My only concern is that it makes the sprite look like a sticker, slapped on the SWF page. Sometimes, the natural sprite border works and blends well with the solid background of SWF. If it doesn't, then pasting it on a white box could work just as effectively (as if saving it as a jpeg).
Look MK, from an artist's perspective, I feel that the border doesn't do the beautiful sprite any justice, because it detracts from the details as the eye gravitates towards the flashy white outline. I want yours, and everyone's work to be seen for all its worth, and frankly, adding that border not only fattens up the sprite by creating the illusion that its limbs, etc are wider than they should be, but adds an unnatural light under and around the shaded areas, hence the "sticker effect".
Again, I'm simply trying to help so that your sprites can be seen for all the hard work given to filling in the actual Pokemon, rather than its border.
Take care guys.
Look MK, from an artist's perspective, I feel that the border doesn't do the beautiful sprite any justice, because it detracts from the details as the eye gravitates towards the flashy white outline. I want yours, and everyone's work to be seen for all its worth, and frankly, adding that border not only fattens up the sprite by creating the illusion that its limbs, etc are wider than they should be, but adds an unnatural light under and around the shaded areas, hence the "sticker effect".
Again, I'm simply trying to help so that your sprites can be seen for all the hard work given to filling in the actual Pokemon, rather than its border.
Take care guys.