It's been a while since I got frame data for peach!
Anyways the data for her aerials is somewhat lacking; so I'm going to flesh it out the best I can. This is what I have so far:
NAIR
Aerial duration: 49
Hits on: 3 (not on 2
)
Shield hitlag differential: 0
Shield stun: 4
BAIR
Aerial duration: 54
Shield stun: 5
Hitlag differential: 0
DAIR
Aerial duration: 39
Hits on: 12, 18, 24, 30
First autocancel frame at: 32
Shield hitlag differential: -1
Shield stun: 1
Optimal shield advantage (soft landing): -3
Optimal shield advantage (hard landing): -5
FAIR
Aerial duration: 54
Sheild hitlag differential: -1
Shield stun: 5
First Auto Cancel frame: 20
Hitting with first hitbox: (frame 16)
Optimal shield advantage (soft landing): -1
Optimal shield advantage (hard landing): -3
Hitting with furthest reaching hitbox (frame 17; if you space well you'll hit with this one)
Optimal shield advantage (soft landing): 0
Optimal shield advantage (hard landing): -2
UAIR
Aerial duration: 35
Shield hitlag differential: 0
Shield stun: 3
A note on some of the definitions here:
Shield Hitlag differential- the difference between peach's hitlag and her opponent's shield hitlag. A negative number indicates that peach's opponent exits shield hitlag before she exits hitlag; a positive number would indicate the opposite. This number effects peach's advantage. Really it would be more conventional to just list the shield hitlag and hitlag... but I was too lazy
.
Shield Stun- currently in this thread "shield stun" is defined as the time from when an attack hits a shield to the time when the character can perform an action. That is problimatic however because that period of time incompasses two distinct state of beings: the character being stuck in freeze frames and the character being stuck in shield. I'm defining the latter state of being as "shield stun" in this data.
So to put it simply: Shield stun- the frames after shield hitlag where the defender is "stuck" in shield and can perform no actions.
But really, all you need to pay attention to here is the advantage lol. Speaking of which:
Optimal shield advantage- the maximum advantage an character can achieve through attacking a shield with an aerial. Assumes frame-perfect performance.
The rest will come in due time... while I'm here though does anyone have any specific requests?