many combos in melee required knowledge of the characters, creativity, and adaptability. brawl lacks combos, so that's less knowledge and skill needed to win. plus, crazy combos were the ****
Wait so combos directly translates to skill and knowledge?
I would have to disagree.
What about mindgames? Does that not require skill and intimate knowledge of characters?
Combos are not what make or break or game.
It is what led to those combos that mattered most.
auto cancelling is nowhere near as useful as l-cancelling,
Why not?
auto cancelling is similar.
L canceling cuts the lag time while landing during an attack in half.
Auto cancelling means I can do somethig similar, I don't have to wait for the entire animation to finish since as soon as I land I can immediately perform another action. There isn't a great waiting period.
of course it isn't as universally applicable but is still very useful, especially for characters like Ike and Ganondorf.
I do agree L canceling was more useful, but saying auto canceling is nowhere near as useful is a bit of an exaggeration.
chainthrows are much easier now and don't require reading DI, CC is out, dash cancelling is out, DD is out, JC is out, meteor cancelling is out, moonwalking is out, SHFF isn't an advanced tech, teching and wall jumping are in, actually i'm gonna stop because you don't even know what the techs you're naming are
JC is out as is CC, and Dash cancelling.
Meteor cancelling still exists.
Dash dancing exists but is not useful anymore.
Only one I tihnk that can use it is Sonic by pivot dash cancel.
We do have hypen smashing,DAC, and gatling canceling.
The main issue isn't that we lost techniques or gained any, its that whatever techniques we gained are more specific and not universal like DD, CC, JC, L canceling. Wavedashing is kinda meh IMO since it isn't really useful for a few characters.
most notably DAC
tell me it's not that bad of an addition again when you lose $500 from tripping
tripping is gay. This is a universal fact.
as you've admitted, fox's infinites take tons of tech skill to perform unlike in brawl. the only other non-situational infinite is wobbling, which although isn't that difficult, requires consistent timing and isn't at all character-breaking. and the person you were playing wasn't doing it right.
What about the IC's infinite CG??
Very difficult to land and very situational with the timing varying per character.
Nor is it gamebreaking.
Marth and charizard can only infinite ness and Lucas (Marth only infinites Ness)
DDD's CG is infinite only on DK and a semi infinite on 4 other characters.
The infinites in this game typically require a wall.
the outcomes of matches are more consistent in brawl, than in melee. also, you haven't played melee at a competitive level. so your opinion doesn't count.
FIX'D.
I'll explain the change.
Outcomes of a match are more consistent in brawl since its more rock paper scissors.
in melee skill played a more integral part of gameplay.
A link could still face off against a Marth,Fox, Falco and still win the tournament.
It isn't like Brawl where Snake and MK and G&W **** anyone who isn't at the top of high tier.
Now we return to Link vs Marth and what happens? Marth will win. 9 times out of 10 he will win.
Minor differences in skill and gameplay make little difference now.
=(
Oh and opinions cannot be disregarded. Sorry but no.
The only time such a thing occurs is if they are clashing with Fact.
In which case said opinion is disregarded.
Otherwise if my opinion differs with yours, regardless of the background your opinion holds no more weight than my own.
Simply because he hasn't played competitively is a bad reason to say his opinion should be disregarded.
Should we disregard the opinion of a woman that abortion is wrong despite the fact she has never had one or never gotten pregnant?
Or the opinion of a woman who says it is right despite never having an abortion or bore a child?
The only time an opinion should be disregarded is if it were similar to the following.
Giving birth to children does not hurt.-opinion
Giving birth to children is like being torn in half-fact
Bad analogy but you get my point yes?
Combos: Looking at the big picture, a combo, in the end, basically means if your caught off guard you will be given high damage if not KOed. But if you are evenly matched chances are you'll even it up with combos of your own and if you're not, you won't. The lack thereof (reliable ones anyway) means you will be given less damage and if you're evenly matched chances are you'll deal equally less damage and if you're not won't. It all depends on who breaks through the evasion and defenses and lands the hit. Just in Brawl, the matches will go slower. Supplement this with less stock. I guess many would say that makes the game easier to master and I guess that would mean more people could pick it up as well. All the more competition I say.
Except that combos were also an integral method of punishing mistakes. if someone whiffs a smash attack iI can at most lay down a 31% damage combo of three attacks.
No more and no less othrwise I risk getting punished for having the advantage.
in Melee if a Fox whiffed a smash attack or a Marth whiffed a smash attack the stupidity was punished severely.
In this game you get away with far more than you should
I've seen IC's try for a grab all the time and WIN. That should not be happening.
Advanced Techniques: stuff
Bad argumejnt is bad.
Simply because I caannot use them is no reason to say it balances out.
the main reason melee is more balanced than brawl is because the techniques given were universal.
Yes Fox could L cancel but so could Bowser, and that alone made Bowser fast enough so he would not get horribly, horribly ***** by Fox. He gained the ability to be competitively viable. those techniques while universal also helped to rebalance things and gave characters who were bottom or low tier the ability to compete with high and top tier characters.
Meanwhile you have snake ****** everyone and they can do little about it.