I understand that casual gamers are at the core of this game. I understand that we are at most 1%, if even that.
But, it seemed that Sakurai just wanted to purposely punish the more competitive players for having a different view of competition instead of allowing all views to flow into brawl just as Melee did or even the old SSB64. This is the main point many are trying to make. They aren't bashing the fact that casual players still exist; they just want a piece of the cake as well.
Now to some of my own opinions, whether or not you take them seriously doesn't matter to me.
Even though they took out dash dashing and a few other things from the E-For All, I was still okay; but I will say that I really wanted to dashdance with Sonic which was taken away sadly. The only thing that really irks me is the random tripping. This might just be me, but when winning just because someone tripped doesn't seem to be ideal for me; I'd rather lose if the other player was more skilled. And, there are no doubt some casual players that feel the same, it would just be a matter of whether or not they know tripping exists. Once again, as repeated by many tourny-goers, shouldn't skill determine the winner? I mean, if someone ***** you in an FPS such as Team Fortress 2 or COD4, does that mean you just drop the game? Probably not.
Really, SSB64 and SSBM were still quite casual and people could have fun together. On the other hand, when two friends decided to take it to skill, they could, which is what I see as one SSB series's key points: it allows the game to be played how the player wants. Items, smash ball only on high, FFA Snakes, competitively, or Bowser challenges.
And I will say that I don't necessarily dislike but wished he would allow other ideas come in.
Also for the glitches thing, correct me if I'm wrong:
L-Canceling and Short hopping were not glitches; they were present in the old 64 version and the old website had instructions on how to do them; it was known as z-cancelling though.
Wavedashing is more of an exploit of the physics according to some, but if you check the debug mode (via AR) in melee and find something called special landing slide or something of that sort, you'll see that it is the exact same animation of a wavedash. They were aware of wavedashing.
Of course, please offer to correct me. I'd like to know the correct information.