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Recent content by Cyan_Blau

  1. Cyan_Blau

    Project M Social Thread

    Somebody actually knows, why Zelda's fwd B semms to be much longer than in Melee? And if it is already fixed...? Also there isn't a good Roy at the moment, right? (PS: For me the char clone engine for Roy doesn't work o_o)
  2. Cyan_Blau

    Forbidden: Me playing P:M

    ... speed ... ??? o_O Also I really have to say that on Dolphin using a virtual SD and these codes and so on (at least at my computer) PM runs really slowly. On the Wii it's really faster. But also not as fast as SSBM, because there I use 1.06 - so 06% more speed in general :cool:
  3. Cyan_Blau

    Forbidden: Me playing P:M

    wrong chars? U know I used the charcater changer (On The Fly)?! So you know the answer! xD I just played with it to give some funny results. (That's also why Falco lost two lives at once!)
  4. Cyan_Blau

    Forbidden: Me playing P:M

    Hello everyone, the following video I will post here is to give all the P:M fans (like) more hype for the final PSAs and maybe some stages which could become included. As a matter of fact I do not say this is all P:M in the video, because first I used a secret ALPHA version and sencond I...
  5. Cyan_Blau

    Project M Social Thread

    For some reason I just have to ask you who or what you mean with "outlandish"? ------------ Another point is that these people posting about supermeters don't know that most time multiple FS usings kill the game. That's why this guy didn't understand is anyway, that a super gauge will...
  6. Cyan_Blau

    Integrating AR Codes into the Disc Image

    ---Gecko--- I use the latest build. But for that code I just converted it normally from 1.0 to 1.2. I don't have to integrate it via Dolphin. The optionality of some code, for some reason, is really useful ^^! But for doing it I have the cheat search in Dolphin which makes it a lit...
  7. Cyan_Blau

    Integrating AR Codes into the Disc Image

    ---Porting--- Maaann!!! I found the conversion by my self by just trying some offsets until I just subtracted 4 from a nearby offset and found it :cool: If you could say me a better method let me see your result! LIKE THIS: SSBM V1.2: All Character can perform Wall Jump
  8. Cyan_Blau

    Integrating AR Codes into the Disc Image

    ---Porting--- So in the .dol there is a fixed offset??? I mean isn't it much more complex? --- So if I would do it how you said I just would change the line from the offset from another code to the version I want??? This is just crazy! Isn't it?
  9. Cyan_Blau

    Integrating AR Codes into the Disc Image

    ---Porting--- From the case that we know this now. Isn't there a case were we can just port one code to the other version? For example "Any character can perform wall jump" from 1.00 to 1.02. 04081418 60000001 0408141C 981F2224 ->80081418 ->8008141C ... The problem now is that I...
  10. Cyan_Blau

    Project M Social Thread

    But he'd not have the same moves and stranges like Marth, would he? If yes, he needs more combo moves. But it looks not bad ^^! Is the jump speed the same like in the video? (If yes, good job to the one who coded him! ;))
  11. Cyan_Blau

    Project M Social Thread

    Hey again, sorry, that I was off so long, but I'm busy with getting a place where and what I want to study. So, I've a wonderful question: Will this project be a totally .pac, .rel, hex etc implemented game, so that codes aren't needed?! please answer (I'm very interested in the actual...
  12. Cyan_Blau

    The Alternate File Loader (aka "The Clone Engine")

    Hey, I have to say, that the stages are supposed to work fine. What is the line you used? Also it has to be only 1 line! But I'm not sure about the actual progress on this project. For me only one directory works. The other maybe works if the whole code is repeated again, but maybe you will...
  13. Cyan_Blau

    Project M Social Thread

    But I agree if people say that MK doesn't has to have a gravity like a metal character, even while performing his tornado. I think it's needed to just adjust the momentum of his tornado and maybe his 2nd jump a bit (also Pit's one), because of the higher down gravity it would be useful. And I...
  14. Cyan_Blau

    Project M Social Thread

    -criticism- blah (Don't nerve me because of this post please.) Are you serious? He talked about a critical topic like giving people some B+ codelists in text format and that is the answer? It's fact that Brawl+ codesets won't be really released in .txt as a list of read- and usable...
  15. Cyan_Blau

    Project M Social Thread

    Marth's neutral Air OK - A question to the developers of this project: Did you ever thought about making Marth's neutral Air as dynamic as in Melee? I just ask that because it is better syncronized in Melee. The repulsion of the first hit is just minimized to a very little value and...
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