Niko_K
Smash Master
Since I've done so much trolling lately I've decided to do something good for the boards for once. I have compiled frame data for most of peach's moveset.This frame data tells you exactly which frame the hitbox becomes present after inputting the move. I will do attack lag and landing lag for non auto cancelled moves later.
I used virtualdub to watch each attack hit a player frame by frame. There ARE some missing moves, so if anyone could get the data for those moves it would be appreciated. I was super shocked with the results. Credit out to 3GOD and hotgarbage for additional data.
Jabs
Jab:
1st jab total: 19
1st jab hits on frame 2
1st jab shield hit lag: 6
1st jab shield stun: 5
1st jab advantage: -18
2nd jab hits on frame 9 (counting frame 1 as first frame of 1st jab)
Linking to 2nd jab advantage: -8 (opponent has 8 frames between shield stun and 2nd jab hit box)
Both jabs total: 29
2nd jab shield hit lag: 6
2nd jab shield stun: 7
2nd jab advantage: -19
Jab Advantage Info
Mario: +1
Luigi: +3
Peach: +3
Bowser: 0
DK: +1
Diddy: -1
Yoshi: +1
Wario: 0
Link: 0
Zelda: +3
Shiek: -1
Ganon: 0
Toon Link: +2
Samus: +3
Pit: +2
Ice Climbers+1
ROB: +2
Kirby: +4
MK: 0
Dedede: +2
Olimar: +4
Fox: 0
Falco: -1
Wolf: -1
C. Falcon: -1
Pika: 0
Squirtle: 0
Ivysaur: +2
Charizard: +1
Lucario: +3
Jigglypuff: +7
Marth: +3
Ike: 0
Ness: +2
Lucas: +1
G&W: +2
Snake: +1
Sonic: 0
Dash Attack
Dash Attack:
Total: 37
First hits on frame 6
First hit shield hit lag: 6
First hit shield stun: 7
2nd hit box hits on frame 17
Linking to 2nd hit advantage: -10 (opponent has 10 frames between shield stun and 2nd hit box)
2nd hit shield hit lag: 6
2nd hit shield stun: 7
2nd hit advantage: -19
Aerials
Credit to 3GOD for this data. Landing lag represents the amount of lag the aerial has when landed without auto-cancelling.
Nair:
First hits on frame 2(behind Peach), frame 3 infront of Peach.
Landing lag: 11
Hit lag: 10
Shield stun: 14
Advantage: -7
KO Potential: 144%
Dair:
First hits on frame 12
Landing lag: 9
Hit lag: 6
Shield stun: 7
Advantage: -8
Fair:
First hits on frame 16
Landing lag: 22 (auto-cancels on frame 20 and after)
Hit lag: 10
Shield stun: 14
Advantage: -18 (if auto-canceled, advantage is -2)
KO Potential: 124%
Bair:
First hits on frame 6
Landing lag: 9
Hit lag: 9
Shield stun: 13
Advantage: -5
KO Potential: 142%
Uair:
First hits on frame 8
Landing lag: 9
Hit lag: 8
Shield stun: 11
Advantage: -6
KO Potential: 161%
Tilts
Dtilt:
Total: 27
First hits on frame 12
Shield hit lag: 8
Shield stun: 10
Advantage: -13
Ftilt:
Total: 36
First hits on frame 6
Shield hit lag: 10
Shield stun: 14
Advantage: -26
KO Potential: 139%
Utilt:
Total: 37
First hits on frame 10
Shield hit lag: 8
Shield stun: 11
Advantage: -24
KO Potential: 158%
Smashes
Fsmash:
Total: 40
First hits on frame 15 (in front of Peach)
Shield hit lag: 9 (tennis), 11 (golf), 12 (frying pan)
Shield stun: 13 (tennis), 15 (golf), 17 (frying pan)
Advantage: -21 (tennis), -21 (golf), -20 (frying pan)
KO Potential:
Tennis Racket: 99%
Golf Club: 131%
Frying Pan: 135%
D-Smash = 6th frame
Dsmash:
Total: 44
First hits on frame 6, 11, 16, 21
Shield hit lag: 6 (last hit)
Shield stun: 7 (last hit)
Advantage: -22 (last hit)
Usmash:
Total: 44
First hits on frame 14
Shield hit lag: 11
Shield stun: 15
Advantage: -26
KO Potential: 80%
Specials
Neutral-B first counters on frame 11
Side-B first hits on frame 23
Up-B first hits on frame 7
Other
Standing Grab first grabs frame 6
Dash Grab first grabs on frame 6
Pivot Grab first grabs on frame 14
Jump airborne on frame 6
SH airborne for 45 frames
Turnip Throw = 12th frame
Aerial Turnip Throw = 8th frame
Dodges/Rolls
Credit again to 3GOD.
Spot Dodge:
Total: 25
Invincible Frames 2 – 20
Roll Backward:
Total: 31
Invincible Frames 5 – 20
Roll Forward:
Total: 31
Invincible Frames 4 – 19
Air Dodge:
Total: 49
Invincible Frames 4 – 19
I used virtualdub to watch each attack hit a player frame by frame. There ARE some missing moves, so if anyone could get the data for those moves it would be appreciated. I was super shocked with the results. Credit out to 3GOD and hotgarbage for additional data.
Jabs
Jab:
1st jab total: 19
1st jab hits on frame 2
1st jab shield hit lag: 6
1st jab shield stun: 5
1st jab advantage: -18
2nd jab hits on frame 9 (counting frame 1 as first frame of 1st jab)
Linking to 2nd jab advantage: -8 (opponent has 8 frames between shield stun and 2nd jab hit box)
Both jabs total: 29
2nd jab shield hit lag: 6
2nd jab shield stun: 7
2nd jab advantage: -19
Jab Advantage Info
Mario: +1
Luigi: +3
Peach: +3
Bowser: 0
DK: +1
Diddy: -1
Yoshi: +1
Wario: 0
Link: 0
Zelda: +3
Shiek: -1
Ganon: 0
Toon Link: +2
Samus: +3
Pit: +2
Ice Climbers+1
ROB: +2
Kirby: +4
MK: 0
Dedede: +2
Olimar: +4
Fox: 0
Falco: -1
Wolf: -1
C. Falcon: -1
Pika: 0
Squirtle: 0
Ivysaur: +2
Charizard: +1
Lucario: +3
Jigglypuff: +7
Marth: +3
Ike: 0
Ness: +2
Lucas: +1
G&W: +2
Snake: +1
Sonic: 0
Dash Attack
Dash Attack:
Total: 37
First hits on frame 6
First hit shield hit lag: 6
First hit shield stun: 7
2nd hit box hits on frame 17
Linking to 2nd hit advantage: -10 (opponent has 10 frames between shield stun and 2nd hit box)
2nd hit shield hit lag: 6
2nd hit shield stun: 7
2nd hit advantage: -19
Aerials
Credit to 3GOD for this data. Landing lag represents the amount of lag the aerial has when landed without auto-cancelling.
Nair:
First hits on frame 2(behind Peach), frame 3 infront of Peach.
Landing lag: 11
Hit lag: 10
Shield stun: 14
Advantage: -7
KO Potential: 144%
Dair:
First hits on frame 12
Landing lag: 9
Hit lag: 6
Shield stun: 7
Advantage: -8
Fair:
First hits on frame 16
Landing lag: 22 (auto-cancels on frame 20 and after)
Hit lag: 10
Shield stun: 14
Advantage: -18 (if auto-canceled, advantage is -2)
KO Potential: 124%
Bair:
First hits on frame 6
Landing lag: 9
Hit lag: 9
Shield stun: 13
Advantage: -5
KO Potential: 142%
Uair:
First hits on frame 8
Landing lag: 9
Hit lag: 8
Shield stun: 11
Advantage: -6
KO Potential: 161%
Tilts
Dtilt:
Total: 27
First hits on frame 12
Shield hit lag: 8
Shield stun: 10
Advantage: -13
Ftilt:
Total: 36
First hits on frame 6
Shield hit lag: 10
Shield stun: 14
Advantage: -26
KO Potential: 139%
Utilt:
Total: 37
First hits on frame 10
Shield hit lag: 8
Shield stun: 11
Advantage: -24
KO Potential: 158%
Smashes
Fsmash:
Total: 40
First hits on frame 15 (in front of Peach)
Shield hit lag: 9 (tennis), 11 (golf), 12 (frying pan)
Shield stun: 13 (tennis), 15 (golf), 17 (frying pan)
Advantage: -21 (tennis), -21 (golf), -20 (frying pan)
KO Potential:
Tennis Racket: 99%
Golf Club: 131%
Frying Pan: 135%
D-Smash = 6th frame
Dsmash:
Total: 44
First hits on frame 6, 11, 16, 21
Shield hit lag: 6 (last hit)
Shield stun: 7 (last hit)
Advantage: -22 (last hit)
Usmash:
Total: 44
First hits on frame 14
Shield hit lag: 11
Shield stun: 15
Advantage: -26
KO Potential: 80%
Specials
Neutral-B first counters on frame 11
Side-B first hits on frame 23
Up-B first hits on frame 7
Other
Standing Grab first grabs frame 6
Dash Grab first grabs on frame 6
Pivot Grab first grabs on frame 14
Jump airborne on frame 6
SH airborne for 45 frames
Turnip Throw = 12th frame
Aerial Turnip Throw = 8th frame
Dodges/Rolls
Credit again to 3GOD.
Spot Dodge:
Total: 25
Invincible Frames 2 – 20
Roll Backward:
Total: 31
Invincible Frames 5 – 20
Roll Forward:
Total: 31
Invincible Frames 4 – 19
Air Dodge:
Total: 49
Invincible Frames 4 – 19