o-Serin-o
I think 56 nights crazy
Well, I guess we can do grabs... =x
Wario - His main grab is his bite which can be a real pain in the ***. Otherwise it quickly follows the second hit of his nair.
ICs - One grab and your ****ed up. Plain and simple.
Falco - If you're at low percents, prepare to get CG'ed. If above 60%+ Just expect Bthrows and Dthrows that follow up well against us.
Meta Knight - More than likely he will Dthrow CG us, so to counter, Airdodge before you land and inhale. If done correctly, you will have MK on the defensive and you will have turned the tables on him. All of his other grabs are near useless against us.
Diddy - He will almost always grab you after a good glide toss, to be prepared to shieldgrab and CG/bthrow
Gnw - Expect a dthrow > techchase. If you know the timing for a tech, do it and grab GnW beforehand to avoid any other misfortune.
Marth - You will almost always see a few fthrow CGs at the beginning of a match resulting in a good free 30% on us. Otherwise, you will just eat fthrow > fair.
Snake - This ******* with use his broken *** pivot grab almost 90% of the time and either bthrow us or fthrow us off the ledge if they wanna attempt to edgeguard. If they try to techchase you, stand up in place and grab him and proceed to do whatever you usually do.
Olimar - This was actually already covered... no use reiterating it.
ROB - Will most likely dthrow to any good attack. Otherwise, they will Bthrow or Fthrow off the stage.
Kirby - Almost always dthrows you at above 40%. Anything lower, he will attempt to combo you with fthrow > uair > fthrow > uair > reverse utilt > uair.
Pikachu - This is just a CG factory. Will fthrow you to the edge, then usmash into a thunder. Pretty predictable if you know what your up against.
Wario - His main grab is his bite which can be a real pain in the ***. Otherwise it quickly follows the second hit of his nair.
ICs - One grab and your ****ed up. Plain and simple.
Falco - If you're at low percents, prepare to get CG'ed. If above 60%+ Just expect Bthrows and Dthrows that follow up well against us.
Meta Knight - More than likely he will Dthrow CG us, so to counter, Airdodge before you land and inhale. If done correctly, you will have MK on the defensive and you will have turned the tables on him. All of his other grabs are near useless against us.
Diddy - He will almost always grab you after a good glide toss, to be prepared to shieldgrab and CG/bthrow
Gnw - Expect a dthrow > techchase. If you know the timing for a tech, do it and grab GnW beforehand to avoid any other misfortune.
Marth - You will almost always see a few fthrow CGs at the beginning of a match resulting in a good free 30% on us. Otherwise, you will just eat fthrow > fair.
Snake - This ******* with use his broken *** pivot grab almost 90% of the time and either bthrow us or fthrow us off the ledge if they wanna attempt to edgeguard. If they try to techchase you, stand up in place and grab him and proceed to do whatever you usually do.
Olimar - This was actually already covered... no use reiterating it.
ROB - Will most likely dthrow to any good attack. Otherwise, they will Bthrow or Fthrow off the stage.
Kirby - Almost always dthrows you at above 40%. Anything lower, he will attempt to combo you with fthrow > uair > fthrow > uair > reverse utilt > uair.
Pikachu - This is just a CG factory. Will fthrow you to the edge, then usmash into a thunder. Pretty predictable if you know what your up against.