talkingbeatles
Smash Ace
uh... Smashville.
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I haven't gimped myself on FD in forever. If you Falcon Dive onto the lip, just hold back. It will sweetspot. Although I agree that it's a lot easier to avoid on Smashville.Also, the way the edges are slanted make it pretty impossible to gimp yourself with Falcon dive, unlike FD.
All of the neutral stages have virtually identical ceilings.Good vertical killing, Utilt is beast here.
Oops. I wasn't being specific...at all.All of the neutral stages have virtually identical ceilings.
Funny, I just played a pokemon trainer main on this stage today. He did the most ridiculous thing where I was literally TRAPPED in my shield unable to roll away. I was stuck in the little pods part and was shielding his bullet seed, but instead of being pushed away and stuff the tiny lip trapped me in my shield until I finally got shieldpoked.I just played a friend with Luigi and Mario on this stage, and I don't suggest taking either of them there either. Especially Luigi. He rocks this level.
The uneven ground just makes his tornado harder to avoid, I think.
Fighting a good Marth on this stage is like...ugh.Yeah this stage is kind of gay, but it's without a doubt Falcon's best stage. Everything being a platform means he can use aerials more, utilt hits above platforms (and usmash and Falcon Dive, probably ftilt angled upward too), and you can Falcon Dive under all the platforms, although the bottom one can gimp you at certain angles, for free damage on a shielding or jumping opponent. Utilt is really the only ground move you need to use here besides jab for grabs and maybe dash attack- this is one of the few stages that Falcon can really control. Utilt and uair deter approaches from above and to the side, and approaching from below is a bad idea for most characters, but Falcon can pull it off.
Things to know that aren't Falcon-specific: The, umm, spraying lava(?) kills really early. What I'm referring to isn't the wall of lava, or the lava that covers the entire stage briefly, but that other kind. Basically, hit an opponent into it at around 100%, and they'll usually die. If you avoid dying to this hazard and get your opponent once, camping the middle platform to exploit the large blastzones is a good idea. The wall of lava doesn't have as much knockback as you may think. Mostly, people die by getting hit after bouncing off of the lava, not from the stage hazard itself. If you get hit into the lava, just uair and you should deter a followup (if timed right), and end the hitstun so you can use your second jump to avoid death at higher percentages.
Really good MKs **** here, but I've played quite a few people that suicided at Norfair with him- one missed shuttle loop or tornado can often lead to SDs with people expecting the lava to be there when they miss, and using their B moves haphazardly. And you (anyone) can spike people through the lava right after it touches them. Say when the lava rises up on all but one platform, the lava can hit them upward, and a spike can actually kill your opponent if done right afterward when they're at a high enough percentage (like on most stages, but people often expect the lava to save them). Basically, there's a small period of time where you can't get hit by the lava twice in. I hope that makes sense.
Getting into the blue escape pod thing is usually not your best option, unless you follow/bait your opponent in and know that you will win a fight inside (just hold A). Being inside the pod while your opponent is outside is a big disadvantage, because all they have to do is shield the lava (despite its giant range, it doesn't really shield poke), and will be able to hit you while you're inside the pod more often than not (so do this to your opponent if you're the one outside, utilt or usmash are best to do this with. Characters I wouldn't take here are Olimar (he can pretty much grab you anywhere on the platform he's on, Snake (he can camp very well here, and utilt is even more dangerous on the higher platforms), and characters who have bad recoveries, as the lava helps them more than you. Ganondorf is especially dangerous here, as he can kill you offstage with a sideB, and get hit by the lava and survive. I wouldn't take him here, or Link, who has great range on the air and ground, and basically losing his only weakness.
Ok, my post is huge. tl;dr- utilt on the bottom platform, use Falcon DiveALL THE TIMEon people above you
It's better than taking Marth to Battlefield, and Marth can't hit anything below him, which is an easy spot to get to on this stage. How often are you getting hit by Charizard's uair? Priority doesn't even matter in the air, and it hits people above him in the air, which only helps Falcon if he's trying to dair, which is usually a bad idea in general. The idea of this stage is staying on the bottom platform and abusing Falcon's moves that hit above him. If you let the opponent have the bottom platform and approach the same way, obviously you'll get hit by utilts. Every character can do that. You don't really need... momentum on this stage, I really think it's one of the few stages this can take place on, but you can pretty much camp on the bottom platform and deter most approaches. If the opponent has the bottom platform and won't approach, you can at least get to the edge and try to get to them horizontally, rather than trying to beat out their safe utilts/uairs. You can also Falcon Dive under the bottom platform, or any of them, for extremely easy (only invincibility frames will avoid this) and safe (just move to a ledge if you miss) damage.Fighting a good Marth on this stage is like...ugh.
Or a really good Pokemon Trainer. Charizard's u-air out prioritizes EVERYTHING and squirtle's u-air is too fast and has no lag. Ivysaur isn't terrible here either.
Mostly Marth, though. He's a real ***** sometimes. This is one of those times.
I definitely would not call this Falcon's best stage, though. If you have the momentum then it's one of his better stages, but a lot of characters make it next to impossible to regain momentum once you've lost it.
O__________________________oIt's better than taking Marth to Battlefield, and Marth can't hit anything below him, which is an easy spot to get to on this stage. How often are you getting hit by Charizard's uair? Priority doesn't even matter in the air, and it hits people above him in the air, which only helps Falcon if he's trying to dair, which is usually a bad idea in general. The idea of this stage is staying on the bottom platform and abusing Falcon's moves that hit above him. If you let the opponent have the bottom platform and approach the same way, obviously you'll get hit by utilts. Every character can do that. You don't really need... momentum on this stage, I really think it's one of the few stages this can take place on, but you can pretty much camp on the bottom platform and deter most approaches. If the opponent has the bottom platform and won't approach, you can at least get to the edge and try to get to them horizontally, rather than trying to beat out their safe utilts/uairs. You can also Falcon Dive under the bottom platform, or any of them, for extremely easy (only invincibility frames will avoid this) and safe (just move to a ledge if you miss) damage.
ermWell, assuming both players are trying their best to only get to the bottom platform, Falcon beats anyone but Sonic. In general, if you're just thinking about spacing or whatever, sure Falcon has terrible range still, but it is so easy to abuse the bottom platform. Someone has the platform (which honestly isn't that hard to prevent)? Falcon can drop to the ledge, and either try to get back as he normally would on any other stage, or use Falcon Dive under the stage, which gives you nothing to lose with the philosophy that being off the bottom platform is losing, and it is extremely easy to give it up on this stage, which I don't believe. Anyway, Falcon Dive can't be punished by anything other than a grab or dash attack for the most part.