CT Chia
Smash Obsessed
To start things off, I won't explain how to get this running on your system. Find a guide to get the homebrew channel running, install Ocarina, and use the code found on this thread.
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This is referring to this video most of the time: http://www.youtube.com/watch?v=sjrmVCB1ncY
It's probably best that you watch the video along with this post, either read it before, after, or whenever. First thing about the video is, this is essentially my first time wavedashing in Brawl. I tried it with like 3 characters, then went to record. So most of the characters was my first time trying with them so I messed up a lot.
For those wondering, yes I have played Melee competitively for a while, and I still do.
The Wavedash Code:
You can find the final version of the wavedash code here.
It has been updated extensively so it won't crash when you airdodge with ROB, and more.
How To Wavedash:
It's done the same was as in Melee essentially, but imo it's much harder. The timing for a smooth wavedasher is a lot quicker than Melee, or else you'll end up triangle dashing which is sloppy and not that useful. Jump and immediately air dodge into the ground at an angle. You can use L R or Z to air dodge and wavedash, though for all characters with a Zair attack, you must use L or R.
Another aspect of Brawl wavedashing that makes it quite tough do over Melee's is that L and R dont function in Brawl until you press them all the way down in comparison to Melee. That's why it's tough to control the timing perfectly at times, and most of the time you'll see me shield between wavedashes a lot. I tend to use Z to wavedash as it's a direct button, without all the unused analog space of L or R. It also makes it very easy to grab out of a WD.
Universal Character WD Techniques:
Ledge Wavedashing: Exact same as it was in Melee, although even easier to pull off this time around. Ledgehop from the ledge and wavedash onto the stage. Now instead of being stuck on the ledge with multiple options that are all punishable (besides camping essentially), you can Ledge WD up to shield, attack, or grab. I do this a lot in the Marth portion of my video. The timing for ledge wavedashing varies between characters based on height and double jump speed.
Grab the ledge from WDing: In Melee, the quickest way to ledgehog was to WD backwards onto the ledge. In Brawl however, it works a little different. Normally you stop when you wavedash to the ledge, but you can easily hug the ledge right after that and it's quite seamless when you get the hang of it.
Picking up items via WDing: I use this heavily in the Diddy section of my video, and it speeds him up A LOT. A lot of people use dash attacks to pick up items. No need to anymore as you pick up an item as you wavedash across it.
Advantages of Brawl Wavedashing:
Speed: The game feels a lot faster now. You're constantly doing more inputs between attacks to keep your spacing good, and to move fluently.
Tech Skill: As I mentioned, I think WDing in Brawl is tougher than it is in Melee. It required tech skill in Melee, and even more in Brawl to make sure you get the perfect wavedashes without turning around or shielding with max length.
Campiness is Greatly Decreased: Many people hate the camp in Brawl, this solves a lot of it. Ledge WDing takes away a lot of ledge camping as there are now more viable, safe options of what to do from the ledge. Additionally, you can't spam air dodges now to avoid everything.
Downsides of Brawl Wavedashing:
Yoshi Gets Nerfed: As someone else said, Yoshi can no longer air dodge (he can but it stops all momentum) as he's double jumping up leaving him very vulnerable and easy to edgeguard. He doesn't have the same super armor in his double jump that he had in Melee to make up for this. Yoshi can't WD out of shield, which happens a lot if your shield pops up by accident. Upon trying it more myself though, it's not as bad as you think. It's more like recovering with Melee Yoshi.
You Can Kill Yourself: Of course this is just based on you messing up, but one of the common ways people killed themselves in Melee was by messing up a WD and airdodging off the stage to their death. Yup, it now happens in Brawl.
Character Specific WD Techniques and Notes:
Wario: For Wario I used a lot of grabbing out of wavedash to greatly improve his dthrow tech chase. I think it might even be chainable at low percents.
Sonic: Easier to space his strong attacks now which helps a lot. Overall though, I'm unsure about his WD cause it's much slower than his running. Air dodging can help with his upB to stop momentum.
Zamus: Out of those I tried, I found her WD to be one of the hardest to do.
ROB: Maybe it's a natural nack I have from maining ROB, but his WD felt great. The length was perfect for setting up surprise fsmashes, getting in better range for dsmash, and even linking fsmashes out of other attacks. Also good for poking. Just don't airdodge with him lol.
Diddy: Wow Diddy gets a lot better with WDing. You can pick up bananas with a WD instead of his roll attack to speed things up A LOT. Only downside is that you can't catch bananas in the air with your airdodge anymore. Well you can, but then you're stunned which sucks lol. If you're used to grabbing them with an attack already though, no worries.
MetaKnight: Not as broken as one would think, but WDing to a ftilt amongst other things is pretty nice.
Fox: Sorry everyone, Fox can't waveshine as you can see in the video. His shine starts to let go the moment you let off of down B unlike Melee so you can't really jump cancel it. Wavedashing into shine however is nice for a quick surprise hit.
Olimar: As someone else said, you can desync Olimar's usmash if you use it right after a wavedash.
Pit: Pit's wavedash is very nice, and you can see a lot of applications of it in the recent videos I posted. Space attacks easier, and you can even rarely make the forward throw tech chase an actual chain grab at certain percents.
Captain Falcon: He is instantly better with wavedashing. He has safer options on the ledge with ledge WDing in conjunction with his uair and upB. His WD is a good distance and very smooth and makes moving around a lot better giving you more control over your characters. This makes landing critical grabs a lot easier, and easier to get good aerials with the Melee air dodge system.
Videos:
-My first wavedashing video
-ChiboSempai vs Rogue Pit 01
-ChiboSempai vs Rogue Pit 02
-ChiboSempai vs Rogue Pit 03
-ChiboSempai vs Rogue Pit 04
-ChiboSempai vs Rogue Pit 05
-ChiboSempai vs Rogue Pit 06
-ChiboSempai vs Rogue Pit 07
-ChiboSempai vs Rogue Pit 08
------------------------------
This is referring to this video most of the time: http://www.youtube.com/watch?v=sjrmVCB1ncY
It's probably best that you watch the video along with this post, either read it before, after, or whenever. First thing about the video is, this is essentially my first time wavedashing in Brawl. I tried it with like 3 characters, then went to record. So most of the characters was my first time trying with them so I messed up a lot.
For those wondering, yes I have played Melee competitively for a while, and I still do.
The Wavedash Code:
You can find the final version of the wavedash code here.
It has been updated extensively so it won't crash when you airdodge with ROB, and more.
How To Wavedash:
It's done the same was as in Melee essentially, but imo it's much harder. The timing for a smooth wavedasher is a lot quicker than Melee, or else you'll end up triangle dashing which is sloppy and not that useful. Jump and immediately air dodge into the ground at an angle. You can use L R or Z to air dodge and wavedash, though for all characters with a Zair attack, you must use L or R.
Another aspect of Brawl wavedashing that makes it quite tough do over Melee's is that L and R dont function in Brawl until you press them all the way down in comparison to Melee. That's why it's tough to control the timing perfectly at times, and most of the time you'll see me shield between wavedashes a lot. I tend to use Z to wavedash as it's a direct button, without all the unused analog space of L or R. It also makes it very easy to grab out of a WD.
Universal Character WD Techniques:
Ledge Wavedashing: Exact same as it was in Melee, although even easier to pull off this time around. Ledgehop from the ledge and wavedash onto the stage. Now instead of being stuck on the ledge with multiple options that are all punishable (besides camping essentially), you can Ledge WD up to shield, attack, or grab. I do this a lot in the Marth portion of my video. The timing for ledge wavedashing varies between characters based on height and double jump speed.
Grab the ledge from WDing: In Melee, the quickest way to ledgehog was to WD backwards onto the ledge. In Brawl however, it works a little different. Normally you stop when you wavedash to the ledge, but you can easily hug the ledge right after that and it's quite seamless when you get the hang of it.
Picking up items via WDing: I use this heavily in the Diddy section of my video, and it speeds him up A LOT. A lot of people use dash attacks to pick up items. No need to anymore as you pick up an item as you wavedash across it.
Advantages of Brawl Wavedashing:
Speed: The game feels a lot faster now. You're constantly doing more inputs between attacks to keep your spacing good, and to move fluently.
Tech Skill: As I mentioned, I think WDing in Brawl is tougher than it is in Melee. It required tech skill in Melee, and even more in Brawl to make sure you get the perfect wavedashes without turning around or shielding with max length.
Campiness is Greatly Decreased: Many people hate the camp in Brawl, this solves a lot of it. Ledge WDing takes away a lot of ledge camping as there are now more viable, safe options of what to do from the ledge. Additionally, you can't spam air dodges now to avoid everything.
Downsides of Brawl Wavedashing:
Yoshi Gets Nerfed: As someone else said, Yoshi can no longer air dodge (he can but it stops all momentum) as he's double jumping up leaving him very vulnerable and easy to edgeguard. He doesn't have the same super armor in his double jump that he had in Melee to make up for this. Yoshi can't WD out of shield, which happens a lot if your shield pops up by accident. Upon trying it more myself though, it's not as bad as you think. It's more like recovering with Melee Yoshi.
You Can Kill Yourself: Of course this is just based on you messing up, but one of the common ways people killed themselves in Melee was by messing up a WD and airdodging off the stage to their death. Yup, it now happens in Brawl.
Character Specific WD Techniques and Notes:
Wario: For Wario I used a lot of grabbing out of wavedash to greatly improve his dthrow tech chase. I think it might even be chainable at low percents.
Sonic: Easier to space his strong attacks now which helps a lot. Overall though, I'm unsure about his WD cause it's much slower than his running. Air dodging can help with his upB to stop momentum.
Zamus: Out of those I tried, I found her WD to be one of the hardest to do.
ROB: Maybe it's a natural nack I have from maining ROB, but his WD felt great. The length was perfect for setting up surprise fsmashes, getting in better range for dsmash, and even linking fsmashes out of other attacks. Also good for poking. Just don't airdodge with him lol.
Diddy: Wow Diddy gets a lot better with WDing. You can pick up bananas with a WD instead of his roll attack to speed things up A LOT. Only downside is that you can't catch bananas in the air with your airdodge anymore. Well you can, but then you're stunned which sucks lol. If you're used to grabbing them with an attack already though, no worries.
MetaKnight: Not as broken as one would think, but WDing to a ftilt amongst other things is pretty nice.
Fox: Sorry everyone, Fox can't waveshine as you can see in the video. His shine starts to let go the moment you let off of down B unlike Melee so you can't really jump cancel it. Wavedashing into shine however is nice for a quick surprise hit.
Olimar: As someone else said, you can desync Olimar's usmash if you use it right after a wavedash.
Pit: Pit's wavedash is very nice, and you can see a lot of applications of it in the recent videos I posted. Space attacks easier, and you can even rarely make the forward throw tech chase an actual chain grab at certain percents.
Captain Falcon: He is instantly better with wavedashing. He has safer options on the ledge with ledge WDing in conjunction with his uair and upB. His WD is a good distance and very smooth and makes moving around a lot better giving you more control over your characters. This makes landing critical grabs a lot easier, and easier to get good aerials with the Melee air dodge system.
Videos:
-My first wavedashing video
-ChiboSempai vs Rogue Pit 01
-ChiboSempai vs Rogue Pit 02
-ChiboSempai vs Rogue Pit 03
-ChiboSempai vs Rogue Pit 04
-ChiboSempai vs Rogue Pit 05
-ChiboSempai vs Rogue Pit 06
-ChiboSempai vs Rogue Pit 07
-ChiboSempai vs Rogue Pit 08