Okay, Im new here because I play this game causally but tons of my friends play it hardcore, I have alot of exp against SOS's Olimar, and man is this matchup stupid. Powershield grab with Oli is too **** good and pretty easy at that with ZSS.
edit: Its calling me a n00b, ha.
ZSS has been my main since day 2 when when I dropped marth, but I can play everyone in the cast at a low-tourney level, with the exception of a few people *cough* Peach/IC *cough*. Basically Im an engineer in college and spend ALL my free time playing this or Beatmania, or other fighters.
Stuff that you might actually care about:
Against an Olimar not used to fighting ZSS, you will win hands down items+zoning, plus huge aireal pressure even with Oli's down B can mess a guy up.
Armor pieces destroy Olimar use them, while you still can but that will proably only give you a free 50% damage, possible a free kill if they know what they are doing
Against an Olimar that knows that it should just block everything you do and just spam throw pikmen and power shield grab/( downsmash for the running A), its a bit more trickey, the entire game turns into range spammy fest, ZSS using more B than normal, the way I fight is by zoning with a healthy mix back short hop B and f-B praying for a trip, and A jabbing the pikmen off, and repeat, this will be the majority of your game until you are in the danger zone +90%
The most important part of fighting Oli is watching his pikmen like mad, color wise
*whites destroy your health you must kill them, once you are above 130% ignore the fella's because they are now useless.
*Purples, are your chance for a riskier approach either from the air, or my favorite grab (ha your grab got outranged).
*Red's really can't do much to you, but you really dont' have any good appoaches on them just stay back and keep zoning.
*Yellows, suck due to the long amount of time they stay out, DO NOT APPROACH, but don't worry more zoning. If their are no yellows on the field however you are more free to get in Oli's face, and jump around him. :D
*Blues are interesting especially in the danger zone, most Olimar's abuse the blue pikmen for grabbing every time and well they should because they are awesome. However if you can predict it you can beat it. A well timed side step, punish works well, or just running and grabbing Oli first (his grab is faster and better) but he doesn't expect you to grab, and you are pretty sure he is so grab him and go for it.
More notes:
*Dashing A is a great attack against Olimar its unpublishable if you space it right unless he powershields.
*Don't roll dodge.
*f-tilt has enough hitstun to be safe outside unless powershield.
*down smash will destroy Olimar if he plays aggressiv(which he shouldn't be).
*hanging on the edge and doing a charge B is sadly effective. *sigh*
*down air beats everything except yellows and purples
*use f-toss on Olimar, especially near edges.
*Oli's downsmash is not safe, assuming that you crossedup(which you should of) and he can't grab you, punish it.
*Pretend its Castlevania, aka shorthop forward(neutral air/u-air only), shorthop back B/f-B, repeat.
*If he predicts/ powershields, you lose.
*Playing aggressive is sucide for both sides.
*Olimar players will fastfall+ down B/ dodge the daylights out of you so don't expect to get huge aireal raves on him, hehe mixing him up with a quick shorthop/fastfall n-air/u-air, followed up by a u-tilt/ d-smash on the ground seems to be the trick.
Despite all the things I mentioned that you can do to Olimar I put this match at 55:45 in Olimar's favor, but I wouldn't be surprised to see it shift either which way. I don't play him with ZSS enough.
On counterpicks: gahh I hate stage picks.
The game mostly on the first map, because you can pick ranbow cruise/ any level with too many platforms, and Oli can pick battlefield/yoshi's
, I personally would ban yoshi's here and pray that it doesn't land on battlefield first, momentum is important and with knowledge if it does he can't pick it again.