Sorry guys I couldn't find a venue in the Montgomery area that could fit my budget.
This is important, I want to have a good melee turnout also. IF you plan on playing Melee please let me know when you post so i can put what game beside your name on the interest/confirmed list. I don't want any just melee players wasting there gas and time coming to a 50 man brawl tourney with just 3 other melee player there. O' if you interested or if your defintely coming let me know on your post too. Thanks guys
EDIT: I HOPE THIS WILL BE THE LAST DATE CHANGE!!!!
Where the resistance is going down:
Micro Inn & Suites
29050 US highway 98
Daphne, AL 36526
Venue Fee
$5 door fee
$10 for melee singles
$10 for brawl singles
$20 for teams($10 per person)
Crews are free (depending on everyone else)
Project M
$5 for singles
$10 for teams ($5 per person)
Pot split
1st place 60%
2nd place 30%
3rd place 10%
If this thing gets big enough, the pot split between 1st-5th place
9:30am: doors open
10:30am Sign ups
11:00am: Project M teams (side tourney)
12:00pm: Project M singles
1:00pm: Melee doubles(if we are able to do them at the same time)
2:00pm: Melee Singles
Lunch break
4:00pm: Brawl Doubles
5:30pm: Brawl Singles
7:00pm Crew Battles
The more set-ups the more smoothly the tourney will go. If anybody have powersrtips please don't hesitate to bring them.
confirmed list:
Alabama:
Aloha
Rag(melee)
Ryker(melee)
Shaslam
Reflex
Zombiefestus(melee)
Taylor(melee)
Mikey(melee)
BJ(melee)
Hotwings
Louisana:
Blaise(melee)
Curlz
Oathkeeper
Smjagger
Florida:
Drumma boi(melee)
Rice(melee)
Skaterbaj(melee)
manko(melee)
ThaSaintkai
Zone(melee) + 3
Ruse
Interest:
Mew2king!!!(high interest)
B awal
Cam
-Chad-
Set-ups
Manko
Ragnarock
Ryker
Reflex
Here's The Rules
Melee Rule set:
•4 stock
•2/3 sets
•3/5 finals
•8 minute time limit
•Items off
•Ties broken by lives, then %
•Double Blind character pick can be called at anytime.
•Stage Ban: Each person may choose one stage to be disabled for the entire set, it must be chosen at the beginning of the set, after initial characters are chosen.
•Advanced Slob Picks: Loser may choose the next stage or select to go random. The winner may then change their character, followed by the loser.
•Bring your own controller
•Controller Mods, Glitches (IC Freeze Glitch, Mewtwo Soul Stunner, etc), and tactics used to stall a match (wall-bombing, rising pound), are banned.
•Team Attack will be ON
•Life stealing allowed
Melee Stage list
Neutrals:
Final Destination
Yoshi's Story
Dreamland
Battlefield
Fountain of Dreams
Counterpicks:
Kongo Jungle
Brinstar
Rainbow Cruise
Pokemon Stadium
Brawl Ruleset:
•3 Stock
•8 Minute Time Limit
•Items are set to "off" and "none"
•All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches, with the aforementioned Finals sets being best 3/5 games.
•In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
•No player may choose a stage they have already won on in that set unless agreed upon by both players.
•If the timer runs out, the victor is determined first by stock and then by percentage
•Metaknight's Infinite Cape glitch is banned.
•Standing Infinite is BANNED which include (but not limited to) Dedede's small-step chain grab, Marth on Ness/Lucas grab-release, etc
•The Ice climber infinite are LEGAL up to 250%
•Suicide moves always go to the player who suicides to take the opponent's last stock.
•LEDGE GRAB RULE = 35
Stage Striking:
1. Stage Strikes go 1 pick 2 pick 1 pick
2. Opponents choose their characters for the first match *
4. The winner of the previous match may announce their Stage Ban selection
5. The loser of the previous match announces the next match's stage
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
*Double blind character selection may be called for the first match
Brawl Stage list
Neutrals:
•Battlefield
•Final Destination
•Smashville
•Yoshi's Island
•Lylat Cruise
Counterpicks:
•Delfino Plaza
•Castle Siege
•Frigate Orpheon
•Battleship Halberd
•Rainbow Cruise
•Brinstar
•Pokemon Stadium 1
Additional Rules for Doubles Play:
•Life Stealing is allowed
•Team attack will be set to ON
•In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
•Chibo's Color-Blind Rule: If a player on a team is playing Lucario, Sonic, or Pokemon Trainer, either team can request for them to be Blue Team and the opponents must abide. If both teams have one of the characters, they must work it out between them.
Project M Rules
Rules:
* 4 stock, 8 minutes. In the (very unlikely) case that we are hard pressed for time and don't have enough setups, early bracket matches may be switched to 3 stock, 6 minutes.
* Sets are best of 3. Finals are best of 5.
* Items set to "off" and "none."
* Either player may call for a Double Blind character selection for the first match.
* Dave's Modified Stupid Rule: A player may not counterpick a stage he has won on during the set.
* One stage ban per player per set.
* Stage strike for the first match of a set, the order of striking determined by Rock Paper Scissors if it can't be agreed upon. Players will strike stages in this order (assuming 7 starter stages): 1 2 2 1 1 2.
* Controller port is determined by Rock Paper Scissors if it can't be agreed upon.
* For doubles, Team Attack is on and life stealing is allowed. Remember that you steal lives by pressing Attack+Special, not Pause.
* Pausing during a match, unless okayed by the other player, will result in the loss of one stock for the pauser.
* If time runs out, the person with the most stock left (or least % if they are equal) wins. If the % is equal as well, play a 1 stock 3 minute match, same characters and stage.
* If the match goes to sudden death due to a suicide move (Ganon's side-B, Kirby/DDD's swallow, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the one who initiated the move wins.
* Handicap set to off.
* Custom controls are allowed, but controllers modified to enhance performance are not. No turbo buttons, etc. However, removing the springs from shoulder buttons or replacing a thumbstick with a different thumbstick are ok.
* Custom music is allowed as long as it's not too distracting, but any textures or vertex hacks outside of the official team color textures are not.
* If you want to use your own SD card, a TO must overwrite the important game files (not music) in order to make sure there are no modifications. If you are caught cheating with modified game files, you will be immediately DQed without refund and banned from future events.
* In the event that the game crashes or the TV/Wii loses power in the middle of a match, that match will be restarted from the beginning with the same characters and stage.
* No excessive stalling (this includes abusing Jiggs' Rising Pound and Mario's Up-B Walljump)
* No coaching during a match. Consulting someone between matches is allowed as long as it doesn't hold up the next match.
* Both players may agree to any rule or stage outside the tournament ruleset.
* If you do not come for your match in a reasonable amount of time, unless you are playing a Melee/Brawl tournament match, you may be DQed.
Stagelist:
Starters:
Battlefield
Dreamland 64
Fountain of Dreams
Final Destination
Pokemon Stadium 2
Smashville
Yoshi's Story
Counterpicks:
Wario Ware (singles only)
Metal Cavern (singles only)
SSE Jungle (doubles only)
Temple:M (doubles only)
Yoshi's Island: Brawl
Rumble Falls+
Halberd
Brinstar (Im still debating about this one)
These are Pound rules
This is important, I want to have a good melee turnout also. IF you plan on playing Melee please let me know when you post so i can put what game beside your name on the interest/confirmed list. I don't want any just melee players wasting there gas and time coming to a 50 man brawl tourney with just 3 other melee player there. O' if you interested or if your defintely coming let me know on your post too. Thanks guys
EDIT: I HOPE THIS WILL BE THE LAST DATE CHANGE!!!!
Where the resistance is going down:
Micro Inn & Suites
29050 US highway 98
Daphne, AL 36526
Venue Fee
$5 door fee
$10 for melee singles
$10 for brawl singles
$20 for teams($10 per person)
Crews are free (depending on everyone else)
Project M
$5 for singles
$10 for teams ($5 per person)
Pot split
1st place 60%
2nd place 30%
3rd place 10%
If this thing gets big enough, the pot split between 1st-5th place
9:30am: doors open
10:30am Sign ups
11:00am: Project M teams (side tourney)
12:00pm: Project M singles
1:00pm: Melee doubles(if we are able to do them at the same time)
2:00pm: Melee Singles
Lunch break
4:00pm: Brawl Doubles
5:30pm: Brawl Singles
7:00pm Crew Battles
The more set-ups the more smoothly the tourney will go. If anybody have powersrtips please don't hesitate to bring them.
confirmed list:
Alabama:
Aloha
Rag(melee)
Ryker(melee)
Shaslam
Reflex
Zombiefestus(melee)
Taylor(melee)
Mikey(melee)
BJ(melee)
Hotwings
Louisana:
Blaise(melee)
Curlz
Oathkeeper
Smjagger
Florida:
Drumma boi(melee)
Rice(melee)
Skaterbaj(melee)
manko(melee)
ThaSaintkai
Zone(melee) + 3
Ruse
Interest:
Mew2king!!!(high interest)
B awal
Cam
-Chad-
Set-ups
Manko
Ragnarock
Ryker
Reflex
Here's The Rules
Melee Rule set:
•4 stock
•2/3 sets
•3/5 finals
•8 minute time limit
•Items off
•Ties broken by lives, then %
•Double Blind character pick can be called at anytime.
•Stage Ban: Each person may choose one stage to be disabled for the entire set, it must be chosen at the beginning of the set, after initial characters are chosen.
•Advanced Slob Picks: Loser may choose the next stage or select to go random. The winner may then change their character, followed by the loser.
•Bring your own controller
•Controller Mods, Glitches (IC Freeze Glitch, Mewtwo Soul Stunner, etc), and tactics used to stall a match (wall-bombing, rising pound), are banned.
•Team Attack will be ON
•Life stealing allowed
Melee Stage list
Neutrals:
Final Destination
Yoshi's Story
Dreamland
Battlefield
Fountain of Dreams
Counterpicks:
Kongo Jungle
Brinstar
Rainbow Cruise
Pokemon Stadium
Brawl Ruleset:
•3 Stock
•8 Minute Time Limit
•Items are set to "off" and "none"
•All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches, with the aforementioned Finals sets being best 3/5 games.
•In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
•No player may choose a stage they have already won on in that set unless agreed upon by both players.
•If the timer runs out, the victor is determined first by stock and then by percentage
•Metaknight's Infinite Cape glitch is banned.
•Standing Infinite is BANNED which include (but not limited to) Dedede's small-step chain grab, Marth on Ness/Lucas grab-release, etc
•The Ice climber infinite are LEGAL up to 250%
•Suicide moves always go to the player who suicides to take the opponent's last stock.
•LEDGE GRAB RULE = 35
Stage Striking:
1. Stage Strikes go 1 pick 2 pick 1 pick
2. Opponents choose their characters for the first match *
4. The winner of the previous match may announce their Stage Ban selection
5. The loser of the previous match announces the next match's stage
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
*Double blind character selection may be called for the first match
Brawl Stage list
Neutrals:
•Battlefield
•Final Destination
•Smashville
•Yoshi's Island
•Lylat Cruise
Counterpicks:
•Delfino Plaza
•Castle Siege
•Frigate Orpheon
•Battleship Halberd
•Rainbow Cruise
•Brinstar
•Pokemon Stadium 1
Additional Rules for Doubles Play:
•Life Stealing is allowed
•Team attack will be set to ON
•In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
•Chibo's Color-Blind Rule: If a player on a team is playing Lucario, Sonic, or Pokemon Trainer, either team can request for them to be Blue Team and the opponents must abide. If both teams have one of the characters, they must work it out between them.
Project M Rules
Rules:
* 4 stock, 8 minutes. In the (very unlikely) case that we are hard pressed for time and don't have enough setups, early bracket matches may be switched to 3 stock, 6 minutes.
* Sets are best of 3. Finals are best of 5.
* Items set to "off" and "none."
* Either player may call for a Double Blind character selection for the first match.
* Dave's Modified Stupid Rule: A player may not counterpick a stage he has won on during the set.
* One stage ban per player per set.
* Stage strike for the first match of a set, the order of striking determined by Rock Paper Scissors if it can't be agreed upon. Players will strike stages in this order (assuming 7 starter stages): 1 2 2 1 1 2.
* Controller port is determined by Rock Paper Scissors if it can't be agreed upon.
* For doubles, Team Attack is on and life stealing is allowed. Remember that you steal lives by pressing Attack+Special, not Pause.
* Pausing during a match, unless okayed by the other player, will result in the loss of one stock for the pauser.
* If time runs out, the person with the most stock left (or least % if they are equal) wins. If the % is equal as well, play a 1 stock 3 minute match, same characters and stage.
* If the match goes to sudden death due to a suicide move (Ganon's side-B, Kirby/DDD's swallow, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the one who initiated the move wins.
* Handicap set to off.
* Custom controls are allowed, but controllers modified to enhance performance are not. No turbo buttons, etc. However, removing the springs from shoulder buttons or replacing a thumbstick with a different thumbstick are ok.
* Custom music is allowed as long as it's not too distracting, but any textures or vertex hacks outside of the official team color textures are not.
* If you want to use your own SD card, a TO must overwrite the important game files (not music) in order to make sure there are no modifications. If you are caught cheating with modified game files, you will be immediately DQed without refund and banned from future events.
* In the event that the game crashes or the TV/Wii loses power in the middle of a match, that match will be restarted from the beginning with the same characters and stage.
* No excessive stalling (this includes abusing Jiggs' Rising Pound and Mario's Up-B Walljump)
* No coaching during a match. Consulting someone between matches is allowed as long as it doesn't hold up the next match.
* Both players may agree to any rule or stage outside the tournament ruleset.
* If you do not come for your match in a reasonable amount of time, unless you are playing a Melee/Brawl tournament match, you may be DQed.
Stagelist:
Starters:
Battlefield
Dreamland 64
Fountain of Dreams
Final Destination
Pokemon Stadium 2
Smashville
Yoshi's Story
Counterpicks:
Wario Ware (singles only)
Metal Cavern (singles only)
SSE Jungle (doubles only)
Temple:M (doubles only)
Yoshi's Island: Brawl
Rumble Falls+
Halberd
Brinstar (Im still debating about this one)
These are Pound rules