No, you are misunderstanding. Here, let me show you my Falco strategy. Below is FD, D3, and Falco
___________D3__Falco_
With in this distance, D3 can not get hit by lazers without being able to punish, we are out of range of your jab, aerials become very, very predictable, as do any approaches at this distance. Meanwhile, you are still well within D3s range, and at a very, very dangerious zone being at the edge, not a good place for Falco at all. From here, what do you do?Phantom isn't going to work, we can jab you out of that easy. You would have to jump, but short hoping will put you in range for our uptilt, that's always fun
full hopping means upair time, again we hit you out of your side b. You have to double jump, which means while you land, we have time to chase you.
You have such an awful idea of D3s moveset. Ftilt, dtilt, if spaced properly, are not punishable by the falco, and if we can easily predict and hit with forward smash or inhale.
I've already covered this. You play some bad D3s man.
LMAO! I play with Atomsk and Bschung! You're quite silly now. You can reliably hit Falco out of Phantasm, but you wouldn't even do it with jab, you'd use dtilt, ftilt, Bair or Dsmash. Also, good luck forcing that situation and getting a read, and if Falco thinks you're going to read his phantasm then guess what he's simply NOT GOING TO DO. We can also fight you on the ground by simply dash attacking or jabbing, and if you're going to shield then guess what . . . WE CAN PHANTASM. We always have options, we can also always do the same thing every other character does and shield, we can jump on your head and footstool you, we can do SOOOOO MANY things. We can ftilt you, we can space a Dair or Nair, we can grab the edge and chill out until you get too close or mess up. We can run up and grab you if you shield, we can run off the edge then DJ back up and fire Breversal lazers (Sethlon <3). There's lots of options you don't seem to understand, and you can't ever cover ALL of them. If you throw an attack, we could run up and shield. If we SH and think you will uptilt, we can SH in place and laser.
It's ALL MINDGAMES. Both players have a lot of options, and don't know what the opponent is gonig to choose. You can see who has the advantage over which character has the most reliable options at any given time during the match. In this exact senerio, it's D3, but throughout the match, it's Falco.
I'm not saying that's not a bad place for Falco to be, because you have options too. In THAT exact situation, D3 has an advantage, but he in no way has guaranteed damage on Falco, and Falco is going to AVOID that situation. He still have advantage in the MU, and definitely on FD.
And Ftilt is always punishable. You can POWERSHIELD it on reaction and dash attack or phantasm. Dtilt isn't safe on block, and is punishable by ftilt, dash attack, jab, and maybe even Usmash. Falco's spot dodge is also really broken, as it only has 2 frames of cooldown unlike the average 5 (what D3 has, btw).
I full hop, you Uair, I don't move into it, you get lasered in the face. Anything can happen, you can't always just say, "Well, in this situation, Falco is going to do this, and I'm going to do this to beat him." because you DON'T KNOW what Falco is going to do, and don't know if he's going to evade your reaction. You don't seem to have a proper grasp of player and character limits, mix-ups, mindgames, and realistic options.