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i took a very good lucario to corneria last night at my local tourney, i don't know if any of u know dark.disciple but he's a crazy good lucario, i had him beat and i get hit by a rapid fire machine gun ******* ship, did 60% or so damage on me and put me right in front of lucario just to kill me with an Uthrow on the top of the wing..... other than that unfortunate incident my fox was really controlling the flow of the matchup.I would take Lucario to Halberd or Corneria.
The landing lag on Lucario's recovery is kinda long right.Low ceiling is bad for lucario on Halberd, but Corneria is far worst for most lucarios (wonky angles that mess with AS at times, really low ceiling, and low percent kill zone in the back = bad for lucario.
That is hardly pertinent. But it lags a fair amount.The landing lag on Lucario's recovery is kinda long right.
Speed> fair amount of lag= Usmash?That is hardly pertinent. But it lags a fair amount.
Fairly large stage that allows for camping and hit and run tactics. Prevents Lucario from zoning you as effectively. About as large as FD except usmash is going to kill far earlier which is the best way to kill Lucario(vertically). Fox is going to die early in every matchup, I assume all of you have become accustomed to dealing with that by now. Lucario doesn't have an excellent vertical KO move like Fox does, so the low ceiling doesn't effect you as much. Just DI on the sides properly and you shouldn't die too early.so whats good about halberd to take lucario there?
1: Yeah, D. Disciple is a good Lucario (knows his jab cancels well)i took a very good lucario to corneria last night at my local tourney, i don't know if any of u know dark.disciple but he's a crazy good lucario, i had him beat and i get hit by a rapid fire machine gun ******* ship, did 60% or so damage on me and put me right in front of lucario just to kill me with an Uthrow on the top of the wing..... other than that unfortunate incident my fox was really controlling the flow of the matchup.
Useful but the discussion is on lucario.hey... bringing back up thew zelda discussion. I'll give you a few tips against her you might want to put in:
- Farore's wind has a lot of punishable landing lag if she has to appear above the stage, which she will if you CP stages with permiable floors.
- Zelda's Usmash is amazing against fox's aerials, but it's quite vulnerable from the ground. A running Usmash should meet her any time she uses this and you are grounded.
- Zelda is pretty vulnerable from below. get her in the air and try to take advantage of her. She's got a nice, long airdodge, and farore's wind, so she's hard to punish when she's high up, but when she's in the air right above the ground and you are below her, you should hit her about 75% of the time as long as you know whether to attack her before or after she lands (which will vary by situation.)
- In the air, zelda has a blindspot at every diagonal.
okay fine. I'll take them back if you'd like. I wasn't aware matchups stopped mattering once they were posted.Useful but the discussion is on lucario.
take Lucario to the cave of life? LOL no thanks.I once CPed LM on a Lucario; if you think that works for you.
Otherwise, pick Norfar. Why? Your aerials are more effective there.
yes and no. his aura has transcendant priority, hence why his Ftilt and such are good at keeping us away, but his actual bodies priority isn't as high.Aren't Lucario's Aerials outclassing Fox's? I mean his Dair, Fair and Bair looks really strong. Not sure about the Priority, does Luca's Aerials have more Priority than for example Fair and Bair and Nair?
Wouldn't the closed in sides just complement Lucario's Forward Smash?Halbred because if you edge pressure him he will have to come through the middle and there will be landing lag. Then punish
Stages without translucent ledges means that Lucario has to waste a good deal of his recovery length to curve ES to get onstage if you're hugging. He can't just shoot it straight into the stage and go through the ledge like other characters, as it acts like a ceiling for him. Stages like Halberd or Delfino allow him to go straight through the stage (and the ledge, and you) while still saving some length on his ES, which can be used to curve into the stage for either a lagless landing or one that reduces the lag considerably.. Halbred because if you edge pressure him he will have to come through the middle and there will be landing lag. Then punish
Stages without flat platforms tend to screw Luc a lot, from what I've found. Halberd's little dip in the middle is annoying to deal with. We might have a few perks here but only looking at the killmoves in these matchups is a bad idea. I agree that Halberd is probably a Fox dominant stage but determining your CPs on just the ceiling height of a stage is pretty silly, or the horizontal blastzones in Lucario's situation.Wouldn't the closed in sides just complement Lucario's Forward Smash?
Well yeah but untill the stage stops moving I guess.Wouldn't the closed in sides just complement Lucario's Forward Smash?
Is it just me, or has M@v been putting off on the guide? I mean, it seems as if he's taking longer to finalize a discussion, and after a discussion, he ALWAYS puts "Summary later". I'm not criticizing him or anything, just saying...
its possible M@vs just uber busy and keeps saying
"i'll get to it, i'll get to it, i'll get to it....."
thats our M@v
Do lucas first. Then Ness. New people come first.That still doesn't solve our problem, although I know it's not your fault M@V. If it gets done it gets done.
I suggest either Mother Kid, both are annoying for Fox, since taking them to the air is a bit risky.