Alright; shield adv info for the glidetoss (turnip throw) is done.
Before I get into that though, here's some data on Peach's turnip throws and the impact different turnips have on shield:
normal throw:
26 total
turnip hitbox out on: 8
up throw:
25 total
turnip hitbox out on 11
down throw:
21 total
(the hitbox never has the chance to come out with this one)
Here's the info on each turnip's impact on shield: (the number given is shield hitlag + shield hitstun which = the total time the opponent is stuck in shield)
Point blank smash throw:
Normal: 14
Winking: 16
Dot: 21
Stitch: 35
mr. saturn: 10
Smash throw:
Normal: 9
Winking: 12
Dot: 17
Stitch: 30
Saturn: 9
Point blank normal throw:
Normal: 11
Winking: 16
Dot: 19
Stitch: 33
Saturn: 9
Normal throw:
Normal: 7
Winking: 11
Dot: 15
Stitch: 30
Saturn: 7
Now with that out of the way.....
Shield Advantage info:
Point-blank shield advantages: (note that a hit counts as "point-blank" if the turnip connects on the first frame the hitbox is out. This hit will do more damage and incur more shield stun/lag than a normal hit)
Smash throw point blank:
Normal: -5
Winking: -3
Dot: +2
Stitch: +16
Mr. Saturn: -9
Normal throw point blank:
Normal: -8
Wink: -3
Dot: 0
Stitch: +14
Mr. Saturn: -10
Thrown shield advantages:
These advantages are more complex because the advantage depends on when the traveling turnip hits the opponent's shield. To best illustrate this I captured some images to show when certain advantages would occur on the turnip's flight path.
The pics below illustrate the advantage that would result if the turnip hit a shield on that particular frame.
SMASH THROW:
- Frame 9 of the throw animation
- Frame 1 of the turnip's throw hitbox being out
Shield advantage:
Normal: -9
Winking: -6
Dot: -1
Stitch: +12
- Frame 18 of the throw animation
- Frame 10 of the turnip's throw hitbox being out
Shield advantage:
Normal: 0
Winking: +3
Dot: +8
Stitch: +21
- Frame 24 of the throw animation
- Frame 16 of the turnip's throw hitbox being out
Shield advantage:
Normal: +6
Winking: +9
Dot: +14
Stitch: +27
- Throw animation has just ended
- Frame 19 of the turnip's throw hitbox being out
Shield advantage:
Normal: +9
Winking: +12
Dot: +17
Stitch: +30
- Throwing animation has been over for 11 frames
- Frame 30 of the turnip's throw hitbox being out
Shield advantage:
Normal: +9
Winking: +12
Dot: +17
Stitch: +30
NORMAL THROW:
- Frame 9 of the throwing animation
- Frame 1 of the turnip's throw hitbox being out
Shield advantage:
Normal: -12
Winking: -7
Dot: -3
Stitch: +12
- Frame 20 of the throwing animation
- Frame 12 of the turnip's throw hitbox being out
Shield advantage:
Normal: 0
Winking: +4
Dot: +8
Stitch: +23
- Throwing animation has just ended
- Frame 19 of the turnip's throw hitbox being out
Shield advantage:
Normal: +7
Winking: +11
Dot: +15
Stitch: +30
- Throwing animation has been over for 13 frames
-Frame 31 of the turnip's throw hitbox being out
Shield advantage:
Normal: +7
Winking: +11
Dot: +15
Stitch: +30
In conclusion..... I'm too tired to write a conclusion
. Hitstun info will come.... sometime
.
EDIT: However I will say that is appears that a properly spaced normal glide toss (attack c-stick ftw) is the optimal way to go here. This has also shown me that I really need to start paying attention to what turnips I pluck >______>, as a guaranteed grab is always nice to have.
EDITEDIT: stitch face *****