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Recent content by ecstatic

  1. E

    Want a truly competitive, skill-based game?

    You could also play street fighter, which is almost as skill based as chess. And if Brawl doesn't develope more in the time it takes for me to get a 360, then that is what I'll do.
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    Mid-air up-b boost

    Does ^B-ing slow down your horizontal recovery? If not, this is sweet.
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    Reason for transformation's long delay and a weird way to reduce it

    This is ridiculous. I find that the longer I spend playing/reading about Brawl, the more disappointed I become. At least this adds a layer of depth to 2 vs. 2's. >_>
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    Dear Fsmash:

    LoyalSoldier, I totally I agree. Fox's laser, ROB's dsmash, and Lucas's PK Fire is useless. >_>
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    Do you guys wanna see the worst Smash player ever?

    I know you guys have flamed him to **** and back, but I just need to say that that was the most effed up list I've seen in my life. How could you ever consider diddy to be worse than DK, or TL worse than Link? I think it's safe to say that this guy is a jellyfish, because obviously he's alive...
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    5 Things Super Smash Bros Brawl Got Wrong

    Those things aren't nearly as important as the lack of hitstun, overpowered defensive options, and thus no reasonable way of approaching.
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    Brawl will have backwards progression (which is a bad thing)

    cwjalex, I didn't go to tourneys (I didn't have the time nor transportation), but I do think I understand what you and gimpy are saying. (I mostly agree, too, for the record.)
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    Sakurai's Genius: A Look at How a Non-Competitive Game Can Be So Much Fun

    Milos, why is it so hard for you to understand that foresight is basically the same thing as mindgames. They are both where you predict your opponent's actions. The only difference is that with mindgames you punish the predictability (thus foresight alone is just a component of mindgames, and...
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    Sakurai's Genius: A Look at How a Non-Competitive Game Can Be So Much Fun

    orintemple, I'd have to disagree, mindgames have no limit. Chess has the biggest competitive history of any game on planet Earth, and it has no technical skill, and all mindgames. The difference is the amount of viable tactics and counters to those tactics, though. This is where melee beats...
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    Sakurai's Genius: A Look at How a Non-Competitive Game Can Be So Much Fun

    This is basically a contradiction. What on earth do you think mindgames are? First off, it's basically impossible to not have mindgames (at least in any game that has more options in it than tic tac toe.) A mindgame is where you take advantage of your opponent's mental weaknesses (to put it...
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    Who would you want to run the next Smash if there is one?

    After doing some googling, I'd have to agree with you 100% http://wii.ign.com/articles/824/824444p1.html
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    'Item Standard Play': A New Way to Play Competitive Smash (Read Link BEFORE Posting)

    Personally, I prefer 1 on 1 no items. That said, I don't have a problem with an alternative tourney scene. At the very least, it stops noobs from filling up the boards with crap. It seems you guys are starting to find a balanced items list, though. Although I don't like items, I'll be...
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    Brawl: More about timing than spacing?

    At sirlin.net you can find videos of Serlin explaining why spacing is the bread and butter (more or less) of Street Fighter. The funny thing is, the only way they can space is walking mainly (aside from the rare dashes and limited jumping.) Also, floatiness empowers spacing. In melee, your air...
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    C-Stick Conspiracy

    I just thought of another possible factor in unresponsive c-sticking. Usually when my c-stick fails it's when I'm trying to do many attacks in a row (for whatever reason). Maybe Brawl has hidden lag, so to speak. It's still lagging after the move appears to have ended. This idea is in...
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    The Physics of Attacks (DI included) updated: 1/09/09

    This topic is amazing. This _NEEDS_ a sticky. (hint hint to any mods reading this)
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