TK Wolf
Smash Ace
How many frames is it until Luc's AS-charge comes out? And I agree, OOS is important stuff.
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Obviously it's only meant to hit at close range, but you'd be surprised how far the horizontal hitbox reaches. I don't use it nearly as much as utilt, jab, or grab, but it's a good mixup that's quick, powerful, and deals a lot more % than other options. Plus if you use it right out of a powershield you'll get a rising dair.Seriously? Unless they're practically going through you, you'd have to get to a reasonable height (1/2 Luc's height maybe) before it has enough horizontal range to connect. And that takes extra time.
Thanks wolf. good to know that it is my timing and not just a scrub opponent when that happens.Yup, I think it's 2 frames of landing lag, and 4 frames if they're fastfalling.
Oh yes please. I could actually learn something here.Let's do Lucario's OOS game next.
I millionth that.I would just like to say the following:
O o
/¯________________________
| IMMA FIRIN' MAH LAZAH!!!
\_¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Shoop da woop.
That is all.
(Lets start OOS! already! :3 )
Agree'd. I started using dair OOS, and it works great. I've yet to be punished for it, and I've jumped over plenty of attacks when they tried (mostly d-smashes though). For those wondering, "How on Earth is that effective?!" My answer: I don't know. It just is...xDOut of shield, my most common tactic is SH Dair. It's so god**** fast! Grabs are fun too, but they get me punished if my opponent spaces properly.
I agree with what this nub said :DLucci's doop walk sucks and utilt doesn't have enough range and is unsafe on block. Don't do it. >>
D-Tilt is our fastest tilt, and U-Tilt first hitbox is behind Lucario, so yeah D-Tilt is definately faster. Dunno about range though. I barely use D-Tilt to be honest, maybe after a F-Smash when I see them running at me, but if I'm in that situation (didnt space well ) I'd rather use jab.U-tilt, D-tilt, Nair, Dair, Grab, Jab. (FP grab if you're gutsy)
U-tilt, Nair, Dair, Grab, and Jab have either been explained or are obvious so that leaves D-tilt.
D-tilt comes out faster in the front than U-tilt (or at least seems like it) and is pretty easy to space. It has about as much frontal range as u-tilt and the angle it sends the opponent at is good for followups/escaping. The thing's rarely used, so you'll want to use it to keep your U-tilt fresh. So basically...
Grab if they're close, U-tilt if they're behind, D-tilt if they're in front, jab/nair/dair to mix it up.