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You mean without, right? Lucario can recover by saving his second jump, just DI'ing toward the stage, using dair's to throw off any special timing they might have had, then double jumping onto the stage and airdodging by their attack, or Double Team can bring you back to the stage, too...but I wonder if it's possible to reverse your aura-sphere direction as soon as you start charging, and rather than tossing it, just DI toward the stage while you start charging, and since charging holds your DI direction, you'll still go that way, then toss it for a slight bonus boost toward the stage, but I dunno how effective that would be.What is there to say about lucrio meta-game. Its decent. In certainly not comlex. Also im looking for a way to recover with using up-B. I dont think its possible though.
Marth has a ton more range on his dsmash though, and first hit comes out on like..frame 8 or something? I'd certainly love to have an 8 frame kllmove for Lucario that killed at like 110 when tipped lol.This might turn into what the Marth boards did about dsmash. For the longest time, only fsmash was deemed good (and usmash). But they realized there was merit to dsmash as well, and I think with Lucario, we could find one too.
I seem to recall this happening to me once or twice.Would the ducking motion from Dsmash have any use?
Like for example, Rob uses his laser, you Dsmash, avoiding it and hitting ROB.
Oh and thread updated. XD (finally)
-t2
Great idea...f-smashing into bananas has made me slip too many times. x.xI use dsmash against diddy's more often than anyone else. When ever i happen to pick up a banana, usually they will charge at you. I'll just throw it at my feet and start a dsmash. Most the time they will slip on the nanner and I release my smash.
I think that would be too situational, IMO. And you'd have to time it 18 frames before impact, roughly. At that point, you're as effective as using DT.Would the ducking motion from Dsmash have any use?
Like for example, Rob uses his laser, you Dsmash, avoiding it and hitting ROB.
Oh and thread updated. XD (finally)
-t2
Aura Sphere is hot.With reflector/absorb characters, I really like doing some of the following:
1) Hold onto a charged AS and watch them squirm nervously, eventually firing off an unneeded absorb/reflect. (But if they're open, I'll still use the AS)
2) Hold onto an almost fully charged AS, then get ready to fire AS but shield-cancel the charge and run in while they're open.
Aerial forward smash? How'd you figure out how to do that. =oIf they go areal, well you're lucario, just do what he does best in the air.
That would be so friggin awesome. Lucario for god tier.Aerial forward smash? How'd you figure out how to do that. =o
Well that is what he does best, and would be ridiculously awesome. But then again, his areal game is top tier as well.Aerial forward smash? How'd you figure out how to do that. =o
Well, I suppose bair is close enough. Azen calls it his "mini-fsmash." lolAerial forward smash? How'd you figure out how to do that. =o
Lucario has a fine OOS game. SH-fair, grab, FP and up-tilt are solid options (FP is slightly risky, but I love the range!).I think we should hit oos options next. Because Lucario's oos is less than stellar at best, I see a lot of players struggling with punishing attacks... even though Lucario is not the best punisher around. As much as we all love fsmash, using fsmash oos just won't work, folks.
I sometimes like dsmash oos, and ftilt to add onto the list.Lucario has a fine OOS game. SH-fair, grab, FP and up-tilt are solid options (FP is slightly risky, but I love the range!).
ForcePalm is not a good out of shield option. With the what? 4-5 frames it takes to let down your shield, then combined with the 12 frames to start up forcepalm if you're perfect, they still have 17+frames to punish you. In other words, unless you just shielded Ike's Fsmash, you're probably not going to pull that off.Lucario has a fine OOS game. SH-fair, grab, FP and up-tilt are solid options (FP is slightly risky, but I love the range!).
...I sometimes like dsmash oos, and ftilt to add onto the list.
Just remember, if you add "mindgames" to your strategy, just about everything you post can be validated as "useful" and "tactical". You could say "I liek mudkeps", and right next to it, "mindgames", and yep, ppl will say, "bravo, brilliant"....
WHAT?
At least Ike Fsmash oos kills.
Ftilt isn't that safe, either, but meh.
Our only realistic options against foes who aren't named "Ike" are jab, grab, and utilt.
Just remember, if you add "mindgames" to your strategy, just about everything you post can be validated as "useful" and "tactical". You could say "I liek mudkeps", and right next to it, "mindgames", and yep, ppl will say, "bravo, brilliant".
Just saying that I should have added "mindgames" next to my post.
Ftilt is good if they want to perfect shield after an attack, and tend to lean in that direction, because we all know about how Lucario gets screwed if utilt is blocked.
This may be true for facing MK, where the wrong OOS option could get you d-smashed, but against the rest of the cast, FP OOS works fine, obviously you shouldn't force it, but there definitely are times when there's an opening for FP.ForcePalm is not a good out of shield option. With the what? 4-5 frames it takes to let down your shield, then combined with the 12 frames to start up forcepalm if you're perfect, they still have 17+frames to punish you. In other words, unless you just shielded Ike's Fsmash, you're probably not going to pull that off.
SH-fair isn't that great of an option either against most characters.
Look at this:This may be true for facing MK, where the wrong OOS option could get you d-smashed, but against the rest of the cast, FP OOS works fine, obviously you shouldn't force it, but there definitely are times when there's an opening for FP.
Then again, you don't usually shield a jab in the first place, because they are likely to switch to grab, then ur screwed. You usually shield tilts, tho occasionally, jabs are ok to shield.Look at this:
http://www.smashboards.com/showthread.php?t=202204&highlight=data
Most characters have fairly quick jabs or tilts that can hit you long before you can get an FP, ftilt, or a smash off. FP oos is viable only on very laggy attacks.
Like Kita said, his only good oos options are utilt to the rear (pray that it's not blocked), jab (which isn't even that fast), and grab (which isn't so effective due to Luc's **** poor grab range).
Seriously, folks, Lucario's moveset is not meant for this type of play. Play smart, play safe, and if worst comes to worst just roll away and reset. Don't force yourself to fight close-range if you're fighting a superior character.
EDIT: Dair oos is pretty good too. I use that quite a bit.
Seriously? Unless they're practically going through you, you'd have to get to a reasonable height (1/2 Luc's height maybe) before it has enough horizontal range to connect. And that takes extra time.EDIT: Dair oos is pretty good too. I use that quite a bit.