 

BSP

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Back to snakes granades, shouldn´t he kinda be able to frametrap MK with a combination of granade and C4 (or even granadedrop, to dacu to the ledge, drop nade and blow up the C4 in some special timing)...
Just wondering, if snake comes to lay the C4, couldn't MK just go to the other edge?
 

Remzi

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Great read, this **** is gayer than I originally thought...


*EDIT: Did... Adumbrodeus just say what I think he did?
 

Jdietz43

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... Unfortunately this was gonna be viewed as a MK banned thread. While he is certainly broken when allowed to plank, this isn't a "GET THE GOD **** BATMAN!" thread lol
Well this has gotten a bit convoluted quickly. Perhaps a second "Discuss DMG's thread's effect on the MK ban movement" thread is in order to preserve this one a bit.

But since no such thread exists I'll have to say this here, unfortunately distracting from the real planking discussion:

I've seen some good points, but from what's currently known I think we can say MK's planking is a few notches above the rest at any rate. And while I can't see a LGL being a bad thing there are too many inherent flaws for it to be an end all be all decision.

I'd like to throw out a hilariously outlandish analogy to further (or reiterate) discussion:

You have a boxing arena with open tournaments for the locals. Everyone who cares in the slightest about boxing shows up and competes... except one of them happens to be The Incredible Hulk (read: Meta Knight). People are not happy about this, and think the experience would be better for everyone if he weren't allowed to participate. However it would be unfair to poor little Hulky to disallow him for being himself. People argue but begrudgingly accept it. However, now it turns out the Hulk has had a rocket launcher (read: planking) this entire time, but just now intends to use it in competitions. (don't ask where he got the thing, this is the Hulk we're talking about / like it needs to make sense / god DMG get off my back already) Clearly this is too far out of the realm of a boxing tournament and everyone agrees something must be done about it. Telling him to get rid of the launcher would be a start, but unfortunately the Hulk is a bit on the slow side and rarely follows rules unless a TO is actively watching him (which is just too much to ask for). So the question is: Do we ban his rocket launcher, accepting that it may be an imperfect ban on top of him being the Hulk? Or do we decide that the threat of the Hulk and a rocket launcher is more than we can take and ban the Hulk outright?

I call this "Dietz's Infallible Hulk Analogy" quote it with love.

It's a tough (and hilarious) call that brings up some some arbitrary decisions either way, but something should be done sooner rather than later. Personally I'm pro ban as it's less messy... not that I'm bias or anything >.>

Well dang, looks like arrest is impossible.
You're such a quitter XD, this is why I beat you in tournaments
 

ShadowLink84

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Dear God almighty, MK just took a level in Akuma, yes, the comparison is fair now.


This is too powerful to be left alone, unless there's some way to discretely enforcably ban this, this is game. Simple abuse: stay on the ledge until your opponent is close enough to threaten you, then start refreshing invincibility.
I know. When I looked at the data DMG presented my mind was blown.

I felt like laughing because its that bad yet that good too.
 

adumbrodeus

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I've been making the Akuma = MK comparison since the beginning of the Mk ban talks. Hell, even his Final Smash looks like a Raging Demon.
Except, now it's fair, this is literally broken. Aesthetics be da**ed, what matters is effect.

Edit Edit Edit: Wait a minute......... I'm reading around and if my eyes don't deceive thee, MLG is picking up Brawl... so like, they'll be using the SBR Recommended Ruleset version 2.0, right?

This just got real. There is literally no reason to not play MK in the MLG (assuming they take the aforementioned ruleset as is).
I can neither confirm nor deny that the MLG ruleset will be

Great read, this **** is gayer than I originally thought...


*EDIT: Did... Adumbrodeus just say what I think he did?
Yes, you did, I already stated that planking is something with the potential to be truly gamebreaking, and if so, it needed to be banned. If it cannot be banned effectively, then MK must be banned.

So, uh, ban MK right?
Not sure yet, we'll have to see, if this can't be discretely enforcably banned in a way that doesn't either destroy the ledge game for everyone else or not deal with the problem (like it looks like the ledgegrab rule does), then we're looking at something that the entire community will be forced to accept.
 

cutter

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I will admit, I defended planking for a while because I thought the tactic was preemptively banned too soon after Axis roughly a year and a half ago. I am one from the school of thought that does not like banning stuff until it becomes a legitimate problem.

This frame data opened my eyes though, and after I looked at the numbers and options that come from these numbers, my jaw dropped.

Finally, progress has been made. Instead of squabbling constantly over subjective opinion like the community had been ever since this started, cold, hard data is actually being USED for applications of this magnitude.

Good shizz DMG :).
 

The Truth!

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DMG too good.

Also, I'd just like to point out something really quick. MK does not need Uair to plank. If he has near frame perfect timing (3 frames) he can plank you exclusively with DownB.

46 Invincibility Frames.
21 Usable ones after ledge drop
18 Frames until 9 more invincibility frames are granted from Dimension Cape
MK resnaps the edge and repeats. No Uair necessary.

If you hog the edge, MK can move onto the stage. From there, he has 27 frames of cool down BUT you can't do anything for 24 frames. This means you need a move that has enough range to hit MK FROM the edge that hits on frame three. ATM only POSSIBLY Pit's Uair comes to mind.
Tethers and pikachu should be able to punish a stolen ledge should the MK land onstage.
 

theunabletable

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Not sure yet, we'll have to see, if this can't be discretely enforcably banned in a way that doesn't either destroy the ledge game for everyone else or not deal with the problem (like it looks like the ledgegrab rule does), then we're looking at something that the entire community will be forced to accept.
Yeah a ledge grab rule that applies solely to MK, I'd say, fixes this.

Like I, and a few other people have said, if it makes the game unplayable then it's stalling. A ledge grab rule that applies to MK is an easy way to enforce this (DMG is right that you can't objectively DQ someone for "planking", but a ledge grab rule is fairly objective (the only subjective thing is number of ledge grabs, and that's no different than number of lives, amount of time, etc)).

Is there anything wrong with a ledge grab limit other than the amount of ledge grabs being subjective (other rules already have subjective numbers, and they work fine)?
 

LuLLo

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A ledgegrab rule only for MK wouldn't make things much different I think, the MK can always just hang there until he automatically falls down, then use all of his jumps combined with Uair for a max of 10 seconds invulnerability (seriously, who goes chasing after MK, even if he doesn't have invincibility frames?). You would have to make the ledgegrab rule pretty tight, like 30 or something, and even that can be capitalized on by MK's.
 

theunabletable

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You would have to be a ****** to just let him just hang on the ledge until he automatically falls...

Hanging on the ledge without invincibility frames isn't planking, it's capitilizing on your opponent not even attempting to attack you while you're vulnerable.

And, yeah, I think 30-35 only applicable by timeout (those rulesets where you can get DQ'd for going over WITHOUT going to timeout are just stupid) is an okay amount (it's one that doesn't seem like it should happen without attempting to plank).
 

J4pu

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with those rules, say the opponent is counting, and he sees MK grabs the edge over the allowed amount, the opponent now runs away for the rest of the match because he knows regardless of whether or not he's behind in stock/% he wins. Is this ok in your opinion? Yeah, it's the MK's fault for grabbing the edge that many times but is this really something we want to allow to happen?
I like the full ban better
 

theunabletable

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^Don't plank, then.

There's no ****ing way you'll go over 35 ledge grabs without trying to plank. I mean for example, look at the Larry vs Tyrant matches. They are campy as hell and Tyrant sometimes even camps the ledge. A lot of them go to time out without even planking. But Tyrant still doesn't go over the ledge grab limit.

And I guarantee MKs would prefer a situational loss that if they aren't stupid won't happen anyways, instead of an unnecesary full ban.
 

theunabletable

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If the ledge grab limit is 35 then you don't lose.

Obviously if you've only grabbed the ledge 34 times you didn't do the hardcore planking that DMG is proposing.
 

CRASHiC

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No, not at all. Then you are only limiting my planking, but I can still hardcore plank. Serlin has an article on it that I would dig up, but can't at the moment. I can still plank for a good part of the match and use it to time you out.
 

theunabletable

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^You can't do the unbeatable planking that DMG is talking about for very long without going over 30 ledge grabs.

And if 30 isn't enough, maybe try 25.

Although looking at tournaments with ledge grab limits, and all the videos and matches I've seen, I've never seen someone win a match with JUST the hardcore planking that DMG is talking about.

When I see someone show the potential to win a tournament JUST BECAUSE of planking with a 25-30 ledge grab limit, then I may agree with you. But I've never seen that happen. From what I've seen, this limitation is completely adequate at what it'd be made for.
 

CRASHiC

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whoa now, 25 to 30 is far too low. Let's take an assumption here, Marth is fighting DDD, what DDD loves to do in this matchup is keep Marth pinned down on the edge, build up damage, and explot Marth's trouble of getting back on stage against D3 (but he doens't chase him off stage). Now, in this matchup, should things for some time go as the D3 has planned, Marth will probably, and naturally be, over the 25 ledge grab limit. We can also bring up the many other situations in matches where this is likely to happen, where a character is trying to get back on stage with no viable way and keeps getting pushed back to the edge.

By limiting and putting a number on it, you are not banning it directly, but banning something that is involved with it since you can not ban it directly.

Even then, with a ledge grab limit, Metaknight has an advantage there that other charecters don't have, flight and multiple jumps. He can use this to mix up planking, flying under the stage, and so called 'air planking' as well as abusing his many, many ledge tricks to get around the ledge limit and still not technically stall while abusing the ledge.

By that standard Unable, you'd be willing to allow IDC to be legal until someone wins a tournament with it.
 

1048576

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If you want to set the LGL low enough to actually be effective, then you're going to cause some overlap with causing DQ's for legitimate usage of the ledge to recover.

IMO, Brawl would be a better game if the LGL was like 20 or something, and people developed certain tactics and strategies centered around this condition.
 

CRASHiC

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How is causing people to be DQed by accident a good thing and make the game better? DDD can abuse that ledge grab limit against anyone he can chain grab who doesn't have an amazing recovery game.
 

rPSIvysaur

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How is causing Falco, Diddy and Snake artificially boosted in their rankings b/c they have an amazing on stage game but lousy off stage game, but b/c of the LGL, characters like Gdubs are artificially hurt b/c they excel off stage and not totally on stage(although he isn't totally invincible like MK) fine?
 
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