I think we should go back to talking about FPG. Just because people were arguing doesnt mean it isn't worth discussing. Probably the other way around.
My 2 cents on the FPG spotdodge issue:
If the opponent is spotdodging your FPG consistently, YOU ARE DOING TOO MUCH FPG! Do something else out of your jabs! Finish the jab combo! Charge up a dsmash, and punish their dodge! Or (my personal favorite), do fair > dair after jab, jab.
I also have to agree with Timbers-- the normal grab is considerably safer against opponents that know to expect FP after jab, jab. That doesn't mean FP is not a good option... but I find myself using grab more (and being more successful with it) against opponents that are familiar with jab, jab, FP.
Question:
Are you guys using crouch to cancel your jab combo?
As far as uptilt goes, I have to agree with whoever said it is a good move to use upon landing. Watch Azen's vids, hes really good at spacing/timing his landing, and gets a lot of uptilts in this way.
I also agree with the person that said grab out of uptilt is good! I see alot of Lucario players using uptilt combos for longer than they should, and eventually their opponent gets out and punishes them. I think a shieldgrab is a good way to keep these upward juggle combos going. Practicing turnaround grabs really helps for this, in case they DI behind you.