well in determining if mk should be banned or not... yes. youre talking about TOURNAMENT level play, meaning highly competitive. competitive -> top. the rest, while being relevant still isnt as important
otherwise i could argue ics being broken, they absolutely DESTROY low/mid levels of play
I said mid-high levels of play, and that level is where MK gets most of his gimps, because people at such levels don't really know what to do against him. How to avoid, how to recover afterwards, etc.
At these levels, ICs aren't as potent. I see far too many Popos losing their Nanas before they can do any real damage. Keeping the ICs together and performing CGs are significantly harder than MK using Dair/UpB in midair...
And yes, mid and high levels are where we'll find a vast majority of players...
you mean most of the tournament viable characters
A few of characters are viable because they have 4-6 matchups against MK, and see him more often than what would otherwise be, y'know, other counters to their characters. I personally believe MK causes players to lack MU knowledge for other characters, because everyone's worrying about, "omg how do i beat mk?" >___>
im getting better at it but actually you can in shield sdi since you KNOW its coming and then shield grab
a little far fetched i know but its def possible lol
It's not possible. If MK randomizes the release of his Fsmash out of charge, you can't react in time to shield SDI. You'll more than likely end up rolling behind him, which usually ends up with him Dsmash/Nairing you.
http://www.youtube.com/watch?v=ptwNTmtKRRc
look at the first fair in the video
i literally just reacted to the sound of the fsmash
That's because you were already rushing in. It looks more like you were already in his face by the time he committed to Fsmash, so you finished the job. Shadow didn't even have time to get to the charging part of his Fsmash. If you weren't that close to begin with, things likely would've played out differently there...
of course but its easier to capitalize on them if you know they are coming. the character obviously gets worse if he has less options...
vs really good players its actually pretty hard to do the normal mk **** to get off the ledge. normal ledge options are okay, but mk is light and getting hit at the ledge actually causes you to die super early :/
jump off the ledge has great frame data iirc but puts you in a bad position
if mk tries to DJ from the ledge to the stage you can just hold shield and always grab first and if he does and other air you just shield grab and push him back offstage :/
mk can bait this by empty jumping and then trying to dair or nado but neither of those are that great. gliding is easy to punish when youre that close, SO much startup
gregs was actually just jumping and dairing me with falco when i did that last night LOL
You have 24 frames of invincibility as soon as you are able to move off the ledge. Fair autocancels on the ground on frame 21. 3 frames left to perform a defensive option, grab, or Dsmash/Dtilt. Opponent cannot reliably what you're going to use. He has to guess with 1/3 odds.
That's just one example. If the opponent gets too close, for example, MK can ledgedrop midair jump Uair off the ledge and still have 11 more frames to do stuff invincibly as long as he doesn't land(you still get landing lag on the ground if you land within 8 frames after the move ends... what's up with that?). Aerial invincibility for 8 frames... Shuttle Loop? Dimensional Cape? Nado? There's no way the opponent can react to this reliably either.
well if you want to get that deeply into mixups getting ftilted really isnt that bad vs a lot of good characters because they outweight MK in the risk reward ratio
IE i would rather retreat than get snake ftilted, falco cged, or whatever
even getting faired by marth or something has more followups than mks ftilt at low-mid percents
while its a GREAT move what am i going to chase you with afterward if you DI away?
nado is SUPER obvious, everything else i have to dash for which actually limits my options
so sure, most of the time mk MIGHT win like a skirmish, but if he ****s up hes getting the **** for it.
Look, my point here is that between MK's Ftilt, Dtilt, GSL, Nado, Dsmash, Grab, Dashgrab, Dash Attack and OOS Nair, all of which occur outside the range of human reaction, MK has a clearly superior ground game to characters who are obviously not programmed to be on the ground 100% of the time(aka, he shouldn't bother against Olimar, Diddy, Snake...)
It's way too much for non ground oriented characters to deal with.
okay... but if youre getting hit anyway its better than getting killed....
LOL like really, also plenty of good characters have momentum mixups
diddys has the popgun momentum change
falco has amazing jump speed and long/short side B
marth can stall with side B, change directions with sbreaker, counter ect,
snake has nade changeup
like obviously i can still potentially cover these options but its not like youre auto losing a stock, you probably will eat a uair or nado before you land unless you get hard read
Asking players to outrun those two moves while above MK is just unreasonable. Look at the horizontal and vertical coverage those two moves have. You'd have to pretty much be Jigglypuff, Yoshi, or Wario to outrun that kind of stuff.
Plus, you can't do momentum changing things out of hitstun. Doesn't work.
it takes a LOT of practice but you really can just drop shield and then walk forward and then dash without even thinking about it after youve done it enough times
there are 30 frames of lag yes, but even more than that that you get to SEE the situation and then respond accordingly, not cold like DMG said
I'm not so sure it's as easy to punish as you say. Characters with slow normalfall speeds and fast fastfall speeds have this tendency to being able to grab the ledge easier.
Take Will for example. I've seen more than enough people knock his DK off the stage to the point that it forces him to bucket brake with Spinning Kong, then subsequently fail to hit him as he goes for the ledge, because of his smart use of fastfalling.
MK's smaller. Don't you think it'd be even HARDER to hit him?
its the best tactic to PLANK which is not as doable until the end of the timer because of a LGL
i think mks best playstyle is actually to bait/camp until you get a chance to rush in and apply proper pressure with tilts/fairs and make reads for grabs, because thats when you can get the opportunity to set up for potential gimps and followups
mindlessly dair camping or being near the ledge, while being mentally frustrating actually give you less stage control- which means less options.
if the game naturally runs slow and its towards the end of the timer, THEN its probably best to abuse planking
Well, this is mostly me speaking for other members, but there are TONS of people who agree that if planking is too good, then it should be cut off at the source, aka MK himself.
If LGLs are necessary for the game to run well, then it's essentially the same as saying MK's planking is too good, hence it must be limited. A lot of people make the jump from that to being pro-ban, tbh. Not me, though.
As far as myself, I'm passive on this matter... for now. I may take sides later on.