da K.I.D.
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It's still at least 40-60, which makes it a hard counter. When we're talking about hard counters is that the ratio involved?
lol...
where did you get the idea that 6-4 is a hard counter?
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It's still at least 40-60, which makes it a hard counter. When we're talking about hard counters is that the ratio involved?
Just going to throw out there that this comparison is unfair in that it doesn't take into account Earths accomplishments in Japan. I have little doubt he could make similar claims. It more comes down too...Sonic: Espy, X, top 8 at the same national
Fox: TKD, NAKAT, Trevonte, beating top level players across a span of about a year now.
Ike: San, 9th place at multiple nationals. Mr. Doom, Ryo. Beating top calibur players of multiple regions and multiple characters across the span of about a year.
Pit, One dude from a completely isolated region that wins in a ruleset completely seperate than the established norm.
One of these things is not like the others.
If you want to put the accomplishments of these similarly placed character against each other., it seems like pit has proven himself the least of the 4. and should be below the other 3.
^^^ThisWe don't have much experience with Japan as a region to judge accurately.
From what I've heard it's not as bad as previously thought.
@seagull: hard counters are 65-35 and up.
Then Wolf has 0 hard counters.
lol...
where did you get the idea that 6-4 is a hard counter?
Is it possible that wolf does better vs IC's than falco?Again, there's NO way pikachu vs wolf is better than pikachu vs falco.
lawd, character board matchups get more and more idiotic everyday.
[yt]Up4JpL2eDcw[/yt]I haven't even seen any wolf vs ICs matches nor i have heard any opinions about the matchups from anyone notable so i can't say for sure, but at first thought it doesn't seem quite as crazy as vs pikachu.
Do you use the character to know enough to declare what you say or do you just say "Wolf is bad" without explaining?Again, there's NO way pikachu vs wolf is better than pikachu vs falco.
lawd, character board matchups get more and more idiotic everyday.
We lost to inui nairo, mk mk can lose to gw zss, we beat inui/atomsk recently.@DMG: ZSS/G&W gets destroyed by double Meta, actually, but is otherwise a stupid broken team. A few months ago I watched in horror as Vinnie and Snakeee 3- and 4-stocked Will and Kirin like 3 times in a row, it was ridiculous. Will looked so frustrated, and rightfully so.
Then, they played Inui and Atomsk (double meta) and got stomped.
basically this. I've always thought this, but i was tired of saying it, only to have people who are anti-ban not give me anything in response usually, other than, "get better." Im tired of hearing that. its 2011 that's how many years of people "getting better" and its still an issue worth discussing over and over every month?A ledge grab limit really is necessary, though only because of Meta Knight.
I'd much prefer it if we just bit the bullet and banned the character altogether.
It sucks because this is true. the LGL in my opinion does little to slow MK down in the right hands because he can basically do the same darn thing in the air, albiet slightly less effective. and without it, M2K apparently is unstoppable, not to ignore the many capable MK players that can just as easily do the same (all they would need to do is decide to do it, all the time.)SiiS4 was 2 weeks ago. After M2K beat Ally in the finals (which were a joke because there was no LGL), Ally said he had "literally no chance to win" because of the lack of LGL. Then everybody complained (more for Coney's sake than Ally's, don't forget that Coney JV3ed M2K game one with DDD and was already ****ed because of the rules). M2K says it's needed, and proved it when he reduced the one-time best player in the world to "no chance." We don't need to continue this anymore. Either have the LGL or ban MK, I don't care which.
I'm not sure what is an effective number to place a LGL anymore. I rarely think it matters in most matches that do not involve MK anyways.1) Employ LGL, and give MK a lower LGL than everyone else
2) LGL only for MK
They're both a little lulzable, but I don't think they're too unreasonable. Whether or not you enforce an LGL isn't what makes the big difference, it's the actual value you choose.
Smashboards, or many many people in smashboards get thier panties in a bunch when you talk about MK being banned, whether you have data to support it or not. But they want him in, so of course they'd be so strongly against it, can't be too mad at them. On the flip side, I feel that MK's dominance plays a role in certain characters rise in the tier list due to players being forced to focus mainly on him. I strongly believe Sonic is one of those characters.Sounds to me like Ban MK.
Planking isn't the problem, Metaknight's Planking is.
Fighting from the ledge is a universal tactic in brawl just like fighting in the air or on the ground. If a characters Air/Ground tactics made them unbeatable, then it's the character that needs to be banned. You wouldn't say that ALL Characters can only stay in the air/touch the ground X number of times would you? If you make it Character specific instead, it just goes to say he breaks the system and should be banned.
Just one of many thoughts on the issue, but smash boards doesn't like it when people talk about MK bans right?
Whatever. On topic.
I think Luigi is overrated and needs to drop. Sonic should rise. I love Pit but he hasn't been doing much. Is he a better or more viable character then Peach, DK, or Wolf? I'd like to say yes, but that's pure bias.
Thoughts?
*facedesks and shatters his laptop*It's still at least 40-60, which makes it a hard counter. When we're talking about hard counters is that the ratio involved?
Not that anyone wants to keep talking about Sonic but...Its weird that people bring up WGF as an example of fox doing badly, while trevonte beat tearbear, tyrant, and TKD with fox in that same tournament and got 7th xD
They misjudged Sonic's ability to stall the match?Not that anyone wants to keep talking about Sonic but...
X just pulled 5th (or was i 7th? gotta check again) out of 140
What MU johns are we going to see this time?
Its not X's strategy either, he doesnt run away a lot, he just doesnt approach when he doesnt have to. He beats lots of good players without going to time.They misjudged Sonic's ability to stall the match?
I didn't see the matches, so I wouldn't know, but I hear that it played a role at MLG Dallas.
That being said, Espy put in some serious work there, too, and that wasn't his strategy.
Espy and __X__ were both timing people out at Dallas. Its something Sonic does very well. From what I saw of __X__ at WGF, he was pretty aggressive and the matches were like 4-6 minutes on average.They misjudged Sonic's ability to stall the match?
I didn't see the matches, so I wouldn't know, but I hear that it played a role at MLG Dallas.
That being said, Espy put in some serious work there, too, and that wasn't his strategy.
All of our sonics time people out from time to time, and the VAST majority of the time, its due to the ******ry and campiest of our opponents rather than us.Espy times people too
also, this.I never actually saw Sonic as a stally character.
He just seems to have too much awkward mobility for that. Not slow mobility, obviously, but I think it's strange enough to the point that time outs aren't as likely as, say, Wario or MK are.
It's just that the matches tend to become long winded due to Sonic mains usually avoiding a lot of hits and being unable to kill before like 400% or something. That's usually where the time-outs come from.
Your matchup ratios are incredibly bad. Having 6:4 as a hard counter on a scale of 1-10 is silly lol. The long time standard for MU ratings goes something like this:ROFL. Me too.^
Also, TKD not using Fox matters more for himself then anything else. Maybe he didn't feel like putting into a lot of work at WGF because using Fox, consistently Short hop triple laser, and other precise techs are very draining. I don't think Fox is underrated. I think he belongs where he is at this moment.
Wolf is only hard countered by D3, Wario (With cg) and Pikachu in reality. And those matchups are all 40-60. Wario without cg is even.
Fox gets hard countered by Sheik, Fox, and Ice climbers.
Falco gets hard countered by Pikachu and Ice climbers.
Idk, that's the first time I've heard someone say 6:4 is a hard counter. I mean what's the point of a 100 range scale if every 5 points represents a new level of counter? Lol TRIPLE DECKER COUNTER, DOE-DECAGON COUNTER, etc
lol...
where did you get the idea that 6-4 is a hard counter?
Nope. Like we talked about earlier, throw numbers out the window. If someone asked you in laymen terms how the Dedede matchup is, you would say "That's a hard matchup for Wolf." AKA, hard counter.Then Wolf has 0 hard counters.
On the flip side, people point to FOW doing good with Ness as "OMG Ness so good". Even after M2K and Larry showed people why... it's just ****ing Ness lol. The smash community is too fickle when it comes to evaluating characters, regardless of where they truly should be on the tier list.Its weird that people bring up WGF as an example of fox doing badly, while trevonte beat tearbear, tyrant, and TKD with fox in that same tournament and got 7th xD
I hate this argumentOn the flip side, people point to FOW doing good with Ness as "OMG Ness so good". Even after M2K and Larry showed people why... it's just ****ing Ness lol. The smash community is too fickle when it comes to evaluating characters, regardless of where they truly should be on the tier list.