1. It is MUCH riskier to plank against anyone not named fox and falco. anyone with a projectile (except fox and falco) is buffed. planking against a yoshi, or diddy or SNAKE is MUCH MUCH RISKIER.
2. the 1.1 DR causes characters that are hit by a banana to trip farther. ( and get up faster?)
3. tornado is much more punishable. MK's on stage game is DRASTICALLY worsened. characters that are power houses that are safe ( snake/DK/olimar/ and to an extent marth) are favored more than weak characters that are safe. ( MK/Pika/)
I can almost guarantee that Fox will counter MK in this version.
4. I have no idea about yoshi.
5. WE KNOW WE KNOW WE KNOW ALREADY! WE ARE EXPERIMENTING WITH THIS! WE ARE NOT ADVOCATING IT YET
1. Snake, maybe, yoshi? No way, eggs don't kill so increased knockback does not help there at all. Grenades will actually push him above the ledge or stagespike. Its not much much riskier, its like 20% riskier IF the move has any kill potential.
2. 1.1 DR is not nearly enough of a change to stop GT fsmash and GT dsmash from working. For all we know, it just makes it harder for all of those reverse banana infinite to work on him. From what I have been reading here, it would also make banana throws on aerial opponents have more hitstun. In any case if you ARE right, then the 1.1 tier list will be :
SS tier
MK
S tier
Snake
A tier
Falco, Diddy etc.
Sure snake will be have slight disadvantaged matchups, but no one else will be nearly as useful as he is against MK.
3.Tornado easier to punish? Smart use of tornado will still be great. Huge characters that sucked at escaping it will still get wrecked by it. This hitbox is still huge, it still has 29 frames of lag. Some small characters might pop out more easily, but its a small loss.
Fox countering MK? Because upsmash kills at like 70%? Olimar already does that in 1.0. And if Fox loses combos and semi combos in this trade off he will be even worse off. Because MK still has his juggles, his frame traps and his shuttle loop will still kill Fox at like 50% on stage.
I'm all for testing new things, keeping it fresh and expanding the metagame, but lets not pretend this helps balance the game if it doesn't.