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The Competitive Brawl Stage Hacking Hub: Dat Valentine's Day Status

camzy

Smash Journeyman
Joined
Jun 3, 2009
Messages
262
*facepalms* Did you bother to read other people's posts?! (I'm betting you used training mode to test...)

EDIT: Woah...I found a bunch of really weird glitches on PS1 while using Marth.
I saved a replay (using reverse PS1 and Near Gold set). When I replayed it, though, it desyched halfway through, meaning the glitches aren't consistent. (The glitch has to deal with the center of the floor, once again.) The glitch at the very beginning would probably happen every time, though.
There are things such as teleporting to death, a wield bump in the floor's center, character glitching out, teleporting onstage, among others.
Here's the replay file if anyone's curious: http://www.mediafire.com/?hzzowi3ztmt

EDIT2: It managed to replay correctly all the way through on my 3rd attempt of replaying it.

I've read all the posts in this thread and I played on VS mode too. Just coz you have 1000+ posts more than I do doesn't mean I'm any less competent than you are.

If my post repeats what others have found than it's a good thing. It means the problem is consistent rather than MK26 getting 5 different bug reports.
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
Although curious, why is the wall so bad? I'm guessing you mean that wall that very briefly appears when flying along the racetrack. Unless of course the goal was to remove every single stage hazard. Or perhaps it was a one-hit kill in Brawl+.
I'm guessing you've never played PTAD very much because of how unattractive and unfun it is to play when the cars kill you at 50% so I'm going to explain why that wall is bad.

If we could change its KB and angle it sends you, there wouldn't be any problems. But because we can't, it has to be removed (or rather, the hitbox was just removed). It's bad because the amount of punishment you receive from it by just being on the left side at the wrong time. No other stage punishes you THAT much for being on one side at the wrong time, not even Halberd's canon does and it too is easily avoidable.

In the Brawl+ setting, I can already see someone taking advantage of comboing into that wall too. And because of its semi-spiking and tripping properties, it's the perfect way to build up crazy damage and get someone off stage to edgeguard them easily. If you trip, you'll either still be on the stage or will fall off due to how much stupid knockback the wall has.

And, it's not always easy to see coming either because iirc, PTAD's course (where the platform goes) changes every time you select the stage, it doesn't go in order like Mute City does in Melee. It switches the way it goes just like Delfino Plaza does. Which makes it rather hard to see or know when that wall is going to be there. So, if the player(s) are forced to worry about the wall more than their opponent, that's a problem.

Basically, the wall is stupid and if we could change KB of hazards, it wouldn't be removed just changed. But because we can't, the best we can do is remove the hitbox and such.
 

MK26

Smash Master
Joined
Jun 29, 2008
Messages
4,450
Location
http://www.mediafire.com/?zj2oddmz0yy for ZSS fix!
pc: heh, just as i thought...

camzy: im obviously grateful for your help

smk: sorry to burst your bubble, but the track does go in the same order every time...its difficult to tell because it skips some stops every time
the wall always occurs between the third and fourth stops
 

MK26

Smash Master
Joined
Jun 29, 2008
Messages
4,450
Location
http://www.mediafire.com/?zj2oddmz0yy for ZSS fix!
hmmm...thats weird...the collision data for the stream seems to still be in efect, even though the model isnt showing up...that shoudlnt be a surprise, though...

so now, im moving the bone of the stream into the stadium, as well as removing the data in the centre of the stage that i didnt think i would have to...

those seem to be the two problem spots, that should cover it all...
 

camzy

Smash Journeyman
Joined
Jun 3, 2009
Messages
262
hmmm...thats weird...the collision data for the stream seems to still be in efect, even though the model isnt showing up...that shoudlnt be a surprise, though...

so now, im moving the bone of the stream into the stadium, as well as removing the data in the centre of the stage that i didnt think i would have to...

those seem to be the two problem spots, that should cover it all...
Is there a way to play on the grass stage only yet not freeze or reverse the stage? I like the screen at the back that says who's winning and the pictures and stuff.
 

Alphatron

Smash Champion
Joined
Aug 5, 2008
Messages
2,269
That would be possible if we could replace Wifi waiting room with the grass stage for PS1 only.

I'm looking forward to the less campy versions of the rock and fire transformations myself.

Btw, New Pork City+ is the ****.
 

ValTroX

Smash Ace
Joined
Aug 19, 2009
Messages
934
Location
In the jungle, the mighty jungle
That would be possible if we could replace Wifi waiting room with the grass stage for PS1 only.

I'm looking forward to the less campy versions of the rock and fire transformations myself.

Btw, New Pork City+ is the ****.
Looks cool, I'll grab it when they remove the breakable floor. It kinda reminds me of Saffron City(Pokemon stage in Smash64)
 

RPGsFTW

Smash Ace
Joined
Nov 8, 2007
Messages
754
I'm interested in this NPC+ myself, but I don't like how far out the camera is zoomed at the moment, so I don't plan to play it till that's fixed.

Also, how's Summit+ going? I tried the Alpha dl, but my Wii starts the ice block at an angle cracked open and it looks insane. So I'm not gonna use that for awhile till it's fixed.

And, Alpha, what those 9 stages that get added to the SSS if I am to add those codes from the other thread?
 

Alphatron

Smash Champion
Joined
Aug 5, 2008
Messages
2,269
The 9 stages are whatever you want them to be.

http://www.mediafire.com/?muizlwztm5j
These all go in pf/module.

If you're using stages that were all creatred to replace WWR, then you're fine. Otherwise, download the edited module files of the other stages from Mk26' mediafire. If you want one of your 9+ stages to be a stage that was supposed to replace Final Destination for example, download the rel file from his mediafire and you're pretty much set.

Also, the additional stages must be named Custom#.pac. The # obviously being a number from 1-9. Their icons on the SSS appear as Battlefield, FD, and Smashville stages on the melee screen.
 

RPGsFTW

Smash Ace
Joined
Nov 8, 2007
Messages
754
Ah, well, whatever. I don't really care then, unless someone plans to add more SSE stages and use that to cover them up.

Thanks for explaining though.
 

FrozenHobo

Smash Hero
Joined
Mar 26, 2007
Messages
5,272
Location
Nowhere Land
I'm interested in this NPC+ myself, but I don't like how far out the camera is zoomed at the moment, so I don't plan to play it till that's fixed.

Also, how's Summit+ going? I tried the Alpha dl, but my Wii starts the ice block at an angle cracked open and it looks insane. So I'm not gonna use that for awhile till it's fixed.

And, Alpha, what those 9 stages that get added to the SSS if I am to add those codes from the other thread?
are you freezing the stage? summit needs to be frozen for it to work right. why do you think i included a code?

and it won't work in training. half of these thing won't work in training. just play them in the regular mode. why do people always go to training?
 

Alphatron

Smash Champion
Joined
Aug 5, 2008
Messages
2,269
Training mode doesn't even have a buffer, and it used to freeze randomly when selected from in the old builds. I avoid it overall.
 

RPGsFTW

Smash Ace
Joined
Nov 8, 2007
Messages
754
Hobo, I never go to training mode. I didn't use your level freezer code either because I assumed the one that came with all the recent B+ builds counted for whatever you make work towards the code, so that's probably why.
 

Alphatron

Smash Champion
Joined
Aug 5, 2008
Messages
2,269
Ah, well, whatever. I don't really care then, unless someone plans to add more SSE stages and use that to cover them up.

Thanks for explaining though.
I probably didn't explain it well. Unless you mean that you don't want the SSE stages that are available right now?
 

FrozenHobo

Smash Hero
Joined
Mar 26, 2007
Messages
5,272
Location
Nowhere Land
Hobo, I never go to training mode. I didn't use your level freezer code either because I assumed the one that came with all the recent B+ builds counted for whatever you make work towards the code, so that's probably why.
no, none of these hacks were intended for release in the latest build. if we include code that means you need to add it in (or wait for our stage pack DLC).
 

FrozenHobo

Smash Hero
Joined
Mar 26, 2007
Messages
5,272
Location
Nowhere Land
i made it in, like, 10 minutes in MS paint.

oasis sounds pretty cool. i'm going to try it out after this movie ends (Terminator 4 is actually really good).
 

ValTroX

Smash Ace
Joined
Aug 19, 2009
Messages
934
Location
In the jungle, the mighty jungle
whoa, froho, whered u get that sig

looks cool

anyway

ps1 grass version C

http://www.mediafire.com/?menywidwimw

i feel like calling the finished stage 'Oasis'

once we finish it

y/n?
Oasis sounds cool, I'm gonna test it right now

EDIT: How do i freeze it? I know i gotta put the code somewhere, but where's that and with what program do i have to open it with?

Edit2: Well Marth is still stopping his run at the center of the stage and the river bones are still not there(I decided to start with Marth since he was the troublesome guy in version B)
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
get the text file of brawl+ codeset

open it in notepad

put the new code in and make sure it is correctly format to be able to freeze PS1


put .txt file in (x):/txtcodes/


open up codemanagr v1.2

make gct file

put made gct file in (x): /codes/
 

FrozenHobo

Smash Hero
Joined
Mar 26, 2007
Messages
5,272
Location
Nowhere Land
lrn2search noob

osnap i did it again

<3 sage

FROZENHOBO WHY ARE YOUR DOWNLOADS NOT ON MEDIAFIRE
because mediafire refuses to upload anything for me. seriously. i tried 12 times to upload the summit pac and every time it failed.
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
TGYMK, you're like 2 days late. LOL



edit: Can someone upload a brawl+ 6.0 gct (LATEST ONE) with the stage freezer for PS1? kthanxbye
 

FrozenHobo

Smash Hero
Joined
Mar 26, 2007
Messages
5,272
Location
Nowhere Land
TGYMK, you're like 2 days late. LOL



edit: Can someone upload a brawl+ 6.0 gct (LATEST ONE) with the stage freezer for PS1? kthanxbye
gimme a sec

edit:

Level Freezer[Phantom Wings/Almas, 9 Lines]
42000000 90000000
0416A904 00000000
2A180F3A 00000015
2A180F3A 00000017
2A180F3A 0000002E
0416A904 3E4CCCCC
2A180F3A 00000004
0416A904 3F000000
2A180F3A 00000005
0416A904 3F2AAAAB
2A180F3A 00000024
2A180F3A 0000002D
2A180F3A 00000031
0416A904 BF800000
2A180F3A 00000014
2A180F3A 0000001C
0416A904 3F800000
E0000000 80008000

this has PS1 frozen along with the summit (for all you people having errors).
 

MK26

Smash Master
Joined
Jun 29, 2008
Messages
4,450
Location
http://www.mediafire.com/?zj2oddmz0yy for ZSS fix!
ok, im on a mobile now and cant get to the chat

but w/e, someone versed in brawlbox:
get my latest ps1 pac (version C)
export miscdata0, go to offset 0x48
it should say C1C80000 XXXXXXXX C1A00000 YYYYYYYY
Change to C19A0000 XXXXXXXX C1640000 YYYYYYYY
save, replace, check in-game whether or not the right side of the little hill on the left is fixed (ie no more walking down into the stage)
come back here and respond
 

Perfect Chaos

Smash Master
Joined
Aug 13, 2002
Messages
3,885
Location
Salt Lake City, Utah
NNID
PerfectChaos7
Don't FREEZE PS1; REVERSING is better...

I would recommend using this to test/try out the current stage changes presented by this thread (also has the B+ changes for other stages):

42000000 90000000
0416A904 BF800000
2A180F3A 00000014
2A180F3A 0000001C
2A180F3A 00000020

2A180F3A 0000002E

0416A904 00000000
2A180F3A 00000015
2A180F3A 00000017
0416A904 3F000000
2A180F3A 00000005
0416A904 3F2AAAAB
2A180F3A 00000024
2A180F3A 0000002D
0416A904 3FD99999
2A180F3A 00000031
0416A904 3F800000
E0000000 80008000

REVERSE=x(-1) (BF800000)
PokeS2(14) WarioW(1C) NewPork(20) «-(Reversed NPC+ is simply much better...no camera/Chimera issues) PokeS1(2E)
FROZEN=x0 (00000000)
SpearP(15) Summit(17)
x1/2 (3F000000)
Mushroomy(05)
x2/3 (3F2AAAAB)
Picto(24) GGreens(2D)
x1.7 (3FD99999)
BigBlue(31)
Luigi's Mansion is at regular speed (as opposed to B+'s slowdown), due to Mansion+
 

Perfect Chaos

Smash Master
Joined
Aug 13, 2002
Messages
3,885
Location
Salt Lake City, Utah
NNID
PerfectChaos7
Reversing is mainly to make the background fireworks function. According to Maestro, freezing it will not.

But people that are freezing it are also getting more problems, as well, it would seem.
 

camzy

Smash Journeyman
Joined
Jun 3, 2009
Messages
262
PS 1 is still not fixed with the latest version. I don't know what this sliding thing that people are getting is about, but the floor is uneven for me under the platform. That's the only problem. I can't roll from left to right or dash attack or just dash.
 

FrozenHobo

Smash Hero
Joined
Mar 26, 2007
Messages
5,272
Location
Nowhere Land
as far as the actual gameplay goes, i've gotten the same glitches frozen or reversed. i don't care about the fireworks.
 

highfive

Smash Lord
Joined
Mar 22, 2009
Messages
1,324
Location
Buhl, Idaho
Hello, I was just wondering if anyone had the original .pac for Smashville instead of a hacked one. I figured this was the place to ask as it is the stage hacking hub.
 

MK26

Smash Master
Joined
Jun 29, 2008
Messages
4,450
Location
http://www.mediafire.com/?zj2oddmz0yy for ZSS fix!
dant has a code for simply turning off the stage switching function without actually freezing the rest of the stage

yall just have to pester him to post it...

EDIT: highfive, check illinialex's file dump

also, can somebody get me a picture of the 4 spawn points, for either the latest file i uploaded or with the edit i posted above

i dont want any freezes, slides, plane errors, whatever
ive spent way too much time on this stage as it is...
 
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