pockyD
Smash Legend
... but superdoodleman was WRONG in that instanceIm more amazed that he told Super Doodle Man that he didn't know what he was talking about
Im gonna go tell M2K he doesn't know anything about smash.
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... but superdoodleman was WRONG in that instanceIm more amazed that he told Super Doodle Man that he didn't know what he was talking about
Im gonna go tell M2K he doesn't know anything about smash.
Oh wow, your right. I wouldn't think SDM would make such a n00b mistake considering he himself spent so much time on frame data. Or maybe he's just accepted that Brawl n00bs have fundamentally altered the meaning of the word and is just rolling with it >.>... but superdoodleman was WRONG in that instance
the thing is, he wasn't even right about the *******ized version of "autocanceling"; it's entirely possible to finish your aerial before hitting the ground but not have enough free frames to double jump immediatelyOh wow, your right. I wouldn't think SDM would make such a n00b mistake considering he himself spent so much time on frame data. Or maybe he's just accepted that Brawl n00bs have fundamentally altered the meaning of the word and is just rolling with it >.>
Yes, very =[98% of smashers believe "auto-canceling" is simply finishing an aerial before you land, and as such, that's what the term means now. stupid? yes.
Saying that it's just as useful is completely different than saying that it replicates the functionality of l-canceling.Silly 56k, at least you weren't being so careless as to contradict yourself on the same page. :V
Example: Doc's uairthe thing is, he wasn't even right about the *******ized version of "autocanceling"; it's entirely possible to finish your aerial before hitting the ground but not have enough free frames to double jump immediately
arguing about technicalities is stupid; if you legitimately didn't understand what was stated, or even if you're just creating an arbitrary point to debate to sidetrack from the "topical discussion" (which it's not anymore anyway), you're wasting my time -_-Saying that it's just as useful is completely different than saying that it replicates the functionality of l-canceling.
Wait..maybe I don't know the meaning of functionality. >__>
I mistakenly thought functionality was the purpose that something serves. (In this case, removing lag from an aerial)
But yeah functionality is the same thing as usefulness. Right? lol
It would if one was an evolution and one was worse than the preceding game.Did MLG stick with Halo 2 when Halo 3 came out?
Since the Halo guys also have this debate, it doesn't make sence that MLG would use the old version of one game and the new version of another.
Halo 2 v. Halo 3 is the same debate, but different criteria. It simply doesn't make sence that one game's newest generation be supported and another's not if their communities share similar views about the game's competitive viability.It would if one was an evolution and one was worse than the preceding game.
fixed but dont get me wrong i <3 and support melee, but most people still think that brawl is a better game, because of its very low to non-existent learning curve and everything this guy says http://www.youtube.com/watch?v=islwKns8wQoHowever a good amount of Smashers say Melee is better competitively than Brawl.
Errr... I thought that was what I said. Apparently I only put it on the Halo sentence. :embarrassfixed but dont get me wrong i <3 and support melee, but most people still think that brawl is a better game, because of its very low to non-existent learning curve and everything this guy says http://www.youtube.com/watch?v=islwKns8wQo
you forgot the word "competitively"Errr... I thought that was what I said. Apparently I only put it on the Halo sentence. :embarrass
ah but that you did not, and the problem lies there, young grasshopperI know! That's what my last post was for. I MEANT to but I only put it in the Halo sentence.
I bring this up a lot in convo about people saying Melee is finished, but one of the last big tourneys in the West Coast before brawl came out had Samus in 1st and Luigi in 2nd. Not only that, but Jiggs made a huge shift to top tier not too long ago... so if that doesn't account to the STILL developing meta-game, I don't know what does. Telling people to stop playing a game that they love even after 7 years is a silly thing to say.just something to think about IMO, is melee tournaments were heavily run on the tier list, not saying that i didnt agree with the list or the whole anti-tiers thing. while i was at tournaments it got boring seeing Falco VS. Fox, or Sheik VS. Marth. no individuality.
now that brawl has released i think its time to walk melee to the door and say your goodbyes. brawl i think is a better game because since alot or all of the chars. are balanced enough it actually becomes a test of skill, and not who falco is better at wavedashing.
Hey, have you even taken a quick glance at the sticky thread? The list specifically avoids chaingrabs and infinites while maintaining a halfway decent size.Wow, so that means when you get an inescapable combo, or as they are called in Brawl, Chain Grabs, that makes the meta evolve?
I think you meant to say, "DE-evolving" >_>
What's stopping characters who are intrinsically bad from having character-specific techs to prop them up? Just 'cuz that wasn't the case in Melee doesn't rule out the possibility of it happening in Brawl.the lack of universal techs is something that will hurt brawl in the long run; characters who are intrinsically bad will have nothing to prop them up
i personally think this is a bad comparison because it's pretty obvious that fox will be comboed by every other character without l cancel to shine >.> i do agree with your statement that the lack of universal techs relegates the low tier to where they are now without much, if any, hope of improvement.edit: do you think fox needs l-cancel to shine anywhere near as much as ganondorf needs l-cancel to jab?
the possibility of a character specific tech that will make a low tier competitively viable is incredibly low - you'd almost have to have a tech that increases ground/air speed, hitbox size, attack strength, and hitstun all in one. take the pseudo-wavedash that all the yoshi players are raving about. will that movement advantage compensate for all of his other shortcomings enough to even boost it up a tier? i highly doubt it.What's stopping characters who are intrinsically bad from having character-specific techs to prop them up? Just 'cuz that wasn't the case in Melee doesn't rule out the possibility of it happening in Brawl.
obviously it's not a 100% foolproof rulei personally think this is a bad comparison because it's pretty obvious that fox will be comboed by every other character without l cancel to shine >.> i do agree with your statement that the lack of universal techs relegates the low tier to where they are now without much, if any, hope of improvement.
Care to explain this? You could most certainly jump if the move's duration finished. Even if the last frame of the attack's duration is the frame before you land, you can still input your jump on that would be landing frame, and you'll instead get the jump off and not land. The jump is handled before deciding whether you land or not, so unless your DJ moves you downward before going upward like Peach's did in Melee, it will prevent you from landing on that frame.the thing is, he wasn't even right about the *******ized version of "autocanceling"; it's entirely possible to finish your aerial before hitting the ground but not have enough free frames to double jump immediately
Doc's u-air autocancelled from a short hop, but did not complete from a shorthop. It also did not have IASA frames, unlike Mario's u-air which was the same duration and he had the same SH time as Doc, in which case you could SH u-air and doublejump before landing as Mario.Example: Doc's uair
I learned the hard way. I was trying for hours to SHuair double jump uair =[
*Look's at Doc's u-air*You're landing before the aerial ends AND landing with zero lag. This was also possible in Melee, but you could only autocancel after the last couple frames which made it almost useless. In Brawl there is a much larger window, often allowing you to land lagless when an aerial is only 3/4 of the way through its animation.
Why were people continuing the autocancel vs. l cancel discussion after I posted this?
why are people comparing auto-cancelling to l-cancelling at all?Why were people continuing the autocancel vs. l cancel discussion after I posted this?
Can't you jump-break out of the grab preventing a chain.Why were people continuing the autocancel vs. l cancel discussion after I posted this?