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Ravin

Smash Lord
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Yeah <_< If you time it right, but its like Lol. If your not willing to spike. I do both.
 

Ravin

Smash Lord
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Recover Wise. <_<

Dolphin slash is a weak kill move, from what I see them talk about.
 

Cherry64

Smash Master
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haha back in the days I used to play marth, I'd use Dolphin slash off stage to try and KO them. Last life of course and when it worked it was awesome. sadly that was rare.
 

Crystanium

Smash Hero
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anyone know why its called dolphin slash anyways? i've never seen a dolphin do anything like that.....
We might as well ask why it's called a Falchion, when clearly that's not what kind of sword it is. Marth is a very confused individual.
 

DelxDoom

Smash Lord
Joined
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Messages
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Marth doesn't spam dolphin slash because it's very punishable, but it is also invincible at the beginning and a decent kill move at higher percentages. Samus just lives long.

If you play Street Fighter, it's like Ken's heavy shoryuken. (PH1RE!)
 

Hive

Smash Lord
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you know if they named it like ganon slash, or minotaur slash or something i bet no one would question his manliness lol ;)

seriously though i think its kwl how he is ^^ ♥ marth is pretty cute lol
 

n00b

BRoomer
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Dryn give Hive an infraction for posting bishonen yaoi kthx bai
 

Hive

Smash Lord
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hey, i just posted a link lol ;) nothing wrong with that....
yes, that's my excuse and I'm sticking with it! :p
 

Ravin

Smash Lord
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Japan I said. I didnt say they coudnt be cute.

Edit - Noob must not be too afraid of it considering he knew what it was.

Second life much <_<
 

Crystanium

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All right, people, back on topic.

And, I removed the link. Yes, I know, it was just a link, but if I put a link to something pornographic, I'm sure it wouldn't be allowed. We could've done without the picture.
 

Hive

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yea but i mean the pic wasn't even...

ah nvm, i guess this is a little off topic now :/ lol

when are new characters being put up btw? ^^ And who are they so I can get a head start lol
 

n00b

BRoomer
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^ Yo I'm like the creepiest dude I know who knows way too much about things he shouldnt
 

Cherry64

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^ Yo I'm like the creepiest dude I know who knows way too much about things he shouldnt
I'd have to say I have you beat in the thigns you shoudln't know category.
I know a lot abouts girls make up and how half of them fail at applying that, so I call them out on it. Anyways, not really the point, the point is I know more than I should about girls :\
not just about their make up either about a lot of things (or so I like to think anyways, They coudl all be manipulating me to think that. We all know they love to manipulate)
 

Xyro77

Unity Ruleset Committee Member
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Front page updated and new characters added. and guys, please stay on topic.
 

Hive

Smash Lord
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kwl! new characters! yay!
xyro calls yoshi! ( i called it for ya ;))

edit: yuck falco! :6 I guess I'll write about him lol, this match is atrocious though. ^^
 

Xyro77

Unity Ruleset Committee Member
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kwl! new characters! yay!
xyro calls yoshi! ( i called it for ya ;))

edit: yuck falco! :6 I guess I'll write about him lol, this match is atrocious though. ^^
THANK YOU! yea i think i have the yoshi match-up down 100%. every time ive played Bwett and furbs in tourney ive won. ill post the info soon
 

Xyro77

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Messages
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Before i begin, i want bwett and furbs(i will be using you guys alot in this article) to know that i have the utmost respect your yoshi's. This article is not meant to degrade your yohis in ANY way,shape or form.



YOSHI


Chances of winning: 65-35(samus favor)

How does Samus win/do well:

First off, start the match doing NOTHING but spaming zair and missles. You missles to grabs, zair to grabs, zair to charge shot...blah blah blah......Then the yoshi get smart.

Below this section are some combos 9 out of 10 yoshi's will use on you. UP+B out of shield is the KEY to this. Bait the combo, shield it all, then UP+B out of shield=Its free damage. If they choose to end the combo with a JAB, try and ROLL or run away because you UP+B will be cancelled out by the jabs and then you will get hit.

Yoshi's SHIELD(or egg) is the ABSOLUTE WORST in the game. He cannot JUMP out of his shield, so if you apply pressure, he can do next to nothing so, let him roll and then hand him a tasty CHARGE SHOT! Or keep applying pressure and break his shield.

Quick tip: if you do choose to rush him down and try to fight him hand to hand, beware! Yoshi has a REALLY good pivot grab and they tend to be very accurate(furbs.......)

Quick tip 2: Your D-tilts hit box is longer than yoshi's pivot grab...ROFL

If yoshi egg throws while on stage, abuse his egg throw lag fire a fully charge shot, it eats through eggs and will hit him(if you are at the correct range)

Gimping yoshi will either be VERY VERY easy or SLIGHTLY hard. Knock his *** off stage then grab ledge, if he tries to egg throw me, ill fall below the stage and grapple the ledge so his egg throw ledge grab FAILS! MOST yoshi will 2nd jump and then airdodge right be fore they hit the ground, just charge a down smash and let go right as they hit the ground, you will hit them.

Yoshi can chain grab alot fo the characters in the game, but not samus.

Try not to get above yoshi. His up-air will kill you very early and his up smash has a HUGE hitbox(well bigger than it looks)

Ill add more if i remember anything else but over all, just rely on spam to build up damage and then land a KO move. This is REALLY easy to do because yoshi cannot jump out of shield and all of his combos except for 1 or 2 can be UP+ out of.


What should Samus watch out for:

I have played MILLIONS of mathces with Furbs(2nd best yoshi in tx) and ALOT of tourney sets with Bwett(THE best yoshi in tx and most likely the USA) and i have learned that yoshi has combos that are about 5-7 hits long in nearly EVERY CASE.

Bair(4 hits) to utilt(1 hit)
Bair(4 hits) to jab(3 hits)
Bair to ftilt(1 hit)
If done correctly, Short hop D-air(9-11 hits?) to nair(1 hit)


If samus feels the need to camp, so can yoshi. Eggs thrown from ledge can become very annoing and will FORCE you to approach.

Pivot grabs WILL get you if you choose to attack yoshi close up.

Yoshi has armor on his 2nd jump and this means he can go through your fair/nair/uair/ and weak bair. Yoshi can attack AND use that armor at the same time so basiclly you can get hit THROUGH your attacks if the yoshi wanted to.

Yoshi's U-air can kill at 110-to 115% (depending on the stage). oh and he can use the 2nd jump armor to insure he get that hit on you.

If yoshi is in your face he will most likely spam jabs....samus cant really do anything because the jabs are so **** fast and and have next to no lag.

D-smash is a power house and will come out lightning quick. Up smash can hit you on platforms like Battle field. F smash is a tricky one because yoshi leans back and therefore can dodge attacks.

DOWN+B can kill you if yoshi does it while on the ground and you are over 100%......TRUST ME.

Yoshi's Bair can eat through ALL missles AND charge shot.


What stages should Samus counter pick/Ban:

Stay away from stages where yoishi can attack from under you. Delphino, Halbert, Port town(Noooooooooo) and RainBow Cruise are examples of these. He can abuse his 2nd jump armor and u-air or d-air to nair you.

To CP yoshi, i would go BF or FD or SV or Pkmn 1. All of these give you the advantage and keeps it EVEN for yoshi.
 

Furbs

Smash Journeyman
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Bidoof
the only REAL trouble that samus gives yoshi is how well she can shut down his approach

also how good xyro can spam :p
 

Bwett

Smash Ace
Joined
Dec 14, 2005
Messages
791
Location
Dallas, TX (Land of the Killers)
Good summary, you've got it down for the most part. I didn't know bair goes through missiles and charged shot lol.

I'm thinking it might closer to 65:35 though. Samus' spam game is amazing and can shut down Yoshi completely. You use missiles to force the SH bair and punish the bair with zair. Not only that but Yoshi has no other options. If we jump above you, your uair beats our dair. If we shield, we will take insane shield pressure and are force to either spotdodge and get grabbed or roll and take a charged shot. (Which btw, Xyro, you suck for being so good at shield pressure lol)

Of course, if Yoshi gets in, then you will take large amounts of damage, but Yoshi takes insane damage trying to do so. If Yoshi does get in,
 

-Crews-

a Strawhat Pirate
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448
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B-town Brown.
sorry if i offend u hive, but i think ill add my 2 cents about falco as well seeing as how my friend (who is quite the decent falco) mains him.

-FALCO-

chances of winning:
imo, i think this is one match up that REALLY varies but for now i will say about 60/40 falco.

how does samus do well:
she does well by:
-off stage spikes
-(lasers make this hard but) zair. also, u MUST airdodge zair. if u want any chance of avoiding lasers well enough to actually hit with zair then you must airdodge. none of that short hop/backflip crap. a good falco will shoot you right out of the sky if you do any of that
-homing missiles (for the love of god not super missiles)
-surprisingly, nair for his pesky over b
-using spam sparingly and when appropriate (yes its falco but we can still spam)
-not getting chain grabbed lololololawl
that's about it imo.

what should samus watch out for:
she should watch out for:
-lasers. she can deal spam, but she sure cant as heck cant take it very well
-over b spacing/damage racking
-utilt. i don't know if it bothers anyone else besides me but it is fast and has priority like a *****
-the spike (although at lower percents we can usually still recover from it)
-the reflector. sorry guys (and hive), it for the most part takes away a big part of out game :(
that's about it imo.

what stages should samus cp/ban:
she should cp:
-delfino-low percent water spikes, and limits his recovery options
-ps1-the different stages interrupts lasers, ledge gimp, starting out part gives you a few ledges to abuse without severely giving him a ledge boost as well.
-rainbow cruise- if you are comfortable on this stage pick it. falco can't do sheet on this stage. his recovery is funked. lasers are umm...pointless etc. ill guarantee that he will spend more time trying to maneuver around the stage safely then fight you
-lylat cruise- i personally don't like this one but the ledge can gimp him plus it tilts which can make his lasers either better or worse
-maybe pirate ship- im not too sure if this is good or not but it has water lol
-maybe bf- yes its our favorite stage but it is his too so ill leave it up to you
-maybe halberd- once again, limits his recovery options and can be spiked easier imo
either than that im not too sure what other stages really mess him up

she should ban:
-(obviously) japes- we all know what falco can do there so im not going over that. not to mention that zair instantly grabs the ledges. THIS IS ONE OF THOSE NEVER GO THERE STAGES
-final- i don't know how yall feel about this one but i feel it gives falco too much room for spacing. this stage just calls for lasers and over b
-arguably bf- like previously stated, this is our best stage but his as well from what ive experienced. so once again, ill leave this one up to u
-maybe Yoshi's island- i personally hate this stage. those little dudes floating around always just seem to get in my way. i mean come on. they will take a fully charged shot for goodness sakes :(. not to mention that giant platform above the stage. i have mixed feelings about it. seems to only be good when your below it (duh). also, the edges make it hard to recovery from while attacking because they stop you right in the middle of your attack making it easy for punishment. on top of all that, i don't really see how falco has any bad weaknesses on it anyway so ya.
umm that's all i can think of off the top of my head so that's it for now


well there you guys have it. thats about all my knowledge of the space animal called falco. hope i helped. ....so, what do u guys think???!!?
 

Cherry64

Smash Master
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I like Crews assesment of the falco match-up for me it'd be like 65-35 or 70-30 though, I lost to my buddy who just started playing falco yesterday.
 

Hive

Smash Lord
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Messages
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Mountain View, ca
M E T A K N I G H T


Matchup Ratio [90-10] Metaknights favor
This matchup is insanely stupid. Easily Samus' second worst matchup (behind DDD). A good samus will not beat a good metaknight aside from amazing amounts of luck and character matchup exp, or the metaknight severely not knowing the matchup. There is a reason why metaknight usually places first in most major tourneys. Samus is not a counter.
[90-10] in metaknight's favor currently and unlikely to change. . :( Metaknight imo honestly has advantages over samus in almost all gameplay areas.

*What to watch out for

Tornado- and why it sucks

Tornado is the most crippling move against samus in this matchup, she gets hit harder than almost any other character by it, bc it single handedly kills her spam walls and ledge game, and is generally unpunishable enough to create a favorable/secure tradeoff for mk when used intelligently (I find a lot of people rely on underrating the mk player's ability to develop theoretical strategies against it). Why is this move so bad? :

-it comes out fast, and will be used in a manner that keeps samus from being react.
-it can be controlled, it lingers, and it can be directed away from the character at the end to avoid counterattack.
-it can be used offstage, and in the air, and can be used to gain vertical height.
-it gains horizontal ground fairly quickly.
-homing missiles, and uncharged charged shots easily get absorbed,
-zairs will get absorbed at regular spam levels unless you predict the tornado beforehand (unlikely) and shorthop aim it at the top of the tornado (or the metaknight is stupid and tries tornadoing from long range). Predicting wrong means easy approach and attack for mk from the horizontal opening underneath created.
-Super missiles get absorbed as well (though the mk will have to mash tornado... which they do).
- The only spam move that legitimately takes out tornado at a regular level is the fully charged charge shot, and that is difficult to recharge after and before use since metaknight is usually aggressive on the approach.
-Bombs are bad here (yes they are). They don't hit on contact and must time out against the mk, plus you have to plant them preemptively and they make you vulnerable during the duration. They aren't a good protection for samus since mk can easily take advantage of them, and they have a bad tradeoff (especially after the first two times you use them as a counter measure and they become predictable). You can not use bombs as a reaction to tornado happening, tornado will pass right through them in the early stages and hit samus. These are a bad counter guys, face it. I've tried it too many times w/o substantial success.
-aerials at low heights are basically all absorbed by tornado... nair gets through if you can aim it towards the top of the tornado, and dair can actually get through if you come in from above (lol). Both of these are unlikely given the time frame mk will give you to react in my opinion.
-grab passes through (correct me if I'm wrong) if tornado is like 2cm off the ground not to mention it is a bit laggy and punishable if it misses and can not be used consistently.
-all ground moves get eaten basically.
-the worst part of tornado is when samus is on the ledge and metaknight is edgeguarding, all they need to do is to tornado off the ledge and then back on when samus tries to get up.
it will block all of her spams (if she can even get them off), she can't fulljump out of it, and all of her ledgehopped aerials and zair get eaten (plus she gets knocked back onto the ledge). This situation is pure havoc for samus when done right, and its hard to trick the mk with tether stalls and under the ledge attacks (which can actually get hit if you try) to gain damage or get him to tornado early. Plus nado hits her on the ledge.
-Finally, even if tornado doesn't hit and is shielded it will pass through all of her spam walls and make the game a close range one, which, is not where samus wants to be against mk.

Approaching and Speed- Besides tornado, mk can approach in other ways easily as well. His dash attack, grab ground speed, and even dash usmash are fast and cover a lot of ground and have low centers of gravity (except usmash). His aerials which are used often in approach come out quick and have good range, plus he has multiple jumps to use them in (I've seen mks easily approach from above with multiple shorthop dairs, etc...). MK has very little trouble approaching and keeping in samus' face.

Aerials, Recovery, and Offledge Game- almost all of mks aerials outpriortize samuses, come out fast, do decent damage and have better range. Because of this a lot of things happen. A good mk will very rarely be spiked (since uair outprioritizes dair- and also because even if he is spiked, he can usually 90% of the time still recover). Mk can approach with these and gain damage quickly, even combo out of them. And Mk can also play off the ledge with them with a certain sense of confidence.
MK has a much easier time than other characters gimping Samus with aerials and shuttle loop by using them to "swat" away samus from the ledge (if samus ends up horizontal or below to the stage) it forces samus to recover in a very specific way-> bombjumping, jump and screwattack or tether. She can't use zair here to protect the ledge really because of she needs to save her vertical height and also because mk can usually up b recover back to the ledge even if he is hit (and she can't use aerials since mk's outprioritize her). This predictability in her recovery allows mk to go out and aerial her before she can screwattack the ledge basically enabling him to keep swatting her away and forcing her to recover in the same way.
Another thing to watch out for that mks do with his uair is when you are in the air he will try to juggle you up by continually jumping and uair, and then finally tornado you at the end. I've seen people ko'd off the roof with this technique. If this starts to happen try to airdodge and bomb di out of it (the damage is still harsh though) :(


RecoveryMks recovery is amazing and probably the best in the game as well, he has multiple jumps, a glide, his upb (which goes into a glide), tornado, aerials that easily protect his recovery, the option to air dodge. Dimensional Cape as well has the capacity to be used as recovery tool. Mk should almost never be gimped and can recover from most spikes. ouch.

Up B-
Is another move that mk will rip out a lot during a match. It has good ko potential, comes out fast, and is great for recovery, breaking combos, and ledge game. Two things to watch out for with this move-> The first is that if you are about a zair distance above mk expect this move will be used to hit you, anticipate this and even spike at that distance sometimes so he will even upb into your dair. This usually won't actually spike him as he will still recover (very annoying T.T) however, sometimes you get lucky. MKs will use this a lot offstage and as a legitimate counterattack/combo break. Another thing to keep in mind is that the top/back part of the upb is weaker (if i remember right), in either case though if you are hit by this move, be ready to DI. DI is the second thing that you should know in this matchup against this move. DI-ing is very important early on to avoid being ko'd and to reduce the impact of this move.

Ledge Game- I've said before that samus has one of the best ledge games in the game, and I mean that. Mk I would argue has the best though, and is the only person who can really challenge her here. Why? multiple reasons: many ways to stall, His upB can be used on the ledge, ledgehop aerials and tornado, etc...

Edgeguarding samus is also very easy for mk. Tornado as outlined earlier screws samus, as do his aerial and stalls from the ledge when samus is trying to recover. up b can be used when samus is trying to get up from the ledge to ko her.

Smash Attacks
- His fsmash and dsmash both come out fast and have great damage. nuff said. (oh, also for dsmash a lot of times the mk will do it twice in a row! expect this and act appropriately (shield through it) but don't get comfortable with this, mk occassionally can switch this up and dsmash and then grab you while you're still shielding). Great for kos.

Overall
MK has ways to ko samus early, has a clear advantage offstage and close range, an easy time getting past spam walls, better counterpick levels, the best recovery in the game, aerials that prevent him from being spiked, a better ledge game, and a crippling edgeguard game against samus.

>>>>SAMUS IS SCREWED<<<<

*What stages to ban and CP

Most decent cp levels for samus against mk are usually banned in tournament now (green greens, etc...), and good cps in general don't really exist against mk.
I will usually use Delfino as a counterpick here. MK btw ***** at this level, he can attack from under the stage on the moving ground part, and generally ***** samus in most parts of the level. Why did I pick this then? Simply put, the walkoff parts of the stage allow samus to play risky. she can grab to bthrow for a free ko, and charge her shots off screen and fire them, masking them. Castle Siege too. Samus can take advantage of the randomness of the stage. You'll probably lose hard here, but you can occassionally pull off a ***** win, which is more than you can expect out of some other levels which give him a more secure advantage.

Honestly, your best option is not to stick with samus in this matchup. :( I do anyways bc I love her, but honestly this matchup is just broken.

*How does samus win or do well

Inexperience with the Samus Matchup-
most mks will have very little exp with samus, (even some very good mks), always be ready to use this to your advantage. This is how most samuses pull off wins in this matchup, and how you can beat some mks in tournament. Many mks will not know how to get past her spam walls well at first, and be surprised by her offledge capabilities. Most importantly many mks don't realize tornado completely ***** samus, if you play it right you can trick the mk into thinking zair and super missiles (and even bombs) are effective counters to it by predicting and countering it well early on in the match. This has dramatic advantages for you until they are able to catch on. Zair and missile the crap out of him and be ready to go out and dair him offstage. Another thing mks will usually underrate is her ledge capabilities, especially the fact that samus can save her jump by bomb jumping and leading into a spike. You have to really play trixy here and set up a lot of midgames against the mk... make him play cautiously by having him expect samus has potential in her weak points.

KO Percent- Mk's weight is relatively light. This doesn't make up for his drastic advantages and samus' difficulty koing, but hey, its a start, and it definitely helps. Plus you get a fuzzy feeling knocking him out of a tornado with a fully charged shot and watching him go off the screen. ^^ dtilt and fsmash are going to be harder to ko with unfortunately because they are risky. Dtilt is a great choice here if you space it right, it has great range and good ko potential. If spaced well you can usually get in another dtilt if they block it and before they can fully approach and counterattack. They won't usually expect it twice in a row. Bair is a horrible idea here bc mk can kill samus in the air, it leaves her in a nado setupd, and bair leaves samus with her back to mk, all bad.

Offledge Game
- An clear advantage to mk, however, if played right samus can still pull off spam damage against mk off the ledge, and also an occassional spike. ^^

Defense and Spacing- Expect this matchup to be very defensive for you. Expect to shield through tornados a lot, but also keep in mind to avoid being too grabbable (is that even a word?). Up B out of shield and your screw attack generally against mk is a good idea if he is above you. Keeping your space and being ready to not be very offensive are the real keys to doing well in this matchup.
Don't rely on being defensive though, always take advantage of openings created by your spams, and other moves..

*Overall, what do you feel?

nope, that should do it i think :p just be ready to play defensive and keep an eye out for his upb, nado, smashes, and offledge game! Don't expect to win at high levels, but never give up!
 

Cherry64

Smash Master
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NNID
Willzasarus
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Xyro- 55-45 in pit favor

Cherry- 50-50

King Chaos-55-45 Pit (Highly depends on match up experience and play styles)

LOL Okay! xyro just a correction I agree I think it's 55-45 for Pit. I don't know why I said that, or why it's there, but I think the same as you buddy. Please change it :)
 

powell651234

Smash Apprentice
Joined
Apr 11, 2008
Messages
86
I need to chime in...

Falco is NOT one of Samus' worst matchups.

I have beaten some pretty decent Falcos at tournaments. (K.I.D., 34)...the key to the matchup is to AIRDODGE Zair, once you land one zair, keep zairing. (sometimes the Falco will give up on spamming if you beat the lasers a few times, and then you are GOLD)

Ftilt is also key, because of it's speed and spacing ability in this matchup. Samus' aeriels can compete with Falcos, and the moment he hits up B BANG DAIR.

The money move is ftilt offstage gently, falco jumps, ftilt again, falco does up b, DAIR.


Lucario, MK, Olimar are much worse matchups for Samus IMO...Lucario is beatable.

MK and Oli are the worst. I've played Blackwaltz many times, he grabs me everytime I approach, and showers me in pikmin from afar...tough stuff to beat.
 

Cherry64

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@ Powell I'd say it's all how each player plays :) good input though. The air-dodging Zair has been mentioned before and it's a good thing to do but you will still prolly eat Laser after you air-dodge, I suck at timing that so hard you have no idea. I would rather an Oli than a Falco, but I still hate Oli's I just do better against them than falco's :S Probably because I pitch tents and camp.
 

Xyro77

Unity Ruleset Committee Member
Joined
Aug 25, 2003
Messages
17,885
Location
Houston,Tx
I need to chime in...

Falco is NOT one of Samus' worst matchups.

I have beaten some pretty decent Falcos at tournaments. (K.I.D., 34)...the key to the matchup is to AIRDODGE Zair, once you land one zair, keep zairing. (sometimes the Falco will give up on spamming if you beat the lasers a few times, and then you are GOLD)

Ftilt is also key, because of it's speed and spacing ability in this matchup. Samus' aeriels can compete with Falcos, and the moment he hits up B BANG DAIR.

The money move is ftilt offstage gently, falco jumps, ftilt again, falco does up b, DAIR.


Lucario, MK, Olimar are much worse matchups for Samus IMO...Lucario is beatable.

MK and Oli are the worst. I've played Blackwaltz many times, he grabs me everytime I approach, and showers me in pikmin from afar...tough stuff to beat.
you have not played good falcos
 

Blad01

Smash Lord
Joined
Mar 2, 2008
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I also believe that Falco is not that advantaged against Samus. Samus can aridodge + zair the lasers, or just begin a spam war with homing missiles spam (the falco will be forced to react to them since he can't make then explode with lasers. Capitalize on that to approach him with Zair)
 

Crystanium

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Apr 28, 2008
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I also believe that Falco is not that advantaged against Samus. Samus can aridodge + zair the lasers, or just begin a spam war with homing missiles spam (the falco will be forced to react to them since he can't make then explode with lasers. Capitalize on that to approach him with Zair)
Samus can air-dodge to z-air, but guess what? The moment you tap the A button after you air-dodge, you're vulnerable, and Falco's Blaster will stop it with ease. If you think the match-up with Samus versus Falco is only slight, then maybe you're not a good enough Falco main. No offense, but I've brawled with kramCAKEs and toilethumor, and when they both used Falco, they were very good at creating a wall, especially toilethumor, who would spam that non-stop. The funny thing is, they don't main Falco.
 

Rohins

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Mar 18, 2006
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Short hop air dodge until you get the rhythm for their lasers and zair in the opening. Lasers don't even stun that much so if you space will you can punish them for doing a high laser. Yes, they have no landing lag but that benefit doesn't matter if you hit them before they land.

It's not an easy matchup but I wouldn't really put it as one of her worst. Falco has a gimpable recovery, can't chain throw you, can't do too much vs Samus' ledge game.
 
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